Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
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so now after 345 Pages/6,884 ~ replies
firstly thanks :toot::toot::toot:
  • @Marionumber1
  • TheKit
  • Hykem
  • bubba
  • comex
  • Chadderz
  • Relys
    and all other who helped you
    for the exploit and your time / hardwork u done for the scene

    but most of them cried " when will the exploit comes out blablablabla"
    now you got the exploit and now??
    u cant do anything atm with them in the area "backup , iso ....."
    why u stupids cant wait till they finish their work
    ahh and when u mean u can do it better,then sit on ur fat ass and do it
    because what they do is not Paint by Numbers:angry::angry::angry:
 
Freak. ;) Watch pron like normal people lol
A major reason I care about being able to decrypt modern Nintendo games is because the 3D models for characters have damn fine bodies. Then I can stare at them from any angle I want in a model viewer, and even mess with them to see if they're hiding anything underneath. And for the Rule 34 with them. Oftentimes fantasy is prettier than reality, and with all the variety, there's something for everybody. Nothing weird about fapping to fictional characters. ;)

A console is hacked to me if I can decrypt games. I don't care about much else. That and emulation.
 
A major reason I care about being able to decrypt modern Nintendo games is because the 3D models for characters have damn fine bodies. Then I can stare at them from any angle I want in a model viewer, and even mess with them to see if they're hiding anything underneath. And for the Rule 34 with them. Oftentimes fantasy is prettier than reality, and with all the variety, there's something for everybody. Nothing weird about fapping to fictional characters. ;)

A console is hacked to me if I can decrypt games. I don't care about much else. That and emulation.

It's all about emulation for me, Emulating snes/n64 or even PSP on the gamepad is my idea of bliss :)
 
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It's all about emulation for me, Emulating snes/n64 or even PSP on the gamepad is my idea of bliss :)
same here homebrew is all about old school emulation and game modding for me, cant wait to have full speed emulators for the more heavy consoles like playstation,n64,saturn maybe sometime atari jaguar and 3do.
 
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I could set up a donation fund for testing NAND dump/restore if anybody is interested. We could by a console with a broken drive and I would test on. I would even give out incentives. Something like donate more than x dollars you get a mod if successful just cover shipping. Set up something similar to a kickstarter fund.
Already tested by RyujiAndy. See the comments below the tutorial:
https://translate.google.com/transl...-dump-ripristino-via-hardware.283/&edit-text=
 
Yes, it works. :)
Not to me. :(
I compiled your Hello World program and put code532.bin + loader.o onto the root of my SD card. Then accessed the website.
After 1/3 of loading the console crashed. Did I do something wrong?

FW: 5.3.2E
Browser: 4.1.1.9601
 
Add/replace this code to make it work on 5.3.2:

Code:
asm(
"lis %r1, 0x1220 ;"
"ori %r1, %r1, 0xc250 ;"
);
So in "findcode532.c", I should replace this:
Code:
asm("stwu %r1,-0x2000(%r1)");

With yours? I'm gonna try that now, and upload it back to wiiulib.arndroid.nl.
 
Not to me. :(
I compiled your Hello World program and put code532.bin + loader.o onto the root of my SD card. Then accessed the website.
After 1/3 of loading the console crashed. Did I do something wrong?

FW: 5.3.2E
Browser: 4.1.1.9601
please tell me you are trolling
 
Add/replace this code to make it work on 5.3.2:

Code:
asm(
"lis %r1, 0x1220 ;"
"ori %r1, %r1, 0xc250 ;"
);

I added the function before the "OSFatal" function call.
The coide runs but the console freezes again.
Is that the purpose of the function, posting an error msg?

And what does the assembly code do? I'm more familiar with ARM code! =P
 

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