use precision jumping and better timing,
Precision jumping? Better timing? Uhgg... the last thing I want in a Zelda game is to have to press jump three pixels from the edge of a platform! If you haven't been able to get something done in a couple of goes you need to be able to have the confidence to say "right... that's
not what I need to do", and figure out another way of getting where you need to go. With top-down Zeldas (I have no idea about third-person-perspective Zelda's - no interest in them) uncertainty about
what you need to do is fine. Uncertainty about
whether what you're attempting is the right thing to do has no place in such a game.
and actually looking around.
I spent a long, long time looking around in LTTP. And am currently doing the same thing in Minish Cap. So I don't really get your argument
And its hard to believe Nintendo will do something to this game like in Skyward Sword where even getting around the overworld was a difficulty all separate from the dungeons.
I'm not sure what you mean? Do you mean puzzles actually getting between the the dungeons? I can't remember if LTTP had a great deal of that... I think there was a bit of it between the dungeons in the light world, not so much in the dark world. Links Awakening and Minish Cap have a lot of puzzle solving between the dungeons.
If you don't mean that then please clarify?
Also retro link looks ridiculous.
Looks like Link to me? I don't know... I never get it when people complain about how a character looks anyway. A lot of people have high personal expectations about how a character looks in a game. These kind of people will always disappointed because, unsurprisingly (look up probability), the designers of the game are almost always going to have a different take on it.