Homebrew [RetroArch] Nightly builds here!

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Genesis Plus GX runs perfectly on my N3DS! :D Appears to be full speed to my eye!

The two main issues right now are the lack of proper scaling, and scrolling issues that make the screen seen like it's horizontally tearing. If these were fixed, it would be perfect on the N3DS.
 
This is the right one.

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Well they're all working great on n3DS! :D
Are you sure this is the correct one? ive tried "multiple" boot3ds and all of them have given me a red screen, Including the one you just posted. I hate asking questions but getting the genesis emulator running would be heaven.
 
AWESOME!!!!!!!!!!!!!!!! :D
Just need to know what File Extensions it can work with.
.gen Works Sonic 2
.md Sonic 2 (World Rev A) Red Screen on Upper.
.md UMK3 Works
Using UMK3, I have found the Button Mapping is the following:
3DS Gen
Y is A
B is B
X is Y
A is C
L is X
R is Z
 
Last edited by Smoker1,
Are you sure this is the correct one? ive tried "multiple" boot3ds and all of them have given me a red screen, Including the one you just posted. I hate asking questions but getting the genesis emulator running would be heaven.
I'm sure. That's the boot.3dsx I use on ironhax.
 
Added a few extra (untested cores)
- gPSP
- mednafen_vb
- mednafen_wsan
- mednafen_ngp

gPSP needs an ini file IIRC to even start, I'll try to find out
 
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Oh... well that's the CDN's fault you'll have to wait for the cache to expire
 
Why don't you include the elf file?

AWESOME!!!!!!!!!!!!!!!! :D
Just need to know what File Extensions it can work with.
.gen Works Sonic 2
.md Sonic 2 (World Rev A) Red Screen on Upper.
.md UMK3 Works
Using UMK3, I have found the Button Mapping is the following:
3DS Gen
Y is A
B is B
X is Y
A is C
L is X
R is Z

Yeah the 6 button map is a bit weird, but you can use core input remapping to solve that, read about it here and I can help you with any questions, that's what I do for 6 button games in other platforms with that core

http://blog.andressm.org/new-retroarch-features-2/

Oh. Does that take a long time?

yeah roughly 3 hours
 
Yeah the 6 button map is a bit weird, but you can use core input remapping to solve that, read about it here and I can help you with any questions, that's what I do for 6 button games in other platforms with that core

http://blog.andressm.org/new-retroarch-features-2/



yeah roughly 3 hours

Ok. Well, I guess I'll expirement with what I have!

Also, for anyone interested, I made some generic retroarch SMDH files for the currently existing cores.

I'm probably going to do something better later, but just wanted to get this out there now.
 

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