Homebrew [RetroArch] Nightly builds here!

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since cia builds are broken. 10/5 build, o3ds 9.2

I'm not sure about the 3dsx builds, but I guess broken CIAs are only affecting O3DS? I'm not having any problems on N3DS currently. *checks the changelog on Github out of curiosity..*
 
is it normal for 3dsx builds to freeze when exiting? My first time trying one since cia builds are broken. 10/5 build, o3ds 9.2
It should say "press start" on the touch screen. If it doesn't say that then it probably froze and that shouldn't happen.
 
Hello, no I haven't tested any stuff for the O3DS users. I'm waiting until Picodrive really gets a big improvement before I use up a write cycle on my SD card =p
I did get further in Sonic 2 though. That game still hates it when you go underwater, frame drop to 48~fps. 3DSX that is, not sure about .CIA
 
I'm not sure about the 3dsx builds, but I guess broken CIAs are only affecting O3DS? I'm not having any problems on N3DS currently. *checks the changelog on Github out of curiosity..*
It's been broken after 9/30 builds if installed on sysnand only I believe. Just checked 10/5. Still broken for me.

It should say "press start" on the touch screen. If it doesn't say that then it probably froze and that shouldn't happen.
Thanks. I get that with the working cia 9/30 builds. I'll try previous 3dsx builds then.
 
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Hello, no I haven't tested any stuff for the O3DS users. I'm waiting until Picodrive really gets a big improvement before I use up a write cycle on my SD card =p
I did get further in Sonic 2 though. That game still hates it when you go underwater, frame drop to 48~fps. 3DSX that is, not sure about .CIA
Aquatic Ruin? Runs fullspeed underwater for me. 10/4 build 3dsx o3ds 9.2. 10/5 freezes when exiting. So try 10/4.

well..., don't do that !!!
good thing that they broke on sysnand :P I guess this is one thing I shouldn't fix :D
What'll happen?:P I've reinstalled dozens of times. So far so good. I have a nand backup anyways.
 
Last edited by Savior-X,
Apparently Super Mario All Stars not having controls is a known issue with CatSFC.

https://www.raspberrypi.org/forums/viewtopic.php?t=79083&p=795905 has an apparent workaround, but I can't seem to get it to work yet..

Or if there's a way to change our player 1 controller slot to instead be player 2, then that would work.


On an unrelated note, I finally got around to taking screenshots of what's happening with Nestopia. It's hard to describe what exactly is wrong, but it's like it's chopping off 1/3rd of the screen, is zoomed in too far, and is much too dark. This is the only core I've found that does this so far. If it matters, the console says "Video @768x672".

top_0001.jpg top_0000.jpg
 
Last edited by daxtsu,
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GpSP cia build from 2015-10-05 is not working on sysnand 9.0 or emunand 9.5 on my new 3ds. I'm getting a audio driver error and it quits back to the home menu. It works if I turn off audio.

Edit: Just saw that @aliaspider knows about the problem already. nvm :)
 
Last edited by JJTapia19,
GpSP cia build from 2015-10-05 is not working on sysnand 9.0 or emunand 9.5 on my new 3ds. I'm getting a audio driver error and it quits back to the home menu. It works if I turn off audio.

I can reproduce this; gpSP lets me play one game just fine, but if I go to close the currently playing game, and open another one, it spams the console and immediately boots me out of gpSP, back to the home menu, so it's really hard to see what the text was saying.
 
odd, 10/5 doesn't freeze up on me when exiting anymore. Might have been random..
 
Apparently Super Mario All Stars not having controls is a known issue with CatSFC.

https://www.raspberrypi.org/forums/viewtopic.php?t=79083&p=795905 has an apparent workaround, but I can't seem to get it to work yet..

Or if there's a way to change our player 1 controller slot to instead be player 2, then that would work.


On an unrelated note, I finally got around to taking screenshots of what's happening with Nestopia. It's hard to describe what exactly is wrong, but it's like it's chopping off 1/3rd of the screen, is zoomed in too far, and is much too dark. This is the only core I've found that does this so far. If it matters, the console says "Video @768x672".

View attachment 26415 View attachment 26417
I had that on Genesis GX after playing around with stuff like core video render option (composite/lcd shadow) or was it ratio?

didn't have that afterwards.

emu tend to crap out on you when you play around too much with options and then try to go back on a single session, video/audio slowdowns etc
 
On an unrelated note, I finally got around to taking screenshots of what's happening with Nestopia. It's hard to describe what exactly is wrong, but it's like it's chopping off 1/3rd of the screen, is zoomed in too far, and is much too dark. This is the only core I've found that does this so far. If it matters, the console says "Video @768x672".
View attachment 26415 View attachment 26417
nestopia uses 32-bit colors and only 16-bit is supported currently.
it isn't a bug, just something not yet implemented :)
 
Last edited by aliaspider,
Apparently Super Mario All Stars not having controls is a known issue with CatSFC.

https://www.raspberrypi.org/forums/viewtopic.php?t=79083&p=795905 has an apparent workaround, but I can't seem to get it to work yet..

Or if there's a way to change our player 1 controller slot to instead be player 2, then that would work.

That's interesting. Presumably it's a libRetro-specific issue then because the original CATSFC on the DSTwo has no such issue. I'll test the Vita versions tonight to see if they are affected.

Is it as simple as mapping controller 2 as controller 1? Maybe a dirty hack could be implemented.

I tried the September29th build hearing that it worked - no luck here.
 
When you think about it, the 3DS's screens really are perfect for displaying these classic games at 1:1, since a lot of them were 320x240 or something similar.



Virtual Boy is pretty sluggish. Runs around 22-30 FPS for me. It could probably stand to have a dynamic recompiler written for it, assuming that's the bottleneck..

That's what I been saying all the time :)

CPS1 & CPS2 fills 90-95 % of the 3ds screen in 1:1!
(384x224 compared to 400x240)
Megadrive and NeoGeo is really nice too, with 320x224!

If ps1 games will be playable they will be fantastic with 320x240 :)



Edit: is gpsp better than mgba in 3dsx nowadays? :)
 
Last edited by SLiV3R,
That's interesting. Presumably it's a libRetro-specific issue then because the original CATSFC on the DSTwo has no such issue. I'll test the Vita versions tonight to see if they are affected.

Posting my results of this. As you may know, there are two separate Vita versions of CATSFC Libretro - the 'official' Retroarch version which can be found on the usual nightly build server, and a separate port of CATSFC Libretro that can be found here.

The 'official' Retroarch version has the same Mario All-Stars controller issue as the 3DS version.

However, the other CATSFC version works fine despite also being Libretro.

Bizarre. So it can't just be an issue with Libretro. Maybe an issue with how the controls are configured by Retroarch?
 
I've been getting an error saying "cannot push NULL or empty core info into the playlist". This only started happening on the recent nightlys for me.
 
hey can someone help me, I keep getting this when I try to load my emulators in pasta, would having them running on emunand on the same sd cause this or no? I was using it fine before.
20151005_103838.jpg
 
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