XBox One DRM Back with a Vengeance

DinohScene

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I can confirm that when my Gamecube shut itself off when I was on a Legend of Zelda; Ocarina of Time - Masters Quest marathon, playing it for hours non-stop, and losing a lot of progress.

Maybe it's time to open it up and dust it out? ;p
 

tbgtbg

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As someone who has 2 digital titles (Killer instinct And Ryse Son of Rome)
I can safely say I've never once been kicked off while playing my digital games.

Yeah, but have you tried playing them after not being connected to the internet for more than 24 hrs?
 

chavosaur

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Yeah, but have you tried playing them after not being connected to the internet for more than 24 hrs?
Yes :|
To test this exact theory.
I tend to test all of my games for DRM checks, especially the Xbox One because of all the controversy.
I did it on my 360 too (I could never play borderlands 2 offline for this exact reason, because it had a check in and if I wasn't online, I couldn't play my digital version)
It's been a little while since I've checked but I could always do it again
 
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PityOnU

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Is this the Xbox One and Microsoft's ecosystem performing the license check (what was originally proposed) or is this a game specific, publisher decision to add the license check in (their current policy)?
 

Nebz

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Is this the Xbox One and Microsoft's ecosystem performing the license check (what was originally proposed) or is this a game specific, publisher decision to add the license check in (their current policy)?

Not sure on what you may exactly be speaking of but it sounds like what I read on Kotaku this evening at work.
...The outage occurs around the 6:35 mark of the above video, and the DRM check is done after the match was finished, so the players were not booted mid-round.

Yes, this is how digital-only games work and not just for the Xbox One, when multiple accounts are on one console. What would most easily solve the problem in a competition setting, though, is if Killer Instinct was on a disc, which it is not.
So either the console has to be the unit that bought the game, or an account that bought the game must be signed in, to pass the ownership check if the Internet goes out...

The title of this thread has surely rustled jimmies. You're better than this, tempers v__v

http://kotaku.com/xbox-one-drm-check-poses-problem-for-killer-instinct-at-1485708399
 
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chavosaur

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stomp_442

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RIP-Xbox1.jpg
 

Clydefrosch

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for some reason they cant remove the check for digital games... and then it would be unfair for only digital players to suffer that fate, so they just HAVE to bring it back to disk buyers too
 

Psionic Roshambo

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Don't worry Sony won't be far behind in this, remember they had the same system in place the only difference is that they left it up to the publishers.

On the topic at hand, this whole DRM thing is getting out of hand... I would say it can't get much worse but I have learned to never say that... All we need now is the return of code wheels....
 

Sicklyboy

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Isn't that worse. Obviously if you're playing the digital release on your console, you have rights to it.


No, it doesn't. About as much as playing a cracked version of a game on your computer means you have the rights license for it.

The Xbox 360 Non-JTAG exploit says "hi".
 
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calmwaters

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I sure hope this is a prank, otherwise I know someone who will develop a killer instinct themselves.

Edit: Wait a minute. The video that shows the evidence has been removed by the uploader. Yes Foxi, that video you have does not play. So if this was just a fluke, then why the hell was the video removed? By the uploader, no less? You think they forced him to take it off? Because that's what they usually do: claim copyright to it and voila, you never see it again. But he beat them to it.

Edit 2: Not like anyone cares, but this is the website where I got the topic for my thread from...
 

retKHAAAN

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Yes :|
To test this exact theory.
I tend to test all of my games for DRM checks, especially the Xbox One because of all the controversy.
I did it on my 360 too (I could never play borderlands 2 offline for this exact reason, because it had a check in and if I wasn't online, I couldn't play my digital version)
It's been a little while since I've checked but I could always do it again
Have to call bullshit here... I spend a lot of time in hotels with my job. My xbox 360 goes with me every time. It's a pain in the ass to connect to hotel wifi with my 360 so I never bother. I play all of my digital games just fine (including Borderlands 2).

If you can't play a legitimately acquired digital game on your xbox 360 without an Internet connection then you don't have the license for that game on that console, which is likely the case here with Killer Instinct. Someone logged into a console that was not their "Home Console" and downloaded the DLC content to it for use in the tournament. Internet connection goes down and so does the ability to access LIVE as well as that content.

That is why the "transfer licenses" option is there. To provide a legitimate way of moving your digital content to, and accessing it on, a new console. Otherwise I could just download my profile and content to all my friends consoles and they'd have a shit-ton of free games seeing as 90% of my 360 game collection is digital.
 

chavosaur

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Have to call bullshit here... I spend a lot of time in hotels with my job. My xbox 360 goes with me every time. It's a pain in the ass to connect to hotel wifi with my 360 so I never bother. I play all of my digital games just fine (including Borderlands 2).

If you can't play a legitimately acquired digital game on your xbox 360 without an Internet connection then you don't have the license for that game on that console, which is likely the case here with Killer Instinct. Someone logged into a console that was not their "Home Console" and downloaded the DLC content to it for use in the tournament. Internet connection goes down and so does the ability to access LIVE as well as that content.

That is why the "transfer licenses" option is there. To provide a legitimate way of moving your digital content to, and accessing it on, a new console. Otherwise I could just download my profile and content to all my friends consoles and they'd have a shit-ton of free games seeing as 90% of my 360 game collection is digital.
Wait shit you're exactly right.
I forgot I bought my 360 used and downloaded my Gamertag to it, but didn't do a license transfer because I couldn't until a few months later. I don't think I ever did it actually.
Thanks for the correction there, I completely forgot about that.
 
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The Milkman

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I don't get this.
This is literally the first and ONLY reported incident of this stuff happening.
How the hell can we just immediately assume they already put it back in?
As someone who has 2 digital titles (Killer instinct And Ryse Son of Rome)
I can safely say I've never once been kicked off while playing my digital games.
Y'all are taking one announcement and blowing it WAAAYY the fuck out of proportion.


Microsoft is satan. You don't ask for proof that satan is bad do you? No. Checkmate Chavo.


In other news, GBAtemp has finally hit Kotaku status.
 

chavosaur

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Foxi4

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http://www.cinemablend.com/m/games/Microsoft-There-24-Hour-DRM-Check-Xbox-One-61134.html
We Have our follow up, and looks like this WASN'T THE CASE.
Like was stated a bunch of times, but we now have an official follow up.
Read the articles you're posting. It's literally working against your case.
Technically, while still engaged in a match and having the system exit the game to ask you to either insert the disc or have the original owner log-in or to reconnect to Xbox Live for verification purposes, still ties into the direct definition of digital rights management, which is aimed to manage the digital rights of consumers using digital content. In simple terms, it's a security measure. Sadly, this doesn't exactly explain why it happened or what caused it. According to Arturo Sanchez, the event organizer and the one live-streaming the event when the incident involving DRM occurred, he's still baffled as to what happened, saying...

*Insert Tweet*

Someone tweeted him and mentioned that the game was downloaded to a second console and that's why it kicked them out, but it doesn't explain why it happened during the middle of the gameplay, nor why it didn't stop them from starting the game with a prompt on the dashboard, which is usually how most other forms of DRM work.

This is definitely a situation to keep an eye on as more details emerge.
You don't have to be a Microsoft praetorian here - it's still digital rights management even if they don't call it that. I'll edit the OP when I get some spare time to remove the 24-hour check reference, but this is still a form of DRM that's triggered by a currently unknown factor.
 
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