>Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.
>There's plenty of fun and silliness to be had in Animal Crossing: New Leaf, and obsessive fans will likely find the extra content, however fundamentally familiar, to be endearing and laudable. It's a good little game, but it's nowhere near as special as it used to be, and those hoping for more flexibility and interaction from their new political careers will feel let down by what is, ostensibly, just more goalpost shifting and further excuses to get you to shake bananas off trees.
How is it a bad review?
1) Replay value? You mean like, once you beat the game and play it again on a harder difficulty? Did he even play ACNL?
2) Nowhere near as special as it used to be. Of course, since with every new Animal Crossing that comes out they NEVER add new, interesting features/quirks. It's all the same, and it has been since the Gamecube days. Right.
3) Feel let down by our new jobs? Heck, besides being Nook's slave, I don't remember having an OLD job. Unless we've set our expectations extremely high, how can we be let down by a new, exciting feature?
I just pointed out three faults in the last few paragraphs, don't get me started on everything before that.