Add/replace this code to make it work on 5.3.2:
Code:asm( "lis %r1, 0x1220 ;" "ori %r1, %r1, 0xc250 ;" );
Which file are you suggesting to add this to, and why? I can incorporate this back into libwiiu if it helps people.
Add/replace this code to make it work on 5.3.2:
Code:asm( "lis %r1, 0x1220 ;" "ori %r1, %r1, 0xc250 ;" );
I updated because I wanted the dlc for smashSo far, I haven't really received a definitive answer. Did you accidentally update?
You mentioned that function calls crash, this means there is a problem with the stack.Which file are you suggesting to add this to, and why? I can incorporate this back into libwiiu if it helps people.
/* Load a good stack */
asm(
"lis %r1, 0x1ab5 ;"
"ori %r1, %r1, 0xd138 ;"
);
I believed the "findcode532.c" file under the framework/src.Which file are you suggesting to add this to, and why? I can incorporate this back into libwiiu if it helps people.
Code execution still works, but also still crashes! :/

I updated because I wanted the dlc for smash

Not findcode, in the loader.c file you're trying to compile. Basically it's loading a clean stack to use.So in "findcode532.c", I should replace this:
Code:asm("stwu %r1,-0x2000(%r1)");
With yours? I'm gonna try that now, and upload it back to wiiulib.arndroid.nl.
You mentioned that function calls crash, this means there is a problem with the stack.
Some examples have this code:
Replace that or add it after _start.Code:/* Load a good stack */ asm( "lis %r1, 0x1ab5 ;" "ori %r1, %r1, 0xd138 ;" );
I believed the "findcode532.c" file under the framework/src.
Am I correct in assuming that this PPC ASM does either add 0x1220 or(i) add 0xc250 to r1 (stack)?
I put it before the OSFatal function-call.Not findcode, in the loader.c file you're trying to compile. Basically it's loading a clean stack to use.

I put it before the OSFatal function-call.
Since it's stack-access, maybe it should be after the function!?![]()

Well, OSFatal() needs the stack to run, so it would be before. Anyway, when you say code execution works, are you saying OSFatal() does or doesn't print something?
So no one, and I mean no one has any information on all regarding the safety of 5.4.0.? Freaking really? I would've thought those who programmed the exploit would know more about that. Wow, that really is reassuring. No really.
It prints the text, but the console doesn't recognise any buttons presses what-so-ever! :/Well, OSFatal() needs the stack to run, so it would be before. Anyway, when you say code execution works, are you saying OSFatal() does or doesn't print something?
It prints the text, but the console doesn't recognise any buttons presses what-so-ever! :/

Calm down, we're getting a lot of questions and there's no reason yours takes priority. We have some bugs that seem viable, but 5.4.0 isn't our focus while we finish 5.3.2.

http://gbatemp.net/threads/wii-u-hacking-homebrew-discussion.367489/page-337#post-5536677See? If I quote someone to ask about 5.4.0 and if it's safe, it will be brushed aside. That's very consoling.

http://gbatemp.net/threads/wii-u-hacking-homebrew-discussion.367489/page-337#post-5536677
I've already answered this question multiple times.
Please tell me, it's your program made to create homebrews on the Wii U?, because i don't understand how this works.Calm down, we're getting a lot of questions and there's no reason yours takes priority. We have some bugs that seem viable, but 5.4.0 isn't our focus while we finish 5.3.2.