Nintendo DS Titles Coming To Wii U Virtual Console

Hanafuda

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Not every game will be able to make the leap. Those games probably just won't be sold at all.

To be fair, though, not having "Phantom Hourglass" on the service is actually a pretty big plus.



I actually enjoyed Phantom Hourglass. As a handheld Zelda game, I thought it was very enjoyable. I didn't expect it to be on-par with the home console releases, so I wasn't disappointed. But Spirit Tracks was one pull too many on the same taffy.
 
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the_randomizer

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Not every game will be able to make the leap. Those games probably just won't be sold at all.

To be fair, though, not having "Phantom Hourglass" on the service is actually a pretty big plus.


The fact the Wii U is having these game at all is surprising, I would assume that the Wii U more than powerful enough to emulate the DS which on a normal PC, requires somewhat beefy specs to achieve full speed.
 

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I actually enjoyed Phantom Hourglass. As a handheld Zelda game, I thought it was very enjoyable. I didn't expect it to be on-par with the home console releases, so I wasn't disappointed. But Spirit Tracks was one pull too many on the same taffy.


I just don't think it was a very good game, Zelda or otherwise.

What killed it for me the most was the stupid, blatant padding dungeon. Seriously, whoever thought that forcing players to repeat the same exact puzzles over and over and over again would be fun should've had their ass kicked to the curb.
 

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The fact the Wii U is having these game at all is surprising, I would assume that the Wii U more than powerful enough to emulate the DS which on a normal PC, requires somewhat beefy specs to achieve full speed.
Requires what? C'mon, the_randomizer... you're not being serious, right? :tpi: You can achieve full speed DS emulation on just about any contemporary PC, beefy or not. If you can't, you're really doing something wrong. :P
 

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Kind of disappointed it won't be a Gameboy Player type deal. On the one hand it's cool when backwards compatibility like this gets added, especially when it's offering a new way to enjoy older games, but on the other hand paying for games you already own.
 
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Kind of disappointed it won't be a Gameboy Player type deal. On the one hand it's cool when backwards compatibility like this gets added, especially when it's offering a new way to enjoy older games, but on the other hand paying for games you already own.


hah, not in this day and age, it's more profitable to charge individually for games than let you play the whole library for free, it's the same reason why sony launched the ps now too.
 

the_randomizer

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Requires what? C'mon, the_randomizer... you're not being serious, right? :tpi: You can achieve full speed DS emulation on just about any contemporary PC, beefy or not. If you can't, you're really doing something wrong. :P


Sorry, I meant to get at least semi-accurate DS emulation and not like no$gba, which has a lot of emulation issues :P
 

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hah, not in this day and age, it's more profitable to charge individually for games than let you play the whole library for free, it's the same reason why sony launched the ps now too.

Sounds like some ol' Nintendo BS if you ask me! They're literally worse than the Yakuza. Literally.

...Or, perhaps, it's a bit more complicated then that. The Game Boy and the DS lines are two entirely different beasts (you might've noticed in the difference in number of screens, for starters). The DS' unique setup means that it's not a simple 1:1 translation to get the games running on a console, especially with the configuring that needs to be done for the Wii U's tablet. The Game Boy Player was, when you get right down to it, basically a GBA slapped onto the Gamecube; the DS requires a bit more finesse.

Plus, as others have pointed out, some games will likely be impossible to ever get running properly. This sort of work has to be done on a game-by-game basis.

Besides, this isn't replacing the original games; it's not like Iwata is sneaking down chimneys and smashing cartridges while the little ones sleep. It's just an alternative option for people who want a digital copy on their Wii U. If that doesn't appeal to you, then you can easily ignore it. If you already have the game and don't want to buy the game again, then just don't buy the game again. Wham, bam, you can thank me, ma'm.

I mean, I know the corporate conspiracies are fun and all, but it wouldn't hurt to put a little bit of thought into them.
 

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SNIP

Didn't see this coming. Hopefully they'll have a 3DS app that will allow you to copy games you already own onto your console.

mines better :lol:
13034936768621.jpg


as for peeps saying it's hard to look at the tv and pad back and forth no it's not. multi-task people!
 
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Taleweaver

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Kind of disappointed it won't be a Gameboy Player type deal. On the one hand it's cool when backwards compatibility like this gets added, especially when it's offering a new way to enjoy older games, but on the other hand paying for games you already own.
Or, you could, y'know...buy DS VC you do not already own.
 

Hadrian

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Also, what about games that requires the lid to close to solve puzzles like Phantom Hourglass?

Not a problem, closing the "lid" puts the DS into "sleep mode". On the 2DS, you just use the sleep switch and it does the same thing, Nintendo could easily do the same on this...though I can happily skip both DS Zelda games, PH was OK but it was very by the numbers and Spirit Tracks was just crappy anyway.

It's a nice move by Nintendo but it would be better if 3DS owners could also do the same, buy one game...play it on both consoles.

I personally reckon adding 3DS titles would help a lot, certainly for me as next week I'm going to get either a 3DS or Wii U...and so far it's 3DS all the way.
 

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The fact the Wii U is having these game at all is surprising, I would assume that the Wii U more than powerful enough to emulate the DS which on a normal PC, requires somewhat beefy specs to achieve full speed.


That is mainly due to the inefficiency of the emulators for x86 processors. They are just community projects after all.

The Wii U is believed to have 5 CPU cores, two of which are ARM based and reserved for the OS, but might be able to be repurposed to execute DS code natively. If not, the PPC CPU should be beefy enough to handle DS emulation.
 
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