Gaming Sol Trigger - English Translation

JamRules

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A rare progress update has been made over on our wordpress here
Some examples from the post.

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JamRules

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Looking good! Especially that font. Nice and clean.

It's looks a lot better than the original for sure, still trying to get the right balance for the size and spacing.
And some of the characters, mainly punctuation need editing, that 'g' is kinda annoying too.

I though it would be cool to asm hack in variable width font so the spacing looks nicer, might give that a go if I can figure out how to extend an eboot
 

zero_g_monkey

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It is definitely a huge improvement over the original font. I can't wait to give this game a go. Funny you are showing work on the font stuff when I was headed to the zero thread to post some questions about doing a VWF and what I need to look for and where.
 

JamRules

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It is definitely a huge improvement over the original font. I can't wait to give this game a go. Funny you are showing work on the font stuff when I was headed to the zero thread to post some questions about doing a VWF and what I need to look for and where.

I still need to figure out the font sheet for sol, I believe its a 4bpp image but I have yet to do some actual work on it.

The best thing I can think of if your trying to do the font is to use the GE Debugger, it'll tell you where the textures are in ram and where the vertices are stored so you can attempt to backtrace the asm
 

zero_g_monkey

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I still need to figure out the font sheet for sol, I believe its a 4bpp image but I have yet to do some actual work on it.

The best thing I can think of if your trying to do the font is to use the GE Debugger, it'll tell you where the textures are in ram and where the vertices are stored so you can attempt to backtrace the asm

I wish I could find the information I had about this game from when I was working on it. I actually had a ton of junk about it, then I saw your crew working on it and kicking the piss out of it. I told myself it is in good hands and I can move on. I think it is some form of 4bpp but can remember the exact settings used in Crystal Tile 2 to get it. Somewhere on the net it is there... just can't remember where. It is a real strange setting I remember that much (but then again I absolutely hate working with CT2).

I found the file that handles the font in Zero but any further than that I am lost. Been trying to read over some of the MIPS links people have left and it is all a little confusing to me. Any particular code I should look for to try and trace it back? I could go all day tracing stuff and not realize I am getting anywhere.
 

JamRules

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I'm guessing since the game doesn't have vwf to begin with you need to look for where the spacing constant is. The ge debugger will point you to the vertice in ram and depending on how its render you might be able to backtrace the x value
 

StorMyu

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I though it would be cool to asm hack in variable width font so the spacing looks nicer, might give that a go if I can figure out how to extend an eboot
You don't have to do that, most of the time, I put all my code where the japanese font was. Most of the time it's always in memory, super big, and you just have to "jump" there from the Eboot. ^^

Nice screenshots anyway ;)
 

JamRules

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You don't have to do that, most of the time, I put all my code where the japanese font was. Most of the time it's always in memory, super big, and you just have to "jump" there from the Eboot. ^^

Nice screenshots anyway ;)


Nice idea, i tried similar in PPSSPP but was thinking a real psp would stop out of bound memory access for instructions
 

Hollow Snow

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Edit: Actually nvm since my computer managed to look at the first page again and see that you guys updated the progress report, looking good so far!

Either way JamRules aren't you also helping out over in the PS2I game at the same time?! O.o Because if so you certainly have your hands full.
 

JamRules

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Sol Trigger(Japanese: ソールトリガー?) is a role playing video game developed by Image Epoch for the PlayStation Portable. It was released in Japan on October 4, 2012.[1] No releases in any other regions have been announced yet.[2]


The game is set in a distant future, based around the fictional city "Kaiserhald".[5] In the game's world, "Sol" has the power to create miracles, but is hoarded by Kaiserhald and it's "Machine Church".[5] The "Sol Trigger" is a group of people who oppose their corrupt use of the "Sol", and they fight to stop them.[5]

From Wikipedia
 

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