The Wii had IOS, the Wii U has IOSU. They're essentially modules that contain the code for various functions (Amiibo, USB access, storage on NAND, etc) that games then tap into to use. So an exploit would allow us to call these functions in our own user-made applications and utilize them for whatever we want to do. Once users make said programs, the "workload" for the average user should be similar to something like the Wii Letterbomb Exploit, I assume. Follow certain steps to run the exploit and then it can install an application to the system menu.Ok thanks! So the work with the softmod for the wii was similar to that of the IOSU, in terms of work process?
EDIT for completeness: ^ Would only be true if we can break signature checking. Otherwise, we will have to run the steps at each boot, like we do right now with the kernel exploit. See below posts for details.
Last edited by fiveighteen,











