Hacking 3DS Banner Maker Confusion

  • Thread starter Thread starter Mikhmoe
  • Start date Start date
  • Views Views 6,231
  • Replies Replies 23
Don't forgot to change bnr and icn to bin
you can edit the _buildscript.py python script to automatically name them ".bin", just edit
Code:
import os,sys
execfile("AppData.txt")
 
icn=open("icon.icn","wb")
bnr=open("banner.bnr","wb")
to
Code:
import os,sys
execfile("AppData.txt")
 
icn=open("icon.bin","wb")
bnr=open("banner.bin","wb")

or you can edit the build script to load the .bnr and .icn, either way works and saves any manual renaming
 
you can edit the _buildscript.py python script to automatically name them ".bin", just edit
Code:
import os,sys
execfile("AppData.txt")
 
icn=open("icon.icn","wb")
bnr=open("banner.bnr","wb")
to
Code:
import os,sys
execfile("AppData.txt")
 
icn=open("icon.bin","wb")
bnr=open("banner.bin","wb")

or you can edit the build script to load the .bnr and .icn, either way works and saves any manual renaming

I will try, thanks :)
 
Don't forgot to change bnr and icn to bin
How come my changes never take effect? The _buildscript.py dumps the banner.bnr and the icon.icn but when I check them they icon is still the "3dBrew" and the banner is still "Drunken Coders". I've done this a bunch and it's always the same.......
 

Site & Scene News

Popular threads in this forum