Red Dragon 3DS, Nintendo Virtual Boy Emulator Port

danielps

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I hadn't done any of that, no, there wasn't any mention of it in any readme and I neglected to check the code for comments, I just assumed even if it didn't load a game it'd run in some capacity. Any chance you'd mind describing the steps you mentioned in a more noob-friendly way?


Thanks for testing it! You don't have to do anything, the makefile does it for you.
I pushed a possible fix, could anyone try it out?
 

danielps

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Try now. This time citra doesn't give any errors (there were some "unknown read32" messages I didn't know about before).
If it works, you should see some graphics after frame 3 and when you press start it will take you to an input test. I would also like to know the speed.
 

HtheB

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Try now. This time citra doesn't give any errors (there were some "unknown read32" messages I didn't know about before).
If it works, you should see some graphics after frame 3 and when you press start it will take you to an input test. I would also like to know the speed.
Do you have a compiled version?
Would be easier for us to test :)
 

Vappy

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This one has 3D enabled. I will remove it once I get some feedback, since there's nothing you can do with it at the moment.
https://drive.google.com/file/d/0BxgSVhjUzGs2Ykl1YVU2YzRZa2c/view?usp=sharing

Still freezing in the same place, trying both your precompiled copy and one I built from source. Sorry I can't be more helpful! I also notice that yours is ~1MB larger than my build?

Yeah, it works better for Gateway users :)

http://puu.sh/d13ng/57ed21247d.cia Here's a .cia of the latest version.
 
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danielps

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Still freezing in the same place, trying both your precompiled copy and one I built from source. Sorry I can't be more helpful! I also notice that yours is ~1MB larger than my build?
Thanks. The file's bigger because there's another rom compiled into it, but it's not being used or anything.
Anyway, it's strange because it works perfectly both on 3dmoo and citra. I'll have to look into it.

This one works!!!
But 3D is off in this build?
Does it show the "Reality Boy" screen? If you press start, do the buttons work? How's the speed?
 

Vappy

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I actually skipped checking the .cia version of the latest build, when the .3dsx one failed I just assumed the .cia one would too. My bad :D
 

Maxternal

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Loving the concept, vb emu on 3ds, and maybe ive just been out of the loop for too long but wasnt mednafen already open sourced AND providing more efficient emulation already¿,
I just thought it would have been the obvious choice for this.
Of course, maybe this was a lot easier to port.
Great news either was, though
 

kane159

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WOW,nice to see this coming out, am setting my toolchain ,i'll report later when i finish build and run it:yaysp:
 

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