After quite some effort, the folks at Lemnisca Translations have finished their English patch for I/O. If you don't know what I/O is, let me explain it. It is a Visual Novel for PC, written and directed by the same person who created the Infinity series of visual novels, mainly consisting of Never7, Ever17, Remember11, and to a lesser extent, 12Riven and Code 18. A synopsis from the Visual Novel Database website vndb.org is below:
Not only was Ever17 my first visual novel, it is also either my most or second most favorite visual novel of all time (curse you, Steins;Gate, for giving me doubts). Knowing that the same guy who made Ever17 also created I/O, I'm excited to dive into it, and so should you.
Obviously I can't give you a link to the actual game, since piracy is wrong and blah blah, but should you happen to have a copy of I/O Revision II, you can use the English patch here.
Edit: I forgot to post the Known Bugs from the translator's website.
KNOWN BUGS
Note: The following are bugs we were unable to fix. PLEASE READ THESE CAREFULLY BEFORE YOU PLAY TO AVOID SAID BUGS.
1. If you save a game on textbox 4 or more lines long, close the game, and reload it, the text display will not display properly if you reload on that save, but will be back to normal on the next save. To avoid this, please save only on textboxes that are 3 or fewer lines long.
2. If you save a game on a textbox 4 or more lines long and reload that save mid-game, the textbox will be “stuck” in that size until you come across a textbox that’s the same size or bigger than the current textbox, where things will then display normally again. To avoid this, please save only on textboxes that are 3 or fewer lines long.
3. If you try to click or press Enter during a continuous sound effect (a sound effect that “pauses” the text as it plays out), the game will crash. To avoid this, please do not press anything while a continuous sound effect is playing and wait for it to finish.
Source
"April 26th, 2032 A.D. - Megalopolis Tokyo - 00:12 in the morning
A total lunar eclipse occurs for the first time in 3 years. Even though it's supposed to be a simple astronomical phenomenon, it soon sets off a series of unexpected events. Unexplainable mysteries, terrorist incidents, and network crime surge as if in unison. The truth mixes with lies, as if the world is awake but still sleeping.
Something has begun. Somewhere no one can see. Something no one knows about.
This is a story of the chance meeting and tragic parting of the young men and women living in this world. Players get to play the game from 4 different points of view:
Route A - Hinata, a youth who has lost his sister and himself.
Route B - Ishtar, a freelance programmer and leader of a hacker team.
Route C - Ishtar, but seems a bit different from the Ishtar in Route B....
Route D - He, a man completely shrouded in mystery.
And thus..
"The beginning is the end, and the end is the beginning""
Not only was Ever17 my first visual novel, it is also either my most or second most favorite visual novel of all time (curse you, Steins;Gate, for giving me doubts). Knowing that the same guy who made Ever17 also created I/O, I'm excited to dive into it, and so should you.
Obviously I can't give you a link to the actual game, since piracy is wrong and blah blah, but should you happen to have a copy of I/O Revision II, you can use the English patch here.
Edit: I forgot to post the Known Bugs from the translator's website.
KNOWN BUGS
Note: The following are bugs we were unable to fix. PLEASE READ THESE CAREFULLY BEFORE YOU PLAY TO AVOID SAID BUGS.
1. If you save a game on textbox 4 or more lines long, close the game, and reload it, the text display will not display properly if you reload on that save, but will be back to normal on the next save. To avoid this, please save only on textboxes that are 3 or fewer lines long.
2. If you save a game on a textbox 4 or more lines long and reload that save mid-game, the textbox will be “stuck” in that size until you come across a textbox that’s the same size or bigger than the current textbox, where things will then display normally again. To avoid this, please save only on textboxes that are 3 or fewer lines long.
3. If you try to click or press Enter during a continuous sound effect (a sound effect that “pauses” the text as it plays out), the game will crash. To avoid this, please do not press anything while a continuous sound effect is playing and wait for it to finish.
Source