What does the arguments= line say?not64 can't be used as is just tried it and it black screened on me
Ehat do u press to see the virtual keybord?? in beneath a steel sky the home button codedumps the Wii@wiimpathy
Invisible cursor? If that happens I normally try going to menu (ctrl+F5 on virtual keyboard) then back to game.
Virtual keyboard from the Readmii : Wiimote (vertically) DPad down.Ehat do u press to see the virtual keybord?? in beneath a steel sky the home button codedumps the Wii
A lot of games needs an external file to launch but the plugin fails to load them if it's not in the same folder.
For ex. for Beneath floppy, you need sky.cpt in /wiiflow/plugins.
I'm interested to know how you have it set up. I've also had problems with multiple mplayer inis. I have one ini for playing assorted video files, and one for isos, letting me play a 1:1 dvd image. I have all my videos on a NTFS partition on my 2TB HDD, with the wiiflow setup on SD. Each plugin works fine on its own, but when using multiple magics on one plugin, I can set the partition, go to any other plugin and when trying to go back to mplayer, I have to set the partition again. This used to work brilliantly. What rev was multi magics introduced so I can compare?Awesome job on the updated and new plugins. Just a quick question, I have multiple ini files for mplayerce, all with different magic numbers, so I can have menu links to each tv show I have. This works great for three entries, but after that each new ini fails to find its destination when used. Anybody else experienced this?
There could be some problems with the Kyra engine. I tried legend of kyrandia 2, same as lands of lore (kyra.dat missing, then code dump) . Tried overwriting kyra.dat and other files related to those 2 games in plugin folder, but same result.
Not sure it will solve magically all the issues without changing the code though (cursor/display?). But yes, sometimes it makes a difference. In some ports (bermuda syndrome etc...), I had to use and compile/mod another lib for ogg files. Libogg was better than the one provided by devkitpro.r910 makes many updates to libs so hopefully more things come together for ScummVM now. I love it when fix94 gets some work in XD
wiiflow R910 + emulators + quadforce_4.1
is not enabled
r910 makes many updates to libs so hopefully more things come together for ScummVM now. I love it when fix94 gets some work in XD
solved in r911
the scummvm port is shit imo lol, I cant get it to work properly, my first compile test went quite wrong as you can see, hows the mod6 from wiimpathy workin btw? does it autoboot stuff? if yes wiimpathy, would be great if you could upload sources and binary so I can update the branch with them.