Hacking Wii U Hacking & Homebrew Discussion

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On the previous page, Adeka asked the question.

On the previous page, you also asked the question.

Please tell me, it's your program made to create homebrews on the Wii U?, because i don't understand how this works.

It's a way of running unsigned userspace code. Some homebrew can be done in this mode, but more interesting stuff like game mods needs a kernel exploit.
 
See? If I quote someone to ask about 5.4.0 and if it's safe, it will be brushed aside. That's very consoling.

What's wrong with asking about it?
IIrc you already followed this thread before the 5.4.0 update, so you must have known, that the 5.4.0 exploit would take longer and updated at own risk.
No one defined or confirmed that there will be a 5.4.0 exploit, due to people raging on and asking about when it will be finished constantly.
 
On the previous page, you also asked the question.



It's a way of running unsigned userspace code. Some homebrew can be done in this mode, but more interesting stuff like game mods needs a kernel exploit.
So, if i understand how this works, i can create a backup launcher?
 
So, if i understand how this works, i can create a backup launcher?

Yes but it won't be done any time soon fella. Don't assume backup launchers will be around, even this year. The developers and hackers of this exploit don't even know the ins and outs. Advanced stuff like emulators and launchers are a very, very long way off.
 
Never mind, it's been answered.

They will find a new exploit for 5.4.0. It's webkit after all, every version has bugs. In the meantime though, I'm keeping my Wii U internet disabled most of the time. I will only re-enable the internet when I really want it, no more leaving it on all the time and letting it autoupdate.
 
That's exactly what OSFatal() is supposed to do, meaning it worked perfectly.
Alright! The function name already sounds like some kind of "error-report". :D
I asked it before, must have gone under the flood of msgs! :D
But I don't get the point though.
If it's supposed to draw error msgs but the error-text is longer than what the screen can show and you can't scroll though it, what's the reason they implemented this function into the coreinit lib? :P
 
Last edited by JaceCearK1,
Not findcode, in the loader.c file you're trying to compile. Basically it's loading a clean stack to use.
Ohhh I see, yea, now that I've read the other comment from Crediar too, it makes sense. :)

Unfortunately, that still doesn't fix the problems I've mentioned. Where exactly did you get 0x1220c250 anyway?



It loads 0x1220, shifted 16-bits left, into r1 (lis stands for load-immediate shifted), so it loads 0x12200000. Then it does a bitwise-OR with 0xc250, meaning r1 becomes 0x1220c250 (ori stands for OR-with-immediate).
Ah, of course, I could've looked it up just a bit sooner:
http://pds.twi.tudelft.nl/vakken/in101/labcourse/instruction-set/

Thanks for the explanation!

So we can only do it with 4 heximals at the time? Why not immediately left shift all 8 at once. (Which in my logic would look like: "lis %r1, 0x1220c250")
Are we limited to 16-bits each instruction by PPC?


Edit:
Updated http://wiiulib.arndroid.nl accordingly.
 
Last edited by Adr990,
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I'm on 5.3.2, I haven't even plugged in my Wii U in weeks except just to check. I've read a lot about blocking updates, but I have a Clear 4G wifi router, and I'm not too sure how to set up those blocks. Or use this exploit, for that matter, but I'll wait on that one. Is there a guide that I've missed on ways to block the updates specifically?
 
I'm on 5.3.2, I haven't even plugged in my Wii U in weeks except just to check. I've read a lot about blocking updates, but I have a Clear 4G wifi router, and I'm not too sure how to set up those blocks. Or use this exploit, for that matter, but I'll wait on that one. Is there a guide that I've missed on ways to block the updates specifically?
On this threads very first page there are 5 sites that need to be blocked in order to block a console update.
You can either block them by putting them on a blacklist in your router or to use a openDNS server you link your Wii U to. ;)
 
Does someone of you know about any document telling what the boundries of userland are?
Since I've got some questions but I don't want to waste your time since they are more or less minor. :unsure:
 
It's a way of running unsigned userspace code. Some homebrew can be done in this mode, but more interesting stuff like game mods needs a kernel exploit.
Is it any different from the old exploit for 4.1.0 (except for the supported versions, of course)?
I mean, are there new libraries that allow us more than just displaying a text?
 
Does someone of you know about any document telling what the boundries of userland are?
Since I've got some questions but I don't want to waste your time since they are more or less minor. :unsure:
Probably a n64/ps1 emulator

Maybe SOME ps2 games

Just speculating though.
 

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