Hardware What will happen with nintendo (?)

  • Thread starter Thread starter NinSyeiko
  • Start date Start date
  • Views Views 30,041
  • Replies Replies 287
This would apply if Nintendo were a western company. Don't forget that Nintendo's philosophy is deeply influenced by traditional Japanese economics. Wall street isn't the biggest factor that matters to them.

[citation also needed]

Also, the financial outcome of the Wii U isn't exactly bad when you compare it to GC or even N64. Smaller profits than the competition hasn't influenced Nintendo in the past, and won't influence it in the future when it comes to their core business strategy.

The diarrhea I had this morning wasn't as bad as the diarrhea I had a few nights ago but it was still pretty bad. Your point?[/quote]
 
I saw news about the console in blackfriday, and it is very dangerous for the company, whats going to do nintendo for their future consoles. ??

maybe the console sold slightly this went on sale last year and this year ps4 and xboxone.


Vita hasn't been selling well and Sony still exists.... Nintendo sells a ton of 3DSes to make up for it honestly the 3DS is on the road to sell just as many handhelds as the PS2 with home consoles. Also the PS4 sold 1 million the first week in the US and less than 100,000 its second week.
 
  • Like
Reactions: T Link7
Nintendo should be software-only company. They haven't made good hardware since the GameCube.

Except the Wii U is good hardware.

What most people don't seem to get is that Nintendo isn't in the same market as Sony and Microsoft anymore.

The diarrhea I had this morning wasn't as bad as the diarrhea I had a few nights ago but it was still pretty bad. Your point?
Sorry, this really isn't constructive and makes it hard for me to argue with you even further.
 
The Wii U's game pad is the only real selling point. Somehow the DS struck a niche, but that niche has never quite broken into the console market. Granted, that DS niche is ungodly enormous.
 
Nintendo isn't going anywhere. They will always have a niche market, if nothing else.
Just like SEGA, Atari, Commodore, SNK, NEC or Bandai before them... Wait, those companies no longer manufacture consoles... :unsure:

The second rule after "never say never" is "never say always" - scraps are not always sufficient to go around and there's no such thing as "too big to fall" - repeatedly disappointing your customers leads to losing them, no matter how big your legend is.
 
Such as the insanely popular Super Mario 3D World.

A game that has been out for like a week.

As I previously said: Nintendo isn't in the same market as Sony or Microsoft. Their core audience doesn't care if they get to play it now, or in the christmas holidays. I didn't buy it yet because I still haven't finished Wind Waker HD.
 
  • Like
Reactions: T Link7
A game that has been out for like a week.

As I previously said: Nintendo isn't in the same market as Sony or Microsoft. Their core audience doesn't care if they get to play it now, or in the christmas holidays. I didn't buy it yet because I still haven't finished Wind Waker HD.

You had 11 years to do that, you should be ashamed of yourself.

I mean, seriously - it only takes 2 minutes to turn on the game, be violently sick and eject it.
 
A game that has been out for like a week.

And what a week it's been.

As I previously said: Nintendo isn't in the same market as Sony or Microsoft. Their core audience doesn't care if they get to play it now, or in the christmas holidays. I didn't buy it yet because I still haven't finished Wind Waker HD.

Wii U Pre-Launch: Nintendo's back, baby! Hop aboard, core gamers!
Wii U Post-Launch: I-it's not for you, that's all!

;)
 
Replaying a game after 11 years isn't exactly that bad. Bought the GC version on launch day :p
Back to the subject at hand, what Guild is trying to explain is that those "wonderfull and successful franchises" are not enough to keep a system afloat - they weren't 11 years ago and they aren't now. Take the Gamecube for example - it was Nintendo's tour de force of first-party with titles like Wind Waker, Twilight Princess, Super Mario Sunshine, Luigi's Mansion, Mario Kart: Double Dash, Metroid Prime, Animal Crossing, Battalion Wars, F-Zero GX, Fire Emblem: Path to Radiance, several Mario Party games, Pokemon Colosseum and more... and guess what? It was the laughing stock of that generation and continues to be one now. If Nintendo's franchises were the key to any form of global success, the Gamecube should've been a prime example of a rainbow bombshell of awesome but it wasn't - it sold moderately well but no more than that.
 

M64: June 23, '96
SMS: July 19, '02
SMG: Nov 01, '07
SMG2: May 27, '10

The only thing you might want to accuse Nintendo for is releasing SMW3D too close to christmas. See you in a month.

Back to the subject at hand, what Guild is trying to explain is that those "wonderfull and successful franchises" are not enough to keep a system afloat - they weren't 11 years ago and they aren't now. Take the Gamecube for example - it was Nintendo's tour de force of first-party with titles like Wind Waker, Twilight Princess, Super Mario Sunshine, Luigi's Mansion, Mario Kart: Double Dash, Metroid Prime, Animal Crossing, Battalion Wars, F-Zero GX, Fire Emblem: Path to Radiance, several Mario Party games, Pokemon Colosseum and more... and guess what? It was the laughing stock of that generation and continues to be one now. If Nintendo's franchises were the key to any form of global success, the Gamecube should've been a prime example of a rainbow bombshell of awesome but it wasn't - it sold moderately well but no more than that.

Because Nintendo totally went bankrupt and released their games for Xbox and Playstation after the Gamecube.
 
  • Like
Reactions: T Link7
Because Nintendo totally went bankrupt and released their games for Xbox and Playstation after the Gamecube.
They haven't because they had financial assets. In their times of need, Nintendo had the Game Boy brand to fall onto - it was their financial pillow. That being said, both the Gamecube and its predecessor, the Nintendo 64 were both heavy blows to the previously money-printing Nintendo.

That being said, saying that they can just get comfortable with failure and mediocrity because they're too big to fall is complete demagogy - SEGA was just as big as Nintendo in the times of the Mega Drive/Genesis and fell with a loud thump after releasing a string of poor (or poorly supported) products.
 
They haven't because they had financial assets. In their times of need, Nintendo had the Game Boy brand to fall onto - it was their financial pillow. That being said, both the Gamecube and its predecessor, the Nintendo 64 were both heavy blows to the previously money-printing Nintendo.

And that's just how it works. One generation has great games, the next one turns a huge profit.

Boom, you just figured out Nintendo's long-term strategy.
 
And that's just how it works. One generation has great games, the next one turns a huge profit.

Boom, you just figured out Nintendo's long-term strategy.
Bullshit on a stick, that's no strategy. Nobody "plans" to lose money and release underwhelming products.
The only thing you might want to accuse Nintendo for is releasing SMW3D too close to christmas. See you in a month.
...too close to Christmas? The Christmas season is the best season to release a game aimed at younger audiences - kids love Christmas presents y'see. :rofl2:
 
  • Like
Reactions: AceWarhead
Bullshit on a stick, that's no strategy. Nobody "plans" to lose money and release underwhelming products.

Which of their products were "underwhelming" in the last few years?

What Nintendo likes to do is to experiment. They want to push videogames even further by releasing really innovative titles that probably won't sell well. In order to fulfill this strategy, they'll release big sellers every few years to sustain their finances.

Do you really think the Wii was an accidental success? Nope. They just know how to create and market video games.

...too close to Christmas? The Christmas season is the best season to release a game aimed at younger audiences - kids love Christmas presents y'see. :rofl2:

But no one buys christmas presents before December.
 
Which of their products were "underwhelming" in the last few years?
Wii: The Castrated Edition? Wii Mini? Game Boy Micro (released alongside the DS, but I guess it counts since it was within last gen)? Wii U? 2DS?
What Nintendo likes to do is to experiment. They want to push videogames even further by releasing really innovative titles that probably won't sell well.
See, this is a statement I hear very often and a statement I have a problem with. What is so innovative about returning to a formula that worked previously like 2D side scrolling (NSMB, DK Returns, arguably also Other M)? That's not innovation, that's meeting expectations. What's so innovative about another Pokemon game in which the only innovative elemets are animated sprites (Pokemon Black and White, Black and White 2)? Well done Nintendo, you caught up with the year 2000. I mean seriously, what makes Nintendo titles more innovative than any other franchise in the universe? The titles resorting to experimentation you mention are few and far between, for example Mario Galaxy.
In order to fulfill this strategy, they'll release big sellers every few years to sustain their finances.
Uh-huh - I'm sure they're planning to "not make money" for long periods of time and then release "actual games".
Do you really think the Wii was an accidental success? Nope. They just know how to create and market video games.
The Wii's success can be (arguably) attributed to the emergence and initial attraction of motion controls, not Nintendo's video games.
But no one buys christmas presents before December.
Now you're just being ridiculous - stores kick off their "Christmas preparations" campaigns even several months prior to December.
 

Site & Scene News

Popular threads in this forum