Hacking NTR CFW 3.0!

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froggestspirit

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C'mon, don't be so lazy. The formula for converting ARCodes to NTR is only two posts above yours.
I saw that, but some of the codes for pokemon are like 03xxxxxx, and adding that to 14000000 takes it to the 17000000 region, which is out of the memory region's area (unless the codes for Y are that drastically different, and it has a different region from X)

Edit: also, when writing a value, can you do a single byte? I seem to get an error when trying that, and I have to write atleast 2 bytes
 

dkabot

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I saw that, but some of the codes for pokemon are like 03xxxxxx, and adding that to 14000000 takes it to the 17000000 region, which is out of the memory region's area (unless the codes for Y are that drastically different, and it has a different region from X)

Edit: also, when writing a value, can you do a single byte? I seem to get an error when trying that, and I have to write atleast 2 bytes
Grab next byte(s), insert value plus unchanged next value(s)?
 

froggestspirit

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A cheat plugin isn't much help to me unless I make it (with the types of codes I tend to want). We need a global plugin that lets you view and edit ram from within a menu
 
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MichiS97

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A cheat plugin isn't much help to me unless I make it (with the types of codes I tend to want). We need a global plugin that lets you view and edit ram from within a menu
Yeah that's what I meant. I meant that if you make a cheat pluging with your codes then you can write 8 bit values without any problems. A RAM search tool like the DSTWO had would be enough for me to make the creator be my one true god.
 

froggestspirit

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Yeah that's what I meant. I meant that if you make a cheat pluging with your codes then you can write 8 bit values without any problems. A RAM search tool like the DSTWO had would be enough for me to make the creator be my one true god.
Agreed. I want that too!
well, we do have the source. I'm not too good in this area, but I'll see if my c/c++ knowledge is enough.

Edit: maybe rather than it being a plugin, we should just edit the NTR menu to include it?

Edit2: Nevermind, I guess the source is only for bootNTR. I guess it'd have to be a plugin
 
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xXDungeon_CrawlerXx

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Is there a Plugin to reload NTR_CFW?
I'm using PastaCFW + NTR_CFW and LayeredFS to use Game mods but everytime I want to move files to SD, I have to restart the whole 3DS because LayeredFS isn't loading anymore after ejecting the SD Card.
 

gamesquest1

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Is there a Plugin to reload NTR_CFW?
I'm using PastaCFW + NTR_CFW and LayeredFS to use Game mods but everytime I want to move files to SD, I have to restart the whole 3DS because LayeredFS isn't loading anymore after ejecting the SD Card.
if its only a few files you can use the debugger to send files i.e
sendfile('d:\\3dssend\1-1.sarc', '/0004000000137f00/Course/1-1.sarc')
 

dsrules

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I saw that, but some of the codes for pokemon are like 03xxxxxx, and adding that to 14000000 takes it to the 17000000 region, which is out of the memory region's area (unless the codes for Y are that drastically different, and it has a different region from X)

Edit: also, when writing a value, can you do a single byte? I seem to get an error when trying that, and I have to write atleast 2 bytes
the arcode > ntr formula only works for arcodes less than 03xxxxxx

write..(... (0x63,) put a comma after your 8 bit value
 

Kirbs

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I am having difficulty making the Paper Mario Sticker Star AR codes work. For example if I use the cheat for 9,999 coins or any other AR code, it gives me an error. The code for 9,999 coins is: 02CBE7D4 0000270F
Here is how I typed it into NTR Debugger: write(0x16CBE7D4, (0x0F, 0x27, 0x00, 0x00), pid=0x33) Maybe I am typing something wrong. It can't be the pid because, I have checked multiple times to see if it's the correct one. My game is for EUR if that's of any help.
 

dsrules

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I am having difficulty making the Paper Mario Sticker Star AR codes work. For example if I use the cheat for 9,999 coins or any other AR code, it gives me an error. The code for 9,999 coins is: 02CBE7D4 0000270F
Here is how I typed it into NTR Debugger: write(0x16CBE7D4, (0x0F, 0x27, 0x00, 0x00), pid=0x33) Maybe I am typing something wrong. It can't be the pid because, I have checked multiple times to see if it's the correct one. My game is for EUR if that's of any help.
check memory region to see if the arcode is out of range
memlayout(0xpid)
 

Kirbs

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0x16CBE7D4

14000000 region is less than your arcode address
ok here are the memregions:
valid memregions:
00100000 - 00495fff , size: 00396000
08000000 - 09269fff , size: 0126a000
0ffc0000 - 10000fff , size: 00041000
10002000 - 10002fff , size: 00001000
14000000 - 169bffff , size: 029c0000
end of memlayout.
 
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