Hello,
I bought Luminous Arc Infinity in Play-Asia manymany years ago due being cute and also Tactics. I've always wanted to understand it because I can't read JP, so basically playing blind. Noone at the time had plans to translate it, so I tried find more about translation back in 2017 but at the time had not many tools.
Even today, with all tools available (010editor, textractor, kuriimu, etc), none work in Luminous Arc when I tried. So I decided to take advantage of Claude to do something useful for me, find out how the hell translate this game and do it for me so I can play understanding the plot. After 2+ months of daily sessions, it's finally translated. Well, not everything, but a great chunk. Not only found how the bins are stored but also all he text blobs and so on.
So in short, I made this for me and decided to share, and yes, this project is AI translated: both the finding + figuring out how unpack n repack the .idd files, as well as the JP->ENG translation in both text and images.
The most important info regarding this, the game font and overall presentation:
This game only features a FULL-WIDTH font. I couldn't figure out how to swap it, AI couldn't either. It's SNES Breath of Fire 1 issue in modern times: Every English text takes roughly TWICE or more the space Japanese would, so there's a LOT of places that had dialogue shortened to fit, and mostly everything WILL overflow in some sort. "Impression" menu character comments is the shortest, two lines of 13characters each, I have no idea how shorten a single phrase enough to fit that lol. Same for skill names ("Lapis Geyser" became "LapisGysr" and still the "r" overflows onto the icon next to it; "Change Leader" is "ChangeLder"; and so on. Enemy names I kinda just let them overflow, e.g. "Amadeus Swordsman" where only fits "Amadeus S", so it overflows.
If you find a way to change this damned font without game crashing all, let me know, because then it'll be possible to re-do all text linebreaks (normal chat text bubble is like 30 characters per 3 lines in this full-width font).
Anyway, what is translated:
- Story dialogue all 33,439 lines
- Menus, help, system messages 4,593 strings
- Skills, items, equipment, locations 1,915 + DLC items/weapons/armour
- Battle maps names and objectives
- UI artwork 289 images with Japanese baked in
- Opening prologue full
- Yes/No prompts in every confirm dialog
- Update-info screen the LiveArea "update details" text
- Game title, LiveArea art, 34 manual pages Vita3K only — see below
What is NOT translated:
- The staff roll deliberately out of scope (credits, personal names).
- The title menu buttons (Game Start / Load / Options) — Vita3K only.
On real hardware these stay Japanese. They are baked into a compressed archive the game refuses to accept re-compressed, that is, crashed every attempt tried to repack it, idk why; the emulator replaces them at draw time instead, which hardware cannot do.
What is pending:
- Some option/info screens still show Japanese. They live in the PK_*.IDD files and repacking those has been a pain in the ass, editing those crashed the game and was rolled back.
- the font change to re-configure all text linebreaks and stop the overflow
What is known issue:
- Roughly 220+ dialogue lines are wider than the text box and will clip at the right edge (taking into account the 30x3 space budget mentioned earlier, it's a lot more to be honest, since "Impression" alone has all text overflowing in the 13x2 budget). Not a crash, just cut-off text.
What is next:
- I started playing from scratch and started taking notes of weird English phrases that could've been better phrased, things overflowing and so on. I plan to go trying to fix what I can regarding text.
Troubleshooting
- Which version am I running? Start a New Game, the build date will be the last line of the inital Prologue. It's like less than a minute waiting it scroll to show, I'll maybe switch to be the first line in next build to be faster to see.
- Game crashes on a specific screen. Most likely a mismatched game version. Confirm you are on 1.02. If it only happens on one screen, note which because that helps me narrow it to a single file. Report to me which screen, what you did, and preferably share a save file prior to it so I can debug.
- Text runs off the right edge. Known as explained
- Title menu still Japanese on Vita3K. `import-textures` is off, the PNGs are in the wrong folder, or the texture hashes no longer match (they are tied to this exact patch).
- Title menu Japanese on hardware Expected. See above
- Nothing changed at all on hardware. The plugin is not loading. Check the `config.txt` line is under `*KERNEL`, and that you rebooted.
- Vita3k Specific things: Check this GH comment with screenshot of 3k's configuration https://github.com/Vita3K/compatibility/issues/692#issuecomment-2067900474 but the most important thing is enabling FPS Hack! Also I stumbled upon multiple crashes when I try do things while sound is being played, specially voice lines.
E.g. If in prologue after Game Start you press circle to show the menu to skip it BEFORE the voice lines start playing, you can skip. If you do while voice lines are playing, most of my attempts ended in a game freeze. Same trying to do L1+R1 for the skip menu in story moments. And I had some freezes during touch parts while she was talking. Doesn't seem 100% but does happen, this happens in a clean game w/o translation files. Nevertheless, let me know so I can try reproduce and see the error log nevertheless.
Current Build is v2026.09.17
Ps.: Only tested in Vita3k, please let me know if the RePatch instructions are correct and if works in hardware. I haven't tried yet as my Vita homebrew stuff is years old I have no repatch installed or configured yet.
Screenshots:
I bought Luminous Arc Infinity in Play-Asia manymany years ago due being cute and also Tactics. I've always wanted to understand it because I can't read JP, so basically playing blind. Noone at the time had plans to translate it, so I tried find more about translation back in 2017 but at the time had not many tools.
Even today, with all tools available (010editor, textractor, kuriimu, etc), none work in Luminous Arc when I tried. So I decided to take advantage of Claude to do something useful for me, find out how the hell translate this game and do it for me so I can play understanding the plot. After 2+ months of daily sessions, it's finally translated. Well, not everything, but a great chunk. Not only found how the bins are stored but also all he text blobs and so on.
So in short, I made this for me and decided to share, and yes, this project is AI translated: both the finding + figuring out how unpack n repack the .idd files, as well as the JP->ENG translation in both text and images.
The most important info regarding this, the game font and overall presentation:
This game only features a FULL-WIDTH font. I couldn't figure out how to swap it, AI couldn't either. It's SNES Breath of Fire 1 issue in modern times: Every English text takes roughly TWICE or more the space Japanese would, so there's a LOT of places that had dialogue shortened to fit, and mostly everything WILL overflow in some sort. "Impression" menu character comments is the shortest, two lines of 13characters each, I have no idea how shorten a single phrase enough to fit that lol. Same for skill names ("Lapis Geyser" became "LapisGysr" and still the "r" overflows onto the icon next to it; "Change Leader" is "ChangeLder"; and so on. Enemy names I kinda just let them overflow, e.g. "Amadeus Swordsman" where only fits "Amadeus S", so it overflows.
If you find a way to change this damned font without game crashing all, let me know, because then it'll be possible to re-do all text linebreaks (normal chat text bubble is like 30 characters per 3 lines in this full-width font).
Anyway, what is translated:
- Story dialogue all 33,439 lines
- Menus, help, system messages 4,593 strings
- Skills, items, equipment, locations 1,915 + DLC items/weapons/armour
- Battle maps names and objectives
- UI artwork 289 images with Japanese baked in
- Opening prologue full
- Yes/No prompts in every confirm dialog
- Update-info screen the LiveArea "update details" text
- Game title, LiveArea art, 34 manual pages Vita3K only — see below
What is NOT translated:
- The staff roll deliberately out of scope (credits, personal names).
- The title menu buttons (Game Start / Load / Options) — Vita3K only.
On real hardware these stay Japanese. They are baked into a compressed archive the game refuses to accept re-compressed, that is, crashed every attempt tried to repack it, idk why; the emulator replaces them at draw time instead, which hardware cannot do.
What is pending:
- Some option/info screens still show Japanese. They live in the PK_*.IDD files and repacking those has been a pain in the ass, editing those crashed the game and was rolled back.
- the font change to re-configure all text linebreaks and stop the overflow
What is known issue:
- Roughly 220+ dialogue lines are wider than the text box and will clip at the right edge (taking into account the 30x3 space budget mentioned earlier, it's a lot more to be honest, since "Impression" alone has all text overflowing in the 13x2 budget). Not a crash, just cut-off text.
What is next:
- I started playing from scratch and started taking notes of weird English phrases that could've been better phrased, things overflowing and so on. I plan to go trying to fix what I can regarding text.
Troubleshooting
- Which version am I running? Start a New Game, the build date will be the last line of the inital Prologue. It's like less than a minute waiting it scroll to show, I'll maybe switch to be the first line in next build to be faster to see.
- Game crashes on a specific screen. Most likely a mismatched game version. Confirm you are on 1.02. If it only happens on one screen, note which because that helps me narrow it to a single file. Report to me which screen, what you did, and preferably share a save file prior to it so I can debug.
- Text runs off the right edge. Known as explained
- Title menu still Japanese on Vita3K. `import-textures` is off, the PNGs are in the wrong folder, or the texture hashes no longer match (they are tied to this exact patch).
- Title menu Japanese on hardware Expected. See above
- Nothing changed at all on hardware. The plugin is not loading. Check the `config.txt` line is under `*KERNEL`, and that you rebooted.
- Vita3k Specific things: Check this GH comment with screenshot of 3k's configuration https://github.com/Vita3K/compatibility/issues/692#issuecomment-2067900474 but the most important thing is enabling FPS Hack! Also I stumbled upon multiple crashes when I try do things while sound is being played, specially voice lines.
E.g. If in prologue after Game Start you press circle to show the menu to skip it BEFORE the voice lines start playing, you can skip. If you do while voice lines are playing, most of my attempts ended in a game freeze. Same trying to do L1+R1 for the skip menu in story moments. And I had some freezes during touch parts while she was talking. Doesn't seem 100% but does happen, this happens in a clean game w/o translation files. Nevertheless, let me know so I can try reproduce and see the error log nevertheless.
Current Build is v2026.09.17
Code:
https://mega.nz/file/DxgiVZTQ#w4rhMNh9f3BwzwCiBjfZRx2ml0GcL_1lPdFNiG-Fvxk
Ps.: Only tested in Vita3k, please let me know if the RePatch instructions are correct and if works in hardware. I haven't tried yet as my Vita homebrew stuff is years old I have no repatch installed or configured yet.
Screenshots:
Last edited by RaphaelDDL,






