Will have to disagree about psz forces. Reason is simple: insane pp costs with meager damage boosts. Ex: foie lvl 1- 5 pp/ 135% mst . foie lvl 15 20 pp cost / 185%
300% pp cost increase giving 37% damage boost? Lolwut? ) multihitting techs like charged barta or megid scale bit better, but still. NO pp regen, exept newman racial and modules. Even then the pp regen is abysmal. Fonewm pp is 600 at lvl 100, charged techs cost 40-50 pp. 10 tech uses and you need to take another pp-fluid dose. Now, just one hit of slicer does 100% damage to multiple enemies grouped together, per hit. 3 hits per combo. But even better: Cast hunter with twin handgun. 200% per shot, without spending pp, without long animation lock. Techs don't miss and induce statuses, but weapons with statuses do too.
Now, in psp2, while forces run out of mana (uh.. pp) just by casting Nosdiga 2 times - it regenerates quite fast + you can speed it up by hitting stuff (or playing cast =D ). And other techs give utility. Noszonde travels very far, diga pushes back, etc. psZ techs are almost melee range (grants IS melee range). And pso2 forces can HAVE their techs + buffs on pallete at once
psZ forces... Lightning 'Master' Reve dealing 10 damage with zonde to Hard Mode Octo Diablo, then getting one-shotted by a tentacle. Well flippin' done 'Master' Reve!
They way mages supposed to be
And the reason i'm waiting for our beloved translators to finish the project: