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[DMG_COLOR]
Color0 = c23,31,4;R,G,B (0~31)
Color1 = c19,29,5
Color2 = c11,17,8
Color3 = c9,9,9
ColorLCD = c20,27,7;LCD
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[DMG_COLOR_GRAY]
Color0 = c25,25,21
Color1 = c20,20,17
Color2 = c13,13,10
Color3 = c5,5,3
ColorLCD = c25,25,21;LCD
[DMG_COLOR_COLOR]
BGColor0 = c23,23,19
BGColor1 = c17,17,14
BGColor2 = c11,11,9
BGColor3 = c6,6,3
OBJ0Color0 = c23,23,19
OBJ0Color1 = c17,17,14
OBJ0Color2 = c14,14,11
OBJ0Color3 = c6,6,3
OBJ1Color0 = c17,17,14
OBJ1Color1 = c17,17,14
OBJ1Color2 = c11,11,9
OBJ1Color3 = c6,6,3
ColorLCD = c23,23,19;LCD
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[Mask]
; Normal Mode
DarkEnable0 = 0
ReduceEnable0 = 0
MotionBEnable0 = 0
Dark0 = 10;0~10
ReduceColorR0 = 0;0~31
ReduceColorG0 = 0;0~31
ReduceColorB0 = 0;0~31
MotionBlur0 = 31;0~31
; DMG Green Mode
DarkEnable1 = 1
ReduceEnable1 = 0
MotionBEnable1 = 1
Dark1 = 8;0~10
ReduceColorR1 = 0;0~31
ReduceColorG1 = 0;0~31
ReduceColorB1 = 0;0~31
MotionBlur1 = 8;0~31
; Dotbydot DMG Green Mode
DarkEnable2 = 1
ReduceEnable2 = 0
MotionBEnable2 = 1
Dark2 = 7;0~10
ReduceColorR2 = 0;0~31
ReduceColorG2 = 0;0~31
ReduceColorB2 = 0;0~31
MotionBlur2 = 10;0~31
[AGB]
Width = 360
Height = 240
[CGB]
Width = 267
Height = 240
ColorDelay = 200;ms unit
SoundSwapLR = 0;ƒTƒEƒ“ƒhLR“ü‚ê‘Ö‚¦
Dotbydot = 1;0: Disable, 1: Enable
Parallax = 300;1/1000 mm unit
RenderTime = 0;0: Begin of Mode3(Default), 1: End of Mode3
Logo = 0;Show Nintendo(R) Logo
ObjLineLimit = 1;0: Max, 1: Limit
LCDOnDelay = 1;LCD On Delay Frame Count(Only for DMG)
LCDIntOnce = 0;1: LCD's interrupt active once in one scanline
VBlankDelay = 1;VBlankDelay Ticks (1~113) (Default: 1)
SoundCH1Sweep = 1;0

ld Sweep Mode 1: New Sweep Mode
SoundNoiseTable = 1 ;0: old noise 1:use noise table
[NES]
Width = 284
Height = 240
ClipUp = 4;pixel unit
ClipDown = 4;pixel unit
ClipLeft = 4;pixel unit
ClipRight = 4;pixel unit
[Sound]
Volume = 78;0~...
CutRate = 10000;Hz unit
[Save]
RecordTime = 60;seconds
Interval0 = 60;seconds (Size<32KB)
Interval1 = 240;seconds (Size>=32KB)
[Menu]
MenuDark = 4;0~10
MenuDelay = 200;ms unit
MenuFade = 200;ms unit
SaveAnim = 1;1

n 0:0ff
LoadAnim = 1;1

n 0:0ff
ResetAnim = 1;1

n 0:0ff
FadeInTime1 = 200;ms unit
FadeInTime2 = 200;ms unit
FadeWaitTime = 2000;ms unit
FadeOutTime = 200;ms unit
[Demo]
DemoTime = 180;seconds
DemoResetTime = 1000;ms