Hacking [RELEASE] Pokémon Omega Ruby & Alpha Sapphire (by Caravan)

  • Thread starter Thread starter Traiver
  • Start date Start date
  • Views Views 198,020
  • Replies Replies 659
  • Likes Likes 2
Huntereb How do we fix the checksum? I've done some editing to the main file dumped by savefiler, but I can't load the save due to the data being corrupt. Yes I'm VERY new to this, so please don't hurt me :(
 
Thank you very much. Although I can't find Pokemon ID which should be 02 01. Are Pokemon IDs changed in ORAS?


Pokemon data is encrypted, and has been for a few generations. Just generate a guy you want to insert into your game with PKHex.

Huntereb How do we fix the checksum? I've done some editing to the main file dumped by savefiler, but I can't load the save due to the data being corrupt. Yes I'm VERY new to this, so please don't hurt me :(


You need to generate a checksum for your edited data, and fill that in on the checksum table at the bottom of the save file.
 
Huntereb Which Hex editor do you use? I can't seem to find the checksum table at the bottom of the save file whilst using HxD. I can generate the Checksum-32 with it, but I don't know where to fill that information in. Any guidance would be greatly appreciated.
 
do you guys know how to extract the save data from omega ruby rom (cia) version using savedatafiler: which file to export and how to do it?
 
Huntereb Which Hex editor do you use? I can't seem to find the checksum table at the bottom of the save file whilst using HxD. I can generate the Checksum-32 with it, but I don't know where to fill that information in. Any guidance would be greatly appreciated.


There's a big chunk of data starting at x75E00. That's your checksum table.
 
  • Like
Reactions: obsolete1101
Guys where does the shiny Beldem go, I've received the gift but It's not at the Pokemon Mart or the Pokemon Centre :(
 
There's a big chunk of data starting at x75E00. That's your checksum table.

So I copied 14200~14303 and 75E00 and paste them on X save file (14200~14303, 65400~), and edited them with PKHeX but it doesn't work when I start the game. Would you inform me what I actually should do? Because I know nothing about this kind of stuff.
 

Site & Scene News

Popular threads in this forum