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I actually have no idea on that one! Only thing I can think of is to follow the instructions posted Here until it works.Well,However,I noticed that though the pop of beginning has gone, there is another pop at the end of bgm with my file,any idea?
No problemo!I can confirm that clearing the metadata via audacity removed the audio issue. Thank you RedHat for your contributions and advice!
No pop on BGM loop either

Little clunky, but still smooth-ish. Using Menuhax 2.0, beta 90, 10.1.0-26E, O3DS.
EDIT: Just downloaded beta 93, no difference.
Ah, I just ran it with the default theme and, while it's still a little choppy, it's much better than with a custom theme.Very slow with some themes, works good with default. O3DS 9.9.
The pop is gone, but my audio still plays really slowly.Got it! Do you have the program Audacity? Try removing the metadata about the file when exporting it by pressing clear when "Edit Metadata" shows up. I think it might be reading the title "銀の意志 金の翼" (and others, like album) as audio data, creating a crackle at the beginning of the file.
EDIT: To others that still experience crackling when any audio starts, try clearing the metadata when you export in audacity and report back.


The screen which does not have a splash screen will be black on boot. If you want a different colour, you could just put a splash image filled with that colour in the theme folder.Would be nice if you had a choice rather to have it blank on top or the bottom, if you only have one picture.
Figured it out. I forgot to make the track mono (derpThe pop is gone, but my audio still plays really slowly.

I did think about this and would absolutely love to do it. It would be totally manageable work-wise to integrate FTP-3DS, but unfortunately we are so close to the limitation of how much code will fit into RX memory that I'm having to scrabble around in tinyxml to find stuff to remove when adding even simple changes. An ftp client is a lot of code, so there's no way it would fit I'm afraidHey, @mashers (or anyone else willing to do this), here's a challenge: Integrate a toggleable FTP server into the launcher. I'll understand if you can't add it in (too complicated, reaching the code limitation, etc.), and that there's already things that can do this, but I'd like something I can just turn on and off easily without having to open a separate app. If you guys can't figure it out, then maybe I'll take a shot at it once I finish the C++ book I'm reading![]()
Damn, I thought that was gonna happenI did think about this and would absolutely love to do it. It would be totally manageable work-wise to integrate FTP-3DS, but unfortunately we are so close to the limitation of how much code will fit into RX memory that I'm having to scrabble around in tinyxml to find stuff to remove when adding even simple changes. An ftp client is a lot of code, so there's no way it would fit I'm afraid![]()
I did think about this and would absolutely love to do it. It would be totally manageable work-wise to integrate FTP-3DS, but unfortunately we are so close to the limitation of how much code will fit into RX memory that I'm having to scrabble around in tinyxml to find stuff to remove when adding even simple changes. An ftp client is a lot of code, so there's no way it would fit I'm afraid![]()

I don't know if ctrulib supports adjusting the brightness. And the hook used for toggling wifi no longer works in hax 2.5.@mashers hei. Is it possible to add shortcouts for the brightness? And maybe for wifi. Brightness would be very helpful.
Oh that might be because it's on the same channel as the bgm. I can change that.idk if it was already reported, but the booting sound gets cut after the launcher has booted
Do you mean you want the splash screen to show for longer?@masher Would you be able to implement a timer tipe of thing for the splash screen? I've noticed it takes longer to load the hbl with splashscreen like if it's locked to 5 seconds or more. It would be great if we could set how much time we would like the splashcreen to stay with a default of 2 or 3 seconds to let the launcher load![]()

