Thx LibretroRetroArc. I also noticed that action buttons on Progear are a mess too.
There's nothing that is a 'mess' about it - learn to live with the following control scheme for that game, because it isn't going to change -
P1 Coin - assigned to key: RetroPad Button Select, port: 0.
P1 Start - assigned to key: RetroPad Button Start, port: 0.
P1 Up - assigned to key: RetroPad D-Pad Up, port: 0.
P1 Down - assigned to key: RetroPad D-Pad Down, port: 0.
P1 Left - assigned to key: RetroPad D-Pad Left, port: 0.
P1 Right - assigned to key: RetroPad D-Pad Right, port: 0.
P1 Shot - assigned to key: RetroPad Button B, port: 0.
P1 Bomb - assigned to key: RetroPad Button A, port: 0.
P1 Auto - assigned to key: RetroPad Button A, port: 0.
P2 Coin - assigned to key: RetroPad Button Select, port: 1.
P2 Start - assigned to key: RetroPad Button Start, port: 1.
P2 Up - assigned to key: RetroPad D-Pad Up, port: 1.
P2 Down - assigned to key: RetroPad D-Pad Down, port: 1.
P2 Left - assigned to key: RetroPad D-Pad Left, port: 1.
P2 Right - assigned to key: RetroPad D-Pad Right, port: 1.
P2 Shot - assigned to key: RetroPad Button B, port: 1.
P2 Bomb - assigned to key: RetroPad Button A, port: 1.
P2 Auto - assigned to key: RetroPad Button A, port: 1.