Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
  • Start date Start date
  • Views Views 7,756,526
  • Replies Replies 21,671
  • Likes Likes 284
we dont need your crying here
go make a better version then
uwot. I think you misread my post lol, calm yourself, im only saying progress, i never once said that this emu was horrible nor did i imply it, if only the internet had emotion-text!
EDIT:
I hope you just quoted the wrong person and if so, i feel like a derp lol
 
Last edited by Growlith1223,
To everyone who says that Wind Waker is still the same, take a look at this comparision:

Cemu 1.0.0

Cemu 1.0.1:


in previous version link had his body deformed and he was doing an :O face , and map was blurry, now in new version it isn't, + a shader problem occurred where on the right side it gets dark
 
  • Like
Reactions: Margen67
To everyone who says that Wind Waker is still the same, take a look at this comparision:

Cemu 1.0.0

Cemu 1.0.1:


in previous version link had his body deformed and he was doing an :O face , and map was blurry, now in new version it isn't, + a shader problem occurred where on the right side it gets dark

What most of the people i assume meant(at least what i meant) was that it's the same as before as progression into game, you can't get past the controller select screen lol
 
What most of the people i assume meant(at least what i meant) was that it's the same as before as progression into game, you can't get past the controller select screen lol
Exzap said h will look why that happens and it might be fixed in the next update
"The controller freeze in Wind Waker is weird. I looked into it once and it seems like the game processes the controller input just fine but apparently it is waiting for something else to happen. Might be audio related (e.g. waiting for soundeffect to finish). I remember Wind Waker SD had a similar issue in the early days of Dolphin, where the game would softlock when Link received an item. I'll try to figure it out after the next release. "
I also think how we can progress further , what about saving from the wiiu and then copy pasting the save file into the emulator? or it wont work because they use different format?
 
Exzap said h will look why that happens and it might be fixed in the next update
"The controller freeze in Wind Waker is weird. I looked into it once and it seems like the game processes the controller input just fine but apparently it is waiting for something else to happen. Might be audio related (e.g. waiting for soundeffect to finish). I remember Wind Waker SD had a similar issue in the early days of Dolphin, where the game would softlock when Link received an item. I'll try to figure it out after the next release. "
I also think how we can progress further , what about saving from the wiiu and then copy pasting the save file into the emulator? or it wont work because they use different format?
i known about that statement from him lol, but anywho, i am 50% sure that when the game boots even on the console it always asks that confirmation, i could be wrong but it might be worth trying, i doubt they would be a different format, 90% sure it's just being saved and loaded under a binary serialization

EDIT:
i forgot to mention, according to Exzap, pikmin 3 renders more than what i showed in the previous pictures, and it is actually playable, very slow but playable, you have to select Frame Buffer 78 in order to see in-game, hope this helps anyone!
 
Last edited by Growlith1223,
I wish this was open source on github, people could work simultaniously on it, and it would constantly be updated ://, but we must respect his decission.
 
  • Like
Reactions: Margen67
I wish this was open source on github, people could work simultaniously on it, and it would constantly be updated ://, but we must respect his decission.
Yea it's unfortunate that it's closed source for now(i say for now because he has said there is a chance) but if it ever does go open source, im sure there's going to be a ton of people contributing to it(including me)!
 
  • Like
Reactions: Margen67
48 pages... Somebody, answer me: why this emulator is not opensourced?
https://www.reddit.com/r/cemu/comments/3ou88k/rcemu_is_now_open/cw146xg
I have a very strong vision on how the future of Cemu should look like. This includes potential contributors with whom I am already in talks with. I believe that for speedy progress, a small team of long-term, dedicated and skilled team members is better than a big team of temporary contributors. Why? Because every contributor first has to acquire the necessary knowledge about the emulated system. More knowledge means more effective emulator development since a lot of time can be saved by 1) fixing bugs faster 2) implementing features correctly on first attempt. For this approach open-source is simply not necessary. In fact, it is easier to get talented developers to join long-term when their name will have more meaning in the credits. I have also considered donation-driven development. It works very well for artists and comic authors, and I see it as a great incentive for emulator development too. But it would be problematic for a open-source project.

But of course there are other concerns as well, like development suddenly focusing on a direction which is not favorable to the original intentions of the emulator. Example: Focus on hacky solutions to get games into playable state earlier. I can see this happen in a open-source environment more likely, because piracy can become the main source for development motivation. Another example: Splatoon is moving towards playability fast, but online features are of low priority to avoid people using the emulator to cheat in online-play and ruin the experience for everyone. With open-source code there is no easy way to steer the development focus away.

Needless to say there are personal reasons as well. Like not wanting to lose control over the project and being slightly reluctant to share the code with people who have no respect for the effort and time it took to get this far. Not to mention the 1000 messages I received along the lines of "This emulator is doomed when it doesn't go open-source". It makes me want to prove them otherwise.

Oh and as I already stated, if development on Cemu gets stuck for a long period of time or if it is abandoned, the source code will be released anyway. I agree with the sentiment that the knowledge should not go to waste.
 
I wish this was open source on github, people could work simultaniously on it, and it would constantly be updated ://, but we must respect his decission.
You can always contribute to Decaf in the meantime :P all research is good research, even if it's just documenting API functions on WiiUBrew.
 

Site & Scene News

Popular threads in this forum