If mcemu means memory card emulation, then yes, I'm using mcemu.are you using mcemu? becuase bios only shows up with mcemu.
then your bios arent named correctly or are worng bios?If mcemu means memory card emulation, then yes, I'm using mcemu.
thats true, its completely finishable. Talking about finishing, I just played through gt-cube using force widescreen and force progressive, I didnt encounter any speedup issues or crashes, it played through just fine.on Nintendont it's far from an unplayable experience just cuz of the ocarina music and ending credits.
Any of you would have the brazilian portuguese GRADIENTE gamecube bios?I have added both NTSC and PAL bios to the root of my hdd (i'm running nintendont via usb loader gx), but when I tried to play a ntsc game the screen went all black, yet when was a PAL it worked, except I got the message that the disc couldn't be read, but I guess that's my cable fault. What have I done wrong?
Another doubt for anyone who feels kind enough to add me. Is there a way to go back to the Wii Menu from a Wii PAL game running via USB Loader GX in a NTSC Wii? When I try my Wii loses connection with my TV and have to be hard reseted.
That exists? I thought it was the same as PALAny of you would have the brazilian portuguese GRADIENTE gamecube bios?
In fact I dont know. I owned in the past a gamecube that have pt-br language on menu, under Gradiente license in the gamecube box. I couldnt find a bios with PT-br Language. Brazil uses NTSC-U system, not PAL.That exists? I thought it was the same as PAL
never heard of that either, but why do you need it? We use NTSC so a NTSC bios would do the trickAny of you would have the brazilian portuguese GRADIENTE gamecube bios?
You mean for Wii backups? Currently, no, but technically it could probably be done. It would probably take far more work that what most people would be willing to do, though. So I wouldn't expect someone else to do it or it just happen.By any chance, is there a way to use the GC controller adapter on Wii U with Wii games with a homebrew app?
You'd probably be better off just getting a Classic Controller adapter for your gamecube controller (it would plug into the Wiimote and be detected as a Classic Controller) or one of Hori's "Battle Pads". To code in an USB controller input (which the Wii U NGC adapter does) would be really rough. I'm not sure if you could implement something like that with Ocarina or another cheat engine. Even then, it would have to be different for every game. You might even have to patch something like that into the backup for every game. Having it part of an application you launch beforehand might be able to work with a small emulation wrapper, but you'd probably have to create an entirely new loader.I see, I actually wondered if any existing app already had an option for it but it seems not. I'd be glad to use GC controllers on Wii games such as MKWii and Brawl since my disc drive is dead on my Wii so I hve to use my Wii U instead. I just don't want to use Wii backups/ISOs by the way, but it's not really the matter. Would it really take that much work? I'm not an expert, but as the GC controller adapter has been made compatible with Nintendont, it looks like it wouldn't be too hard to make it detected in Wii mode and work like the built-in GC ports on regular Wii.
I think the best would be a simple app to launch through HBC, which reloads the Wii menu with GC controller adapter detected.
We need more info. Exactly what version of Nintendont are you using (ex: 2.123)? What region is the console and game? Have you verified the ISO's MD5 Hash. Is the ISO 1:1 or shrunk?hi guys, have any of you ran into problems playing your backups?
i was playing dbz budokai, ran into an error message telling me to turn off my gamecube
i couldnt power off my wii u so i had to take the power cord out
is there any way to avoid this? possibly using a hard drive over a usb?
thanks
edit: i'm using a 2gb fat32 sandisk sd card allocated to 32kb's to boot nintendon't and a 16gb sandisk fat32 usb, also allocated to 32kb's to store my games. running latest version of nintendon't
Brazilian Gradiente GC uses NTSC bios.never heard of that either, but why do you need it? We use NTSC so a NTSC bios would do the trick
ahhh the hash was the problem! just checked it now, thanks for the reminder . will re-rip and try another play through, hopefully all goes smoothly.We need more info. Exactly what version of Nintendont are you using (ex: 2.123)? What region is the console and game? Have you verified the ISO's MD5 Hash. Is the ISO 1:1 or shrunk?
another thing to take into account is usb power output is crap on wiiu and your flashdrive might sometimes loose the necessary power to run at full speed, all hdds need a Y cable or self powered, the flashdrives mostly work but you never know if the power is 100% what it needs, it might be running lower then expected by the manufactorer.hi guys, have any of you ran into problems playing your backups?
i was playing dbz budokai, ran into an error message telling me to turn off my gamecube
i couldnt power off my wii u so i had to take the power cord out
is there any way to avoid this? possibly using a hard drive over a usb?
thanks
edit: i'm using a 2gb fat32 sandisk sd card allocated to 32kb's to boot nintendon't and a 16gb sandisk fat32 usb, also allocated to 32kb's to store my games. running latest version of nintendon't