Hacking Digimon Adventure [PSP]

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Curious question here, why not run the original Eboot (Encrypted) though one of the decrypters on an actual PSP?
 
NPJH-50686_13222474_379.jpg
NPJH-50686_132224816_923.jpg
 
Is all the text in ID03841? I just made a my own text editor that can edit the text in it, but not sure if there is text elsewhere. ID03841 was the only file that has the header of TXTD.
 
Battery Low : Please Recharge !

Also, Add'l Tech ?
Syntnsis ?

Btw, KazoWAR too ?
so let me sum up...

There's Roxas / romsstar and I
but there's also:
- Liberta
- Xhai
- KazoWAR
- maybe others in shadow ?
 
Is all the text in ID03841? I just made a my own text editor that can edit the text in it, but not sure if there is text elsewhere. ID03841 was the only file that has the header of TXTD.
all the info is on the first page. menu is in 3841. names/attacks/item/descriptions is in the eboot
 
all the info is on the first page. menu is in 3841. names/attacks/item/descriptions is in the eboot
I cant seem to find the info on text being in the eboot on the first page, thanks for the info.

Battery Low : Please Recharge !

Also, Add'l Tech ?
Syntnsis ?

Btw, KazoWAR too ?
so let me sum up...

There's Roxas / romsstar and I
but there's also:
- Liberta
- Xhai
- KazoWAR
- maybe others in shadow ?

no no, I am just messing around. I don't know any Japanese to properly translate text.
 
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http://www.mediafire.com/?9g9b4xcodfrhwnn

click the gui

to apply a patch

Patch: x.xdelta
Source: original iso
output: Filename.iso

put all the files in one location..

common error text alignment and cutting of words..
don't expect to much on my patch work because my skill is limited..
 
I was able to translate some things in the eboot decrypted. Now how do I apply it to ISO so that the game runs?
 
I was able to translate some things in the eboot decrypted. Now how do I apply it to ISO so that the game runs?

Use UMD Gen and just drag n drop it (Or use the import command) to overwrite the old Eboot. Then save it as a NEW ISO.
DO NOT OVER WRITE THE OLD ISO! IF ANYTHING GOES WRONG YOU'LL HAVE TO MAKE A NEW ISO!
 
Temporary settled for a Font we are going to use on the Menu Titles.

By trying to stick close to the Original and yet making it readable, I came up with this

selectepisode.png


Don't bother for the Japanese text, I was lazy to rebuilt ALL (It takes too long), this is ONLY to illustrate the font to be used with the menues and thus doesn't represent the
current progress on translation.
 
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can anyone share any info on repointing text in the eboot? I understand the whole concept of repointing text, I am just not able to find the pointers. is it a pointer for each string? a pointer for a block of strings with string sized declared somewhere else? Offests based on the eboot or offsets based on the data block within the eboot?
 
I found the issue with the decrypted Eboot.bin and why it doesn't work in actual PSP.
In the code of jpcsp, there is a replacement of the header with a header for jpcsp .. while it will work fine in jpcsp, it will make an issue since the PSP itself will not be able to check the info of header. So, you must open the Eboot.bin with Hex Editor and replace the first 16 bytes of the decrypted Eboot.bin by jpcsp as following

jpcsp header
Code:
7F 45 4C 46 (00 01 01 01) 00 00 00 00 00 00 00 00

with
Code:
7F 45 4C 46 (01 01 01 00) 00 00 00 00 00 00 00 00

or at least change the part between brackets. If it doesn't work, I don't remember what else we did since my PSP is out of my reach right now and I can't test anything. :P

can anyone share any info on repointing text in the eboot? I understand the whole concept of repointing text, I am just not able to find the pointers. is it a pointer for each string? a pointer for a block of strings with string sized declared somewhere else? Offests based on the eboot or offsets based on the data block within the eboot?
I will check these things when I wake up tomorrow if no one did since it is 5 am and I need to go to sleep :D
 
huh no wonder why my iso would work only on an emulator. I could only get my translated stuff to work by pasting it ovr Xhai's eboot. oh well too late to worry about it now.

Man a game is so much more aesthetically pleasing when u can actually read what each option does. If it feels this good now, I can't wait to see how the patch from Romstar/Roxas/etc turns out. I'm starting to see their point of view about "Properly" translated games.
 
I found the issue with the decrypted Eboot.bin and why it doesn't work in actual PSP.
In the code of jpcsp, there is a replacement of the header with a header for jpcsp .. while it will work fine in jpcsp, it will make an issue since the PSP itself will not be able to check the info of header. So, you must open the Eboot.bin with Hex Editor and replace the first 16 bytes of the decrypted Eboot.bin by jpcsp as following

jpcsp header
Code:
7F 45 4C 46 (00 01 01 01) 00 00 00 00 00 00 00 00

with
Code:
7F 45 4C 46 (01 01 01 00) 00 00 00 00 00 00 00 00

or at least change the part between brackets. If it doesn't work, I don't remember what else we did since my PSP is out of my reach right now and I can't test anything. :P


I will check these things when I wake up tomorrow if no one did since it is 5 am and I need to go to sleep :D
does not work
 

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