Hacking Gateway ROM Patcher

skarthebloodchild

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+ About
3DS ROMs generated by Gateway's dumper contain few additionnal bytes into the game header.
"Gateway ROM patcher" is a Windows utility which clean the ROM and make it back to the RAW format.

+ Requirements
PC running Windows and .NET framework 4.0 installed at least.

+ Special thanks to
Gateway team & our beta testers

+ Changelog
v0.1
- Detects & patch ROM headers generated by Gateway's 2.0 cartridge dumper
- Game serial and Main Title ID displayed
- Drag & drop supported

Gateway-Cleaner
 
That's only useful if you want to make scene released and avoid them being nuked. The roms themselves are perfectly fine, this is just a for fancy purposes.

it might help to post a download link....

what exactly is different between scene and gw roms anyway?

Just an insignificant header from what I have read.
 
The Gateway dump roms contain the unique ID of the card and the card ID.
These are not GW watermarks, but actual data coming from the card. If you think the current scene roms are RAW then the dumps from GW are even MORE RAW. So you could say all the current scene dumps should get nuked because they are incomplete dumps.
If you strip these, Gateway will be missing data that they clearly think that they need for one of their upcoming surprises.

Anyway.. We will see what the future brings..
 
yes, for example one of the 3ds was bricked before the easy unbrick mode (not force errasing) we restored the nand by soldering but the 3ds can´t load, bacauses was a GW backup.

Sorry my bad english.
 
yes, for example one of the 3ds was bricked before the easy unbrick mode (not force errasing) we restored the nand by soldering but the 3ds can´t load, bacauses was a GW backup.

Sorry my bad english.

Are you sure they or you didn't extract the NAND from an emuNAND partition? This is really weird and Gateway should be aware of this if it's true.
 
Are you sure they or you didn't extract the NAND from an emuNAND partition? This is really weird and Gateway should be aware of this if it's true.


Yes, it´s confirmed. NAND was dumped from 4.5, not emunand. But the user who discover the unbrcik method (a spanish one too) can confirm better that.
 
Yes, it´s confirmed. NAND was dumped from 4.5, not emunand. But the user who discover the unbrcik method (a spanish one too) can confirm better that.

Well, any people who experienced this terrible problem personally should email Gateway so they can fix this in a future release.
 
That data is useful its not just random crap they added on.... except that the 0x40 bytes at 0x1200 should have been at 0x1400 and the other 8 bytes aren't needed.
 
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So, I have a regular 3DS on 4.1.0, is the Gateway NAND backup useless? I created the backup before emuNAND was even available, so it is indeed a dump of the 3DS NAND.
 
So, I have a regular 3DS on 4.1.0, is the Gateway NAND backup useless? I created the backup before emuNAND was even available, so it is indeed a dump of the 3DS NAND.

I asked a second person about this, he will tell me his results in a few hours. He works repairing consoles.
 
I asked a second person about this, he will tell me his results in a few hours. He works repairing consoles.
you can restore the nand created by the dump nand method....confirmed several times over, you can even restore the extracted emunand dump (will only restore the console to whatever version emunand was set up to)

but regardless what has this got to do with the gateway rom patcher

...ooops double post
 

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