Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

  • Thread starter Thread starter mariogamer
  • Start date Start date
  • Views Views 1,046,777
  • Replies Replies 3,400
  • Likes Likes 25
hi
i'd like know, is possible install loadiine without internet connection?
thanks
ps sorry but i'm out from wiiu scene info from a lot of time
Been said multiple times : yes you can host exploit files on your own local web server, read it here .
You can even use some SD card with integrated Wifi...
 
  • Like
Reactions: salvatore
Is there any way to port the games that are already in loadiine 1.0a format to the new format SD:\wiiu\games\

From

golden45's Loadiine 1.0a
_RPX\Game name\ID4.rpx
_RPX\Game name\
_SAV\ID4\c\
_SAVE\ID4\u\
ID4\

To

dimok's Loadiine (v4):

SD:\wiiu\games\Whatever your want as game title\
Example:
SD:\wiiu\games\Yoshi's Woolly World\code\
SD:\wiiu\games\Yoshi's Woolly World\content\
SD:\wiiu\games\Yoshi's Woolly World\meta\

I have NES Remix in loadiine 1.0a format and want it with the folder structure of Loadiine v4
 
Is there any way to port the games that are already in loadiine 1.0a format to the new format SD:\wiiu\games\

From

golden45's Loadiine 1.0a
_RPX\Game name\ID4.rpx
_RPX\Game name\
_SAV\ID4\c\
_SAVE\ID4\u\
ID4\

To

dimok's Loadiine (v4):

SD:\wiiu\games\Whatever your want as game title\
Example:
SD:\wiiu\games\Yoshi's Woolly World\code\
SD:\wiiu\games\Yoshi's Woolly World\content\
SD:\wiiu\games\Yoshi's Woolly World\meta\

I have NES Remix in loadiine 1.0a format and want it with the folder structure of Loadiine v4
you pretty much explained the process in your post.

you copy SD:\_RPX\Game name\ID4.rpx TO SD:\wiiu\games\Game name\code\ID4.rpx
All the files from SD:\ID4\ TO SD:\wiiu\games\Game name\content\
your save files go from _SAV\ID4\c and _SAV\ID4\u TO SD:\wiiu\saves\Game name\c and \u
 
you pretty much explained the process in your post.

you copy SD:\_RPX\Game name\ID4.rpx TO SD:\wiiu\games\Game name\code\ID4.rpx
All the files from SD:\ID4\ TO SD:\wiiu\games\Game name\content\
your save files go from _SAV\ID4\c and _SAV\ID4\u TO SD:\wiiu\saves\Game name\c and \u

Thanks!!, I'll give it a try and post the results
 
nice to see new preview of the GUI.
I thought covers would go into each game's folder (for example /meta/cover.tga), but it will require a manual edit for each game.
So you (the GUI developer) are probably right in placing all the files in a single sd:\wiiu\covers\ folder, it's easier to release packages or download all the files automatically to the same place.

I noticed you added a config !! that's great :)
Yeah, the IP setting is now on a different menu, which means launching the server with X is using the stored IP and you don't have to edit it each time.
 
  • Like
Reactions: canariobr
I'm getting a lot of "Race attack failed" screens lately :-/ Wasn't there a solution to this? (and i don't mean going into the Settings menu... it still happens a lot after doing that)
 
I'm getting a lot of "Race attack failed" screens lately :-/ Wasn't there a solution to this? (and i don't mean going into the Settings menu... it still happens a lot after doing that)
I always started wii u direct to settings after force shut down for any issue before.

If the failed happens i just clean cookies.
Rare times i face twice this msg.

But not always attack failed happens. But its happens....

Ive facing lot of problems with 4.0
So i just use for game that really needs it.


I cant complain its a great thing happen to my wii u after 2 years and only 6 games.


Thank you all envolved. Keep the wonderful job.
 
confirmed for me update 5.3.2 U
yoshi wolly wood case ( wup-p-ayce-usz 101216a ) made in japan
disc ( wup-p-ayce-usa-0 model no. wup-006 usa ) update 5.3.2 U
 
Last edited by lfrgames,
Getting only black screens/garbled/freezes on 5.3.2E launching kernel exploit.
Tried 20+ times using eclipsesin website and self hosted files from DefinitivePackage-20151119
I read it works randomly the first time, will keep tryin' but any advice is welcome ;)

Yes for some reason the ethernet adapter makes stuff fail more often, wj44 kernel exploit is the one that works best with ethernet adapter dont ask me why tough.

I was indeed using ethernet all the time... will try via Wifi tonight
#hope
 
Last edited by AlBa, , Reason: Search feature is useful
I had the same issue, either it would freeze and required a hard boot, black screen with some pixels, one time it had a race attack error.

I followed what some other's have explained and it worked very quickly and works almost everytime after.

First time ever? I did this first.

Delete all browser data/cookies/cache, uncheck remember username/password.
have your local http up and hosting payload532.html, browse to that website and save as favourites.
Exit Internet Browser
Turn off wiiu
power it back on and go to internet browser.
it should have saved your webhost as a favourite pointing to your local computer with the html source on the first tab.
Run AIO kernel.

It looks like the HTML code is an array buffer overflow attack. I seems it needs to be in a particular memory space for it to work successfully. If you have a Browser Cache of a session and it continually freezees and it just doesnt work in after a few tries, clear the browser cache and start over. I believe this allows the code to run in a new space where it might be successful. The reason why I believe this is because once you run the AIO Kernel successfully, as long as you don't clear the browser cache it seems to run everytime afterwards (regardless of how many times you power off and on your console) successfully within 1-3 tries (as if the browser cache is now in the right memory space to be exploited). It's a breeze after the first time.

You know you're in the right "place" when it work quickly and gives you actual information rather then just freezing forever or black screen.

Once it's all setup and you have the AIO Kernel working, never touch the broswer cache and it should run the exploit almost flawlessly afterwards.

Maybe someone else can confirm my suspicions.
 
I had the same issue, either it would freeze and required a hard boot, black screen with some pixels, one time it had a race attack error.

I followed what some other's have explained and it worked very quickly and works almost everytime after.

First time ever? I did this first.

Delete all browser data/cookies/cache, uncheck remember username/password.
have your local http up and hosting payload532.html, browse to that website and save as favourites.
Exit Internet Browser
Turn off wiiu
power it back on and go to internet browser.
it should have saved your webhost as a favourite pointing to your local computer with the html source on the first tab.
Run AIO kernel.

It looks like the HTML code is an array buffer overflow attack. I seems it needs to be in a particular memory space for it to work successfully. If you have a Browser Cache of a session and it continually freezees and it just doesnt work in after a few tries, clear the browser cache and start over. I believe this allows the code to run in a new space where it might be successful. The reason why I believe this is because once you run the AIO Kernel successfully, as long as you don't clear the browser cache it seems to run everytime afterwards (regardless of how many times you power off and on your console) successfully within 1-3 tries (as if the browser cache is now in the right memory space to be exploited). It's a breeze after the first time.

You know you're in the right "place" when it work quickly and gives you actual information rather then just freezing forever or black screen.

Once it's all setup and you have the AIO Kernel working, never touch the broswer cache and it should run the exploit almost flawlessly afterwards.

Maybe someone else can confirm my suspicions.
OMG YOU DA MAN BRO
Did exactly as you said, and worked... kinda ! didn't freeze but got "Race attack failed" twice !
Then i tried again "Update remover" (cause seems nice ^^), didn't freeze...
Tried again kexploit... and WORKED !
All using locally self hosted files on Tiny Web Server.
Could go all the way to launch Super Mario 3D World.
Thanks a bunch :D
 
Last edited by Petoboy,
  • Like
Reactions: scubix
Is there any specific type of SD card that's recommended for loadline? I know Class-10 is best, but should I get a regular SD card, or are micro/mini-SD alright too?
 
For VC games and some eShop games I recommend SD, although for Wii U games I think I might be better off waiting for the IOSU exploit to gain USB access. :P
 

Site & Scene News

Popular threads in this forum