Lag with the item boxes themselves I mean. Receiving items, not using them and hitting others. Player lag in general is to be expected in all online gaming.
I get what you're thinking, it's not a bad theory. I just don't feel like using the same engine over a course of time throws the idea of "better protection" out the door. Valve uses the Source Engine, and it has it's fair share of exploits and possible ways to hack it, but they're able to patch them very easily and stay on the same engine. Patches could be another tool up Nintendo's arsenal, but those could probably easily be bypass-able if we have the ability to modify the game like we did on the Wii. That's where "Nintendo Network" comes in, with the banning and such. The ban system sounds like something I'd be interested in seeing how it works. If it works anything like VAC on Steam, I'll be scared of it.![]()
Well, Nintendo probably has protection, but knowing that the game itself was in development for two years and knowing Nintendo itself, I highly doubt that Nintendo would go "that far". Being able to break in and create textures and custom courses proves that bit.








