Hardware Future Nintendo 3DS Variations a Possibility

MakiManPR

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Nintendo president Satoru Iwata claims that the reason Nintendo developed the Nintendo 3DS XL is because consumers wanted it. According to Iwata, “When Nintendo introduced a larger screen version of the Nintendo DSi in the past, it was very much appreciated by consumers, and the Nintendo DS market expanded.” Iwata was asked if Nintendo will be releasing variations of the 3DS, after the 3DS XL releases, and he said, “We won’t deny the possibility.” Just a week ago they said the XL was the last revision. Is Nintendo trolling their consumers?

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DiscostewSM

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Boohoo to those that are crying over no 2nd circle pad. Space isn't the issue anymore (though it would require the additional shoulder buttons for full CPP integration, and that requires space unavailable in the XL). It would require a reworking of the hardware and software to integrate one, which would throw consumers a price much greater than the $20 difference between the XL and the original being offered.
 
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TripleSMoon

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Boohoo to those that are crying over no 2nd circle pad. Space isn't the issue anymore (though it would require the additional shoulder buttons for full CPP integration, and that requires space unavailable in the XL). It would require a reworking of the hardware and software to integrate one, which would throw consumers a price much greater than the $20 difference between the XL and the original being offered.
Except that the CPP itself is only $20. Integrating the parts into the actual 3DS, and hence removing need for extra plastic wasted on the grips on the CPP, etc would make it cheaper. And even if that were the case, price would be a silly argument for why it isn't there.

A typical 1st party dualshock3 or xbox controller costs something like $40 or $50... can you imagine either of them opting to not have extra shoulder buttons or a second analog because it would be 'cheaper'? Of course not. And then you have the Wii classic controllers with dual analogs, which are only $20.

And above all, the wifi-only model of the PSVita is $250, which is the same as the 3DS launch price (remember, the price cut leaves them selling at a loss), which completely disproves the silly notion that a second analog would somehow mean a much more expensive price.
 
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Vampire Lied

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Cpp integrated into the hardware would cost more you say?
Okay, charge more and ill buy it, rather than buying a powergrip pro xl which would make the thing huge.
Interviewer: will 3ds get another revision?
Iwata: no.
Interviewer:::sigh of relief:::
Iwata:::fuck! We forgot the 2nd circle pad and shoulder buttons:::
Interviewer2: So the 3ds xl is really the final revision?
Iwata: Maaaaaybeeee....:::wink:::

Iwata: GUYS GET ON THAT 3DSXLPRO NAO! $250, NO CHARGER AND NO WIFI TO CUT COST!
 
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DiscostewSM

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Except that the CPP itself is only $20. Integrating the parts into the actual 3DS, and hence removing need for extra plastic wasted on the grips on the CPP, etc would make it cheaper. And even if that were the case, price would be a silly argument for why it isn't there.

The CPP is built upon the usage of an existing interface. There is no existing interface (that we know of) under the hood to connect a 2nd circle pad directly.

A typical 1st party dualshock3 or xbox controller costs something like $40 or $50... can you imagine either of them opting to not have extra shoulder buttons or a second analog because it would be 'cheaper'? Of course not. And then you have the Wii classic controllers with dual analogs, which are only $20.

All of those were conceived to have what they have during the development of their respective systems. We're not talking about cutting out something during the R&D phase (which ironically is what happened to the 2nd circle pad in favor of the gyroscope in the first place). We're talking about adding something after the R&D phase that the system does not have, nor has existing connections (again,that we know of) to allow it. Even the MotionPlus had an interface to work with, and the base was left relatively untouched. Internally, the 3DSXL has the exact same connections as the original 3DS has. Nothing more. Nothing less. So no having to go to the drawing board to add to or remove from the complexity that already exists.

And above all, the wifi-only model of the PSVita is $250, which is the same as the 3DS launch price (remember, the price cut leaves them selling at a loss), which completely disproves the silly notion that a second analog would somehow mean a much more expensive price.

It isn't just money. It also requires time and research (which......does equal money......) into making changes. Besides, it didn't cost both companies the same amount to make the "finalized" versions of their respective handhelds. As it is, it would have been a waste of time and money to implement one additional feature when it saves them both time and money to have one development session dedicated to a slew of features that they can release at the same time in a future revision.
 

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I understand that. I'm just saying that there's no reason they shouldn't have included it in the first place. Of course it'll cost some money to revise it NOW, but I still can't imagine how price could possibly be a barrier for such a glaringly missing feature that tons of people want. The demand would cause such a "pro" 3DS revision to make tons of money, for sure. And by releasing the CPP at all, Nintendo is pretty much admitting that it was a mistake to exclude a second analog in the first place.
 

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Right

In order to stop this turning into another "3DS XL Should have CPP built in thread" (like every single 3DSXL thread so far) I'm going to try and throw something out there to try and send the conversation off at a different tangent.

Of course Nintendo can't rule out future revisions. Let's face it, when the DS/DS Lite were released, Nintendo had never even thought about an XL Model. Somebody one day in their R&D department said "HEY! Why not try a version that's really big". Probably about the same time somebody said "What about adding a marketplace and downloadable content". Hence the DSi/DSiXL were born.

With the 3DS XL things are a bit different - Nintendo already knew they'd be making an XL model. They could have released it alongside the 3DS at launch, but one could argue that would not have netted Nintendo as much cash as releasing it later. One could also counter that by saying it'd have been a bigger risk releasing two versions of a system that wasn't guaranteed success at the same time?

The point is, if there is a revision at some point down the line, it will be based on something that's not been thought of yet (or has only just been thought and is being worked on at the moment, at any rate whatever it was certainly wouldn't have been thought of when the 3DS was released). It certainly won't be just a 3DS with a CPP built in!
 
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chavosaur

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Right

In order to stop this turning into another "3DS XL Should have CPP built in thread" (like every single 3DSXL thread so far) I'm going to try and throw something out there to try and send the conversation off at a different tangent.

Of course Nintendo can't rule out future revisions. Let's face it, when the DS/DS Lite were released, Nintendo had never even thought about an XL Model. Somebody one day in their R&D department said "HEY! Why not try a version that's really big". Probably about the same time somebody said "What about adding a marketplace and downloadable content". Hence the DSi/DSiXL were born.

With the 3DS XL things are a bit different - Nintendo already knew they'd be making an XL model. They could have released it alongside the 3DS at launch, but one could argue that would not have netted Nintendo as much cash as releasing it later. One could also counter that by saying it'd have been a bigger risk releasing two versions of a system that wasn't guaranteed success at the same time?

The point is, if there is a revision at some point down the line, it will be based on something that's not been thought of yet (or has only just been thought and is being worked on at the moment, at any rate whatever it was certainly wouldn't have been thought of when the 3DS was released). It certainly won't be just a 3DS with a CPP built in!

Talk about the xl without speaking of the 2nd circlepad? Is such a thing possible?

I completely agree with you at the ending of your post about the future model being very new. Youe whole post is one of the few ive actually seen that has someone actually having a real discussion about the xl itself.
 
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The Milkman

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I understand that. I'm just saying that there's no reason they shouldn't have included it in the first place. Of course it'll cost some money to revise it NOW, but I still can't imagine how price could possibly be a barrier for such a glaringly missing feature that tons of people want. The demand would cause such a "pro" 3DS revision to make tons of money, for sure. And by releasing the CPP at all, Nintendo is pretty much admitting that it was a mistake to exclude a second analog in the first place.
Watch, look at the current support for the CPP. Only ONE, Nintendo title has some remote form of support for it. Now look at CAPCOMS, line up. They have atleast 4 games coming out for it with support. Why do you think it is that RESIDENT EVIL came packaged with one, when no other 3DS game to date has. When we first heard of the CPP, it was in a JP article on MONSTER HUNTER. Why is it that the CPP is only available at ONE retailer in the US? I think its safe to say that Nintendo wasn't trying to admit anything, it was just so either, Capcom wouldn't drop support for titles like MH or RE as 3DS exclusives or so that people would shut up about the second circle pad. I think it was the former of the two.

Oh, and I honestly dont think anyone outside of the hardcore (and even then only a fraction) would buy a new 3DS just because they added an extra circle pad.
 
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TripleSMoon

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Watch, look at the current support for the CPP. Only ONE, Nintendo title has some remote form of support for it. Now look at CAPCOMS, line up. They have atleast 4 games coming out for it with support. Why do you think it is that RESIDENT EVIL came packaged with one, when no other 3DS game to date has. When we first heard of the CPP, it was in a JP article on MONSTER HUNTER. Why is it that the CPP is only available at ONE retailer in the US? I think its safe to say that Nintendo wasn't trying to admit anything, it was just so either, Capcom wouldn't drop support for titles like MH or RE as 3DS exclusives or so that people would shut up about the second circle pad. I think it was the former of the two.

Oh, and I honestly dont think anyone outside of the hardcore (and even then only a fraction) would buy a new 3DS just because they added an extra circle pad.
With respect, the argument that "only a few games support it, therefore it's not needed" doesn't really work. Of course only a handful of games support a clunky add-on whose functionality should've been in the native hardware in the first place. They don't want to go to the effort to design extra control schemes that only a few people will use. Or else, for all we know, a bunch of developers aren't making games for 3DS period because of the lack of a native second analog and developing for the Vita instead.

Consider Ubisoft. Last year, they were going to make an Assassin's Creed 3DS game, but ended up canceling the game for various reasons. And then this year the Vita comes out and guess what? All of a sudden, Ubisoft makes a Vita-exclusive Assassin's Creed game, and still no word of a 3DS title. See, they were interested in the 3DS when it was the only next-gen handheld available, but the moment another one came out with dual analogs (in addition to being more powerful), they went for that instead. How much you wanna bet the lack of dual analogs was one of the deciding factors?

Also, you say that Nintendo "wasn't admitting anything," and then proceed to say it was just to shut consumers up, and to keep Capcom from dropping support. Except if those reasons are true, then Nintendo IS indeed admitting they made a mistake. They're admitting that enough customers were going to be pissed at the lack of a second analog. They're admitting that at least 1 third party would possibly drop support for 3DS games if there was no second analog. So yes, the very existence of this first party add-on, regardless of how widely available it is, proves that Nintendo knows it made a mistake.

And as for "only the hardcore would buy a 3DS with a second analog built in" bit, I don't buy that for a second. Have you seen how many people are practically throwing their money at the screen for the XL, even when they already have 3DSes? Heck, I know at least one other temper (looking at you, Midna) already sold their 3DS on the spot to prepare for the XL. And aside from that, you have many new consumers who are all of a sudden interested because of the XL. It would be the exact same way for a 3DS with a built-in second analog.

Anyway, I'll stop there cuz I don't want to derail this thread anymore.
 
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