we dont need your crying herejust tested Smash 4, still crashes on load!
EDIT 1:
Hyrule Warriors crashes on load as well
EDIT 2:
Captain Toad: Treasure Tracker crashes on startup as well!
uwot. I think you misread my post lol, calm yourself, im only saying progress, i never once said that this emu was horrible nor did i imply it, if only the internet had emotion-text!we dont need your crying here
go make a better version then
the rainbow streaks really complete the game! lol it's amazing how much progress has been made on the emu in such a short time!new super luigi u runs!!!
To everyone who says that Wind Waker is still the same, take a look at this comparision:
Cemu 1.0.0
Cemu 1.0.1:
in previous version link had his body deformed and he was doing anface , and map was blurry, now in new version it isn't, + a shader problem occurred where on the right side it gets dark
Exzap said h will look why that happens and it might be fixed in the next updateWhat most of the people i assume meant(at least what i meant) was that it's the same as before as progression into game, you can't get past the controller select screen lol
i known about that statement from him lol, but anywho, i am 50% sure that when the game boots even on the console it always asks that confirmation, i could be wrong but it might be worth trying, i doubt they would be a different format, 90% sure it's just being saved and loaded under a binary serializationExzap said h will look why that happens and it might be fixed in the next update
"The controller freeze in Wind Waker is weird. I looked into it once and it seems like the game processes the controller input just fine but apparently it is waiting for something else to happen. Might be audio related (e.g. waiting for soundeffect to finish). I remember Wind Waker SD had a similar issue in the early days of Dolphin, where the game would softlock when Link received an item. I'll try to figure it out after the next release. "
I also think how we can progress further , what about saving from the wiiu and then copy pasting the save file into the emulator? or it wont work because they use different format?
Yea it's unfortunate that it's closed source for now(i say for now because he has said there is a chance) but if it ever does go open source, im sure there's going to be a ton of people contributing to it(including me)!I wish this was open source on github, people could work simultaniously on it, and it would constantly be updated ://, but we must respect his decission.
maybe try to make whole files into an iso idkIs it possible to convert an extracted game (RPX with externals files) into a WUD ?
https://www.reddit.com/r/cemu/comments/3ou88k/rcemu_is_now_open/cw146xg48 pages... Somebody, answer me: why this emulator is not opensourced?
I have a very strong vision on how the future of Cemu should look like. This includes potential contributors with whom I am already in talks with. I believe that for speedy progress, a small team of long-term, dedicated and skilled team members is better than a big team of temporary contributors. Why? Because every contributor first has to acquire the necessary knowledge about the emulated system. More knowledge means more effective emulator development since a lot of time can be saved by 1) fixing bugs faster 2) implementing features correctly on first attempt. For this approach open-source is simply not necessary. In fact, it is easier to get talented developers to join long-term when their name will have more meaning in the credits. I have also considered donation-driven development. It works very well for artists and comic authors, and I see it as a great incentive for emulator development too. But it would be problematic for a open-source project.
But of course there are other concerns as well, like development suddenly focusing on a direction which is not favorable to the original intentions of the emulator. Example: Focus on hacky solutions to get games into playable state earlier. I can see this happen in a open-source environment more likely, because piracy can become the main source for development motivation. Another example: Splatoon is moving towards playability fast, but online features are of low priority to avoid people using the emulator to cheat in online-play and ruin the experience for everyone. With open-source code there is no easy way to steer the development focus away.
Needless to say there are personal reasons as well. Like not wanting to lose control over the project and being slightly reluctant to share the code with people who have no respect for the effort and time it took to get this far. Not to mention the 1000 messages I received along the lines of "This emulator is doomed when it doesn't go open-source". It makes me want to prove them otherwise.
Oh and as I already stated, if development on Cemu gets stuck for a long period of time or if it is abandoned, the source code will be released anyway. I agree with the sentiment that the knowledge should not go to waste.
you can try opening the rpx file then, I think that was supported in the emulatorIt doesn't workCemu says that the file type is unknown :/
If anyone have a tool for that it would be very great![]()

you can try opening the rpx file then, I think that was supported in the emulator

You can always contribute to Decaf in the meantimeI wish this was open source on github, people could work simultaniously on it, and it would constantly be updated ://, but we must respect his decission.





