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Bit of a progress update. I sort of have GPU rendering working, but its only showing a stretched half screen right now. It also runs somewhat slow, so I'll be fixing it and trying to improve speed next.
Bit of a progress update. I sort of have GPU rendering working, but its only showing a stretched half screen right now. It also runs somewhat slow, so I'll be fixing it and trying to improve speed next.
I just tried the .cia, and it does not load anything. It loads up the Emu Menu, but after I select a Rom, nothing happens.
I updated the download to the latest commit. It should at least work, although it still isn't all that fast.
ERROR: Could not find WAV format chunk.
make[1]: *** [banner.bnr] Error 2
make: *** [build] Error 2
I think the WAV file you supplied is broken or something:
Code:ERROR: Could not find WAV format chunk. make[1]: *** [banner.bnr] Error 2 make: *** [build] Error 2
I worked around it by using the sample wav file from your 3DS Homebrew Template.
Works fine for me. Make sure it downloaded properly, I guess?
Currently, the N3DS has this Problem when attempting to load ANY Game. Note: This is for the .3ds Loading of the Emu. Currently attempting to run the .cia
Edit: Same result with the .cia Loading.
I'll second that, turning the NTSC filter on results in behaviour similar to what Smoker1 is experiencing. Turning it off fixes it.
Off-topic edit: I'm tempted to try bringing over Gambatte from libretro using this as a template. I'm bored enough to see how far I get..
OT edit 2: Got it compiled, now let's see if it works..
OT edit 3: Holy crap, it works! I need to adjust a few things, but this is so cool!
So basically this should (theoretically) work with any libretro core, right? This is really freaking cool now!
I updated the download to the latest commit. It should at least work, although it still isn't all that fast.