Hacking How I decode this *.e files ? (Danball Senki BOOST)

MilsamFroste

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I was playing with the tools of the abandoned Danball Senki Boost English Patch and looks like that the files that contain the Story Dialogues but are in this strange .e format that i don´t know how to decode these. I tried to read the files with a Hex Editor (exactly, HxD) and i can notice that this files are the ones that make the entire story event but i can´t find the text of the dialogues even if in the files i can find a command like ¨Release all Text¨ or ¨Text End¨
i'm not a programmer or nothing like that (I don't event understand how the Hex Editor exactly works). I'm just playing with the game archives for fun and to learn a bit of this. But if someone can please help me with this i will be really grateful.
I will attach to this pos (if i can) some of these files so if you want to look these.
Thanks for your time.
 

Attachments

I was playing with the tools of the abandoned Danball Senki Boost English Patch and looks like that the files that contain the Story Dialogues but are in this strange .e format that i don´t know how to decode these. I tried to read the files with a Hex Editor (exactly, HxD) and i can notice that this files are the ones that make the entire story event but i can´t find the text of the dialogues even if in the files i can find a command like ¨Release all Text¨ or ¨Text End¨
i'm not a programmer or nothing like that (I don't event understand how the Hex Editor exactly works). I'm just playing with the game archives for fun and to learn a bit of this. But if someone can please help me with this i will be really grateful.
I will attach to this pos (if i can) some of these files so if you want to look these.
Thanks for your time.
is this what you looking for
 

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  • Capture.JPG
    Capture.JPG
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is this what you looking for
how did you manage to get it decoded? i tried hex editor with shif-jis support but can't see any normal text.

1784212738495.png

Post automatically merged:

UPD: I checked those .e files in 3ds version of the game. Its dialogs are accessible via hex editor.

1784235770101.png


I changed a couple of letters and opened the game. Dialog that I edited didn't start and just stuck on black screen.
So I suppose that we also need a way to encode these .e files properly.
 
Last edited by Cherryoin,
_Metamo_ConnectBattle_FirstAlert.e
0x088f0 CFシステムメッセージ

chagenge encoding to utf-16le
 
chagenge encoding to utf-16le
thank you!! you are a lifesaver :)

1784295331037.png
1784295341005.png


Now dialogs are editable too.
Post automatically merged:

Now we have all tools and possibilities to edit most of Danball Senki resources (music, videos, textures, fonts, texts and dialogues) which is more than enough to translate the game.

The only thing we need is time and effort for that XD
 
thank you!! you are a lifesaver :)

View attachment 582518View attachment 582519

Now dialogs are editable too.
Post automatically merged:

Now we have all tools and possibilities to edit most of Danball Senki resources (music, videos, textures, fonts, texts and dialogues) which is more than enough to translate the game.

The only thing we need is time and effort for that XD

you still need to figure how to fix font width "vfw", also you need to understand how pointer works. utf6 uses two byes you'll run of out space for translation.
 
you still need to figure how to fix font width "vfw", also you need to understand how pointer works. utf6 uses two byes you'll run of out space for translation.
I actually did not expect to someone anwsering my post. And is one of the guys that were present in the OG translation post in 2012!

I still don't understand how this thing works but, if we found the way to manually edit the Pointers (for what i know these works like "signals" to Say the Game were the dialogue should end) and width "vfw" we Will able to do a rough translation of the dialogues, right ?
Also, in this case, we Will need to build a program to easily decode and encode this archíves with the changes ? Because editing through Hex Editor is not very comfy and is pretty sensible to everything (because that limits a Lot of how characters You can put in any dialogue box)
 
I actually did not expect to someone anwsering my post. And is one of the guys that were present in the OG translation post in 2012!

I still don't understand how this thing works but, if we found the way to manually edit the Pointers (for what i know these works like "signals" to Say the Game were the dialogue should end) and width "vfw" we Will able to do a rough translation of the dialogues, right ?
Also, in this case, we Will need to build a program to easily decode and encode this archíves with the changes ? Because editing through Hex Editor is not very comfy and is pretty sensible to everything (because that limits a Lot of how characters You can put in any dialogue box)
Hex editor is pretty ok for that. You can even add new text in the middle of the file without overwriting data next to it.
1784403839534.png

But problem of size limit still persists. Even if I add a couple of bytes in the file, game refuses to read it.
 

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