The Vita is overpowered for a handheld and that's a negative point. It's the same problem the PSP had - devs can just lazily ship a stripped down version of a home console game rather than making a game from the ground up that's actually designed as a good handheld game. People don't want to play lite versions of the same games they've got at home on the bus, on a tiny screen without multiplayer. They want a totally different, hand-held specific experience.
Sony isn't going to get anywhere in the handheld market until it realises that handheld gaming isn't just about putting a console in your pocket. If it's not MORE powerful than contemporary home consoles, is throwing processing power at it really that much of a selling point?
I'll agree that the graphics Vita is capable to produce are far superior to those the 3DS is capable to produce, but I don't think that it automatically disqualifies the 3DS. The PSP was also far superior to the DS hardware-wise in every possible way apart from the lack of a touchscreen and hey! They both had good libraries and both are worth purchasing.
On one hand, it's a good thing that we have this gap between the systems since it basically guarantees that the two libraries will be different and we won't see a whole lot of cross-platform games, and if we will, the versions will obviously differ from one another.
On the other hand though, I expected a tad more from Nintendo. The hardware's not bad, but it's not spectacular either. The Vita is a behemot, perhaps even an overkill for today's standards. The 3DS was made to be the console of Today, the Vita was made to be the console of the future, and you can see that when looking at the specs sheets of the devices.
In the end of the day, it's a matter of taste, but what I'm trying to say is that what Vita is great and the hardware will be able to support future, more resource-monging engines. The 3DS is "sufficient", but I fear that sometime down the line cuts will have to be made - but that's the far future. As of today, both systems have acceptable graphics and processing capabilities. Neither deserves bashing. By the time the Vita ages and reaches its full potential, Nintendo will have a 3DSi up their sleeves already - we all know that.
The Vita is overpowered for a handheld and that's a negative point. It's the same problem the PSP had - devs can just lazily ship a stripped down version of a home console game rather than making a game from the ground up that's actually designed as a good handheld game.
Isn't that up to the developer though? Lazy developers will be lazy regardless of resources at hand. Moreover, the PSP's library hardly consists of watered-down ports.
People don't want to play lite versions of the same games they've got at home on the bus, on a tiny screen without multiplayer. They want a totally different, hand-held specific experience.
There is nothing cooler than "taking your game outside" - I think that having a "Lite" version of the experience that you can take outside is not a bad idea at all, as long as transfering saves works, and the Cloud and console connectivity helps with that. There is nothing more annoying than having to stop playing a home console game because you need to go somewhere when you're close to reaching a breakthrough in the storyline or another kind of a milestone - the technology is now here to prevent that. You can take your game with you - hell, the handheld can improve it with new content thanks to the touchscreen or other special handheld-specific hardware. I think that those "Save Sharing" games should be sold in bundles as well as separately for owners of both consoles - that kind of gameplay should be encouraged.
gamefreakjf11, people saying 3DS games look like crap wasn't directed to you. What I mean with the Vita being ahead its time is, that because of its power it is simply too expensive. I think no hand-held will ever sell well at 250$, even the 3DS. So having a powerful hand-held (or console) is a design choice. It's about the ballance between processing power and prize, not which company has more "muscules" to built the better system. At the end the games make the system (just look at PS2, the weakest of the three).
Seriously, 3DS games look good enough and there's no need to constantly reduce it to its weak hardware. The same goes for the Vita. There's no need to constantly pick on it for not selling to good atm.
I'll agree that the graphics Vita is capable to produce are far superior to those the 3DS is capable to produce, but I don't think that it automatically disqualifies the 3DS. The PSP was also far superior to the DS hardware-wise in every possible way apart from the lack of a touchscreen and hey! They both had good libraries and both are worth purchasing.
On one hand, it's a good thing that we have this gap between the systems since it basically guarantees that the two libraries will be different and we won't see a whole lot of cross-platform games, and if we will, the versions will obviously differ from one another.
On the other hand though, I expected a tad more from Nintendo. The hardware's not bad, but it's not spectacular either. The Vita is a behemot, perhaps even an overkill for today's standards. The 3DS was made to be the console of Today, the Vita was made to be the console of the future, and you can see that when looking at the specs sheets of the devices.
In the end of the day, it's a matter of taste, but what I'm trying to say is that what Vita is great and the hardware will be able to support future, more resource-monging engines. The 3DS is "sufficient", but I fear that sometime down the line cuts will have to be made - but that's the far future. As of today, both systems have acceptable graphics and processing capabilities. Neither deserves bashing. By the time the Vita ages and reaches its full potential, Nintendo will have a 3DSi up their sleeves already - we all know that.
I'm not saying PSVita's hardware disqualifies 3DS.
But he said he liked 3DS because he likes hardware.
For me it's like saying you love McDonalds because you love their salad.
I've completed Episode 1 on my Wii and tried out a bit of Episode 2 on the tablet (not extensively thanks to the shit framerate because of the Tegra 2). I guess I didn't have a good enough look at the second episode. A more apt comparison would be Super Mario Galaxy to Super Mario Galaxy 2. No one complained about minimal changes to the visuals in that.
I think the game still offers substantial enough improvements. The coin gimmick seems pretty fun as well as Coin Rush mode (1 life, speed run, timelimit, three levels). It's also been said to have exceptional level design and however minor, the backgrounds actually change from day to night..
I'm not going to go as far to claim that they rehashed assets as Mario and other characters are remade models (more polygons). It's just the result of the visual style Nintendo is going for. Personally, I think it's stale but I wouldn't count it as a negative against the game. It still has stellar level-design and some other additional features which is all I really want from a 2D Mario game.
Stop spouting bullshit if you don't know what you're talking about. The PS3 did not outperform high-end PCs at launch.
Back then (2006/7), you could have got a nice Quad Core CPU and a 8800GT and have that crush the PS360. Oh and sure the PS3 runs Crysis smooth if you like 15FPS drops, sub-HD resolution and no AA or AF.
here is nothing cooler than "taking your game outside" - I think that having a "Lite" version of the experience that you can take outside is not a bad idea at all, as long as transfering saves works, and the Cloud and console connectivity helps with that. There is nothing more annoying than having to stop playing a home console game because you need to go somewhere when you're close to reaching a breakthrough in the storyline or another kind of a milestone - the technology is now here to prevent that. You can take your game with you - hell, the handheld can improve it with new content thanks to the touchscreen or other special handheld-specific hardware. I think that those "Save Sharing" games should be sold in bundles as well as separately for owners of both consoles - that kind of gameplay should be encouraged.
Bluestar is right in that the Vita's power isn't doing it any favours right now. Sony can't lower the price on the console (to help it sell) without selling it at a large loss.
"Taking the game outside" is a silly idea considering you have to buy a $250 portable in addition to your PS3 as well as a separate version of the game (if it isn't made by Sony). And that's for an inferior version to the console.
I like the idea of being able to play anywhere in my house but I don't think the Vita suits that need properly. Part of why I'm excited for the Wii U is the off-TV play.
He said he likes good graphics, thus he likes the 3DS. The 3DS does offer good graphics. Not spectacular, not stellar, but good. Sufficient for today, I'd say.
I'm really excited for the UK midnight launch of NSMB2:
1/ The midnight launch of NSMB2 on the eShop for the UK, is 7am in the morning for me (I live in Australia) .
2/ And not only do I get the game 1 day in advance, I get $10AUD off the Australian RRP, because I'm using a UK eShop account.
3/ I've also pre-downloaded the game files from Nintendo's CDN, and set up a proxy server so it downloads from my computer. Avoiding the inevitable slow download speeds resulting from everyone downloading it at once.
Downloading the files from Nintendo's CDN? What do you mean? Surely that makes the download quicker, so it would be nice if I could learn your secrets.
Although I doubt this game will be very big....
When the EUR game rom for NSMB2 was dumped, it let me see the game's titleID. I can use that titleID to obtain the eShop data for the game, before the game is made available for download.
The links to the game data(for EUR): http://nus.cdn.c.sho...07AF00/00000000 (~330mb) http://nus.cdn.c.sho...07AF00/00000001 (`3mb)
Stop spouting bullshit if you don't know what you're talking about. The PS3 did not outperform high-end PCs at launch.
Back then (2006/7), you could have got a nice Quad Core CPU and a 8800GT and have that crush the PS360. Oh and sure the PS3 runs Crysis smooth if you like 15FPS drops, sub-HD resolution and no AA or AF.
Crysis 2 runs that way,
Crysis 1 runs better than in a PS3 than a PC with same specs, due to using Crisys 2 engine, serious optimizations and other stuff.
You could have a quad-core but PS3 used a octo-core, that was indeed more powerful
Similar, they are not. PSP games are plagued with dithering, no AA and low poly models (good for its time but not now). It's essentially a PS1.5 while the 3DS is a Gamecube+.
Showing me a shitty video with bullshots (bullvideos?) doesn't prove anything. List some games to prove your point. I've already mentioned Revelations, a game that the PSP couldn't dream of running.
Crysis 2 is a moot point since it was built with consoles in my mind. On the PC, Crysis 2 on max is actually worse than Crysis.
Comparing the PS3 CPU to x86 CPUs on the PC is like comparing apples and oranges. They use different architectures and are quite different from each other.
Similar, they are not. PSP games are plagued with dithering, no AA and low poly models (good for its time but not now). It's essentially a PS1.5 while the 3DS is a Gamecube+.
Showing me a shitty video with bullshots (bullvideos?) doesn't prove anything. List some games to prove your point. I've already mentioned Revelations, a game that the PSP couldn't dream of running.
Crysis 2 is a moot point since it was built with consoles in my mind. On the PC, Crysis 2 on max is actually worse than Crysis.
Comparing the PS3 CPU to x86 CPUs on the PC is like comparing apples and oranges. They use different architectures and are quite different from each other.
How much moolah are we talking here guys? I would be tempted to buy it tonight but honestly, i wouldn't even think about it if it costs more than 25 euro. Buying it digitally means no physical box or anything, and you couldn't sell it on later. It's sick how much cheaper downloadable games are selling for on other devices. A missed oppurtunity if nintendo take the piss out of their fans once again...
How much moolah are we talking here guys? I would be tempted to buy it tonight but honestly, i wouldn't even think about it if it costs more than 25 euro. Buying it digitally means no physical box or anything, and you couldn't sell it on later. It's sick how much cheaper downloadable games are selling for on other devices. A missed oppurtunity if nintendo take the piss out of their fans once again...
It costs £39.99, unfortunately, which I imagine will end up being €49.99.
Yeah, you wanna go get the retail version. The only reason I'm even getting the download version is because I saved big on eShop cards thanks to the GAME reward scheme after buying a 3DS XL.
That, and the double reward stars.
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