Homebrew [RetroArch] Nightly builds here!

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Holy Shit, gpSP has 59 fps in Touhoumon Purple(N3DSXL 9.9 .3dsx). It lags when saving and in the menus a bit, but other than that it's flawless in and out of battle.

Is there a way to get the clock working?

EDIT: Golden Sun: Falling Star is full speed in town, some lag in battles. Haven't gotten to the overworld yet. Saving doesn't work, is there a way to fix that?
 
Last edited by Arseface_TM,
Late to the party, but I'm pretty dumbfounded with how well PCSX ReARMed is running. In Digimon World 3 on my N3DS, I get no less than 47-50fps during normal gameplay - even during 3D battles! Strange that frameskipping doesn't seem to help speed, but it's insane how well it runs for such an early port. At this rate, it probably won't be long until I can play through this game in full speed. Can't wait!
 
Last edited by ubergeek77,
For Mario All Stars, you're actually better off using BlargSNES.
I prefer using one emulator, more now that i have to do some stuff to get blargsnes working without crashing.

I would like to know it that problem can get fixed
 
I prefer using one emulator, more now that i have to do some stuff to get blargsnes working without crashing.

I would like to know it that problem can get fixed
You could always fix it if it bothers you so much. :)
 
The latest .cia version of gPSP seems to be totally broken, crashes when I try to load any game. Not a total system crash, but I'm booted back out to the home menu.
 
Some games do not work with CatSFC like Mario All Stars in which the keys dont respond.

Does anyone know it it can be fixed?

Strangely enough, the controls in Super Mario All-Stars seem to work for me when using the September 27th build of CatSFC Plus. It stopped working in subsequent versions.
 
The latest .cia version of gPSP seems to be totally broken, crashes when I try to load any game. Not a total system crash, but I'm booted back out to the home menu.
Same for me
on build 2015-10-05_RetroArch, as loads a ROM on gPSP you kick back to home menu
 
Last edited by Rrenzen,
Strangely enough, the controls in Super Mario All-Stars seem to work for me when using the September 27th build of CatSFC Plus. It stopped working in subsequent versions.
Wait, is this true? This might be a clue regarding what is causing the problem.
 
So catsfc plus lags really bad on the super metroid title screen and any loading sequence it sounds like its hanging and drops to around 9 frames, should i just use regular catsfc or blargsnes?
 
So catsfc plus lags really bad on the super metroid title screen and any loading sequence it sounds like its hanging and drops to around 9 frames, should i just use regular catsfc or blargsnes?

I've found that if it runs in blargSNES at all, you should use it there. If it doesn't, run it in regular catsfc. Catsfc Plus is slower but has better audio
 
I'm running .cia version of gpSP smoothly 59 FPS ... The only problem i have it's that the games only load with the sound disabled, when I try to run with sound enabled gives me an error on the log but i can read it because sends me to the home menu too fast :/

Any solutions☺

EDIT:

Acctualy I got the error message

"RetroArch
:: Assertion failed at grifflin/../audio/audio_driver.c:447.
 
Last edited by DaarK,
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