I like the blurry look when im playing older games on a sd tv but when i download any Virtual Console wads they all have scan lines and I dont like the look of them at all. Is there any way to get the filters back into the games?
When I use any emulators available, save for bSnes/Higan, from the point early emulators were around, they always applied some kind of filter to the sound/video. I was always obliged to stick with the original hardware for the most accurate and original experience.
Outputting emulators through a TV with even the artificial scanlines, or without, and without any 'filtering' set to the emulator would still look and sound somewhat filtered.
Wii ports of emulators, PC versions, and just about any emulator has the same filtering..
When virtual console came out on the Wii, it is so far the only form of emulation that is just about 100% accurate in terms of the visual and audio accuracy of the original hardware.
It looks and sounds just about how I remember the original hardware being.
Even comparing the Wii emulator for Mega Drive and its virtual console version will show that the virtual console version looks and sounds just as accurate as the original hardware verses the emulated version.
Virtual console is great in this regard. It is the most accurate in its audio/visual over any other emulator I have used. I prefer to inject wads than play the same game in an emulator
Unfortunately, F-Zero is not filtered on an HDTV (why am I not surprised), but there is hope yet. If you play Snes games on the game pad, they are at long last filtered and I think being 480 resolution helps since it's not being scaled to 720 or 1080. Plus I think it's more fitting on the smaller screen anyway. Emulation-wise, they did a good job writing the emulator, and since the Wii U is more powerful, they may even emulate the Cx4, Super FX and maybe even the S-DD1. Perhaps someday RetroArch will be ported to the Wii U and use the game pad, now that would be awesome.
When I use any emulators available, save for bSnes/Higan, from the point early emulators were around, they always applied some kind of filter to the sound/video. I was always obliged to stick with the original hardware for the most accurate and original experience.
Outputting emulators through a TV with even the artificial scanlines, or without, and without any 'filtering' set to the emulator would still look and sound somewhat filtered.
Wii ports of emulators, PC versions, and just about any emulator has the same filtering..
When virtual console came out on the Wii, it is so far the only form of emulation that is just about 100% accurate in terms of the visual and audio accuracy of the original hardware.
It looks and sounds just about how I remember the original hardware being.
Even comparing the Wii emulator for Mega Drive and its virtual console version will show that the virtual console version looks and sounds just as accurate as the original hardware verses the emulated version, which has a form of filtering for the video/sound.
Virtual console is great in this regard. It is the most accurate in its audio/visual over any other emulator save for bSnes/higan. I prefer to inject wads than play the same game in an emulator
it depends on emulator then
here is sonic the hedgehog on virtual console
http://m.youtube.com/#/watch?v=i_m0aNxgiSs
and here is it on a real genesis
http://m.youtube.com/#/watch?v=M_riCreqLZY
the vc version definitively does not sound 100% accurate regarding frequencies (it is more high pitched it seems), especially listen to the spinning sign at the end of the level (0:35)
now, when trying this game in genesis plus gx, it sounds exactly the same as with real hardware
as for video outputs, most homebrew emulators (not retroarch though ) have settings that let you disable filtering and, as much as i know about wii dev, vc emu are not doing anything special or different than homebrew ones regarding video output, the hardware and the way to set it up is still the same after all
As for accuracy, yeah, the Snes emulator Nintendo wrote does a very good job in the audio/video department (if using a CRT or game pad/remote play, HDTV is a big no-no for unfiltered games), as it sounds and looks like the real deal, which means they definitely rewrote it from scratch. As for ROM inject, it may be possible at one point, I have my reasons for like RetroArch better, but to each his own. A CRT is a must for older games if you want it to be as accurate as possible. Unfortunately, not all of us have access to such a TV.depending on what tv and cable you are using, you should be able to turn interlaced mode by holding some button on startup (can't remember which one but it is explained on nintendo support website for VC)
although if you have a CRT, non interlaced mode (with scanlines) is way better than blurry interlaced screen in my opinion
well, that´s simply not true... wii homebrew emulators (at least snes9xgx and genplusgx) look exactly the same as the wii vc emulators when using original unfiltered modes, maybe you just missed the fact that there was video options lol
i still have my original consoles and a CRT and i barely see any differences with emulators (VC or homebrew), nothing is more filtered,scanlines and pixels are not 100% sharp on the original hw either, even with rgb
and FYI, scanlines are not simulated or artificial in homebrew emus neither in vcs, it is produced by the wii video hardware, those are real scanlines
as for sound accuracy, vc emulators are now way 100% accurate and, generally, last versions emulators like snes9x and genplusgx sound closer to the original hardware because much more work was spent studying the sound chips and getting all of the features correctly emulated
the fact that injecting new roms breaks some sound just show how inaccurate and hackish VC emulation is
all in one, thinking the vc is more accurate just because it´s "official" emulators is very naive actually
I just ran a PC emu of Kega Fusion side by side with my Wii's Virtual Console version of Sonic The Hedgehog (Mega Drive, PAL). The emulator was set to 22050khz for sound and for video, any semblance of a filter was disabled, with only the 'normal' setting checked in the options for video. I had a Mega Drive, which was slower than the NTSC Genesis.
In terms of speed:
I managed to get the Virtual Console game and Kega Fusion to reset at the same time. With the both going through the logo and title screen at the same time, the speed I'd say is identical.
In terms of video:
The first thing I noticed is that the Virtual Console version's colours are slightly darker in general, and sonic is more of a darker blue than in the emulator for example, and same for the 'SEGA' logo at the start. I remember Sonic this way..
The second thing I noticed, with the emulator in full screen, is that the 'blockiness / pixels' are not as sharp as the virtual console version, in that they are slightly 'filtered' in comparison. This 'filtering' is what I refer to about other emulators.
In terms of sound:
The sound from the virtual console version in terms of the rings and even the sound of the sign pole at the end sound accurate to me.
The sound from Kega Fusion not only sounds 'too good' in a way, with the addition to Kega Fusion of playing more sounds at the same time than the Mega Drive could (like hearing every ring being collected which would not happen on the Mega Drive), but the sound of the sign post is definitely quite distorted.
Albeit the Wii's output is more crisp in general, with that aside, I feel the Virtual Console version is more accurate to how I remember the original Mega Drive than Kega Fusion or generally any other emulator I have used.
I do not have my original Mega Drive any more though, but it is like I remember..