Gaming Kid Icarus Uprising - Weapon modding

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High value weapons are fine, never said anything bad about them. However all weapons without a negative modifier, and have 5 or less modifiers will be overall better with some sort of negative modifier. Often you'll find that not only does it make fusion overall easier, but certain combinations of negative modifiers help certain weapons more than just in lowering their value.

(Ex. Flint Lock and a negative Shot Range mod to increase damage at closer distances)

Response: Give me an example of that. Other that that, I agree.

Also 6/6 weapons are garbage. Even weapons adept in both melee, and ranged benefit more from modifiers to increase power after a certain point. I personally find it very lazy to just keep fusing upward for starts instead of trying to get modifiers. You can get those in drops from some chapters.

Finally something we can BOTH agree on.
 
No values? Also lack of any negative modifiers on most of those is disturbing.
And the ones you do use are pretty crippling... I realize od-4 isn't a bad modifier, especially on range only weapons. But it just seems random when you're not actually avoiding anything with it. Just use IPAB-4 or one of the specific attack negs.

Here's my eyetracks:

Value: 299

6 Range

Shot Range +3
Shot Homing +3
Fwd. Dash Ch. Shot +4
Full-Health Boost +4
In-peril Attack Boost -4.

Only got it a few days ago, and haven't tried it in FFA yet. Mainly trying to turn it into a phosphora bow to see if it can actually OHKO if i give it enough buffs.
I'm surprised you fused it. Seriously. These eyetracks are very good. I guess you don't know the 'secret potential' of them.
Are you just talking about their inherent power? Because I'm well aware eyetracks are one of the best weapons in the game. I used nothing but them for about a month until i decided to challenge myself with other weapons for a while.

My answer: Not everything is about power in this game. Far from it. I'm talking about it's hidden potential for mass killing. If you know which powers to use than you know what I'm talking about.
Most of them 1 hit kill just fine so i don't see the reason to trade off a negative trait for lower value and more stars.
You get more points in FFA / People get less points for killing you. As well as having room for other mods which increase your overall killing power. (Excluding just pure damage, which is easy to attain by itself) Or your ability to survive. Which is more useful in LvD than FFA though.

Or of course just plain versatility with speed mod, effect duration, and the like.

Edit: Yay, when i get home i can make a 6 Range Dash Ch. Shot +4 SR+3 SH+3 IPAB-4 Palutena bow. I've had a 5 star version for a while now, made it just for a cycle but realized it had amazing range, decent homing, and could ohko at distant ranges. Been wanting a 6 star ever since. And I'll have it soon
 
No values? Also lack of any negative modifiers on most of those is disturbing.
And the ones you do use are pretty crippling... I realize od-4 isn't a bad modifier, especially on range only weapons. But it just seems random when you're not actually avoiding anything with it. Just use IPAB-4 or one of the specific attack negs.

Here's my eyetracks:

Value: 299

6 Range

Shot Range +3
Shot Homing +3
Fwd. Dash Ch. Shot +4
Full-Health Boost +4
In-peril Attack Boost -4.

Only got it a few days ago, and haven't tried it in FFA yet. Mainly trying to turn it into a phosphora bow to see if it can actually OHKO if i give it enough buffs.
I'm surprised you fused it. Seriously. These eyetracks are very good. I guess you don't know the 'secret potential' of them.
Are you just talking about their inherent power? Because I'm well aware eyetracks are one of the best weapons in the game. I used nothing but them for about a month until i decided to challenge myself with other weapons for a while.

My answer: Not everything is about power in this game. Far from it. I'm talking about it's hidden potential for mass killing. If you know which powers to use than you know what I'm talking about.
Most of them 1 hit kill just fine so i don't see the reason to trade off a negative trait for lower value and more stars.
You get more points in FFA / People get less points for killing you. As well as having room for other mods which increase your overall killing power. (Excluding just pure damage, which is easy to attain by itself) Or your ability to survive. Which is more useful in LvD than FFA though.

Or of course just plain versatility with speed mod, effect duration, and the like.

Edit: Yay, when i get home i can make a 6 Range Dash Ch. Shot +4 SR+3 SH+3 IPAB-4 Palutena bow. I've had a 5 star version for a while now, made it just for a cycle but realized it had amazing range, decent homing, and could ohko at distant ranges. Been wanting a 6 star ever since. And I'll have it soon
 
No values? Also lack of any negative modifiers on most of those is disturbing.
And the ones you do use are pretty crippling... I realize od-4 isn't a bad modifier, especially on range only weapons. But it just seems random when you're not actually avoiding anything with it. Just use IPAB-4 or one of the specific attack negs.

Here's my eyetracks:

Value: 299

6 Range

Shot Range +3
Shot Homing +3
Fwd. Dash Ch. Shot +4
Full-Health Boost +4
In-peril Attack Boost -4.

Only got it a few days ago, and haven't tried it in FFA yet. Mainly trying to turn it into a phosphora bow to see if it can actually OHKO if i give it enough buffs.
I'm surprised you fused it. Seriously. These eyetracks are very good. I guess you don't know the 'secret potential' of them.
Are you just talking about their inherent power? Because I'm well aware eyetracks are one of the best weapons in the game. I used nothing but them for about a month until i decided to challenge myself with other weapons for a while.

My answer: Not everything is about power in this game. Far from it. I'm talking about it's hidden potential for mass killing. If you know which powers to use than you know what I'm talking about.
Most of them 1 hit kill just fine so i don't see the reason to trade off a negative trait for lower value and more stars.
You get more points in FFA / People get less points for killing you. As well as having room for other mods which increase your overall killing power. (Excluding just pure damage, which is easy to attain by itself) Or your ability to survive. Which is more useful in LvD than FFA though.

Or of course just plain versatility with speed mod, effect duration, and the like.

Edit: Yay, when i get home i can make a 6 Range Dash Ch. Shot +4 SR+3 SH+3 IPAB-4 Palutena bow. I've had a 5 star version for a while now, made it just for a cycle but realized it had amazing range, decent homing, and could ohko at distant ranges. Been wanting a 6 star ever since. And I'll have it soon
 
No values? Also lack of any negative modifiers on most of those is disturbing.
And the ones you do use are pretty crippling... I realize od-4 isn't a bad modifier, especially on range only weapons. But it just seems random when you're not actually avoiding anything with it. Just use IPAB-4 or one of the specific attack negs.

Here's my eyetracks:

Value: 299

6 Range

Shot Range +3
Shot Homing +3
Fwd. Dash Ch. Shot +4
Full-Health Boost +4
In-peril Attack Boost -4.

Only got it a few days ago, and haven't tried it in FFA yet. Mainly trying to turn it into a phosphora bow to see if it can actually OHKO if i give it enough buffs.
I'm surprised you fused it. Seriously. These eyetracks are very good. I guess you don't know the 'secret potential' of them.
Are you just talking about their inherent power? Because I'm well aware eyetracks are one of the best weapons in the game. I used nothing but them for about a month until i decided to challenge myself with other weapons for a while.

My answer: Not everything is about power in this game. Far from it. I'm talking about it's hidden potential for mass killing. If you know which powers to use than you know what I'm talking about.
Most of them 1 hit kill just fine so i don't see the reason to trade off a negative trait for lower value and more stars.
You get more points in FFA / People get less points for killing you. As well as having room for other mods which increase your overall killing power. (Excluding just pure damage, which is easy to attain by itself) Or your ability to survive. Which is more useful in LvD than FFA though.

Or of course just plain versatility with speed mod, effect duration, and the like.

Edit: Yay, when i get home i can make a 6 Range Dash Ch. Shot +4 SR+3 SH+3 IPAB-4 Palutena bow. I've had a 5 star version for a while now, made it just for a cycle but realized it had amazing range, decent homing, and could ohko at distant ranges. Been wanting a 6 star ever since. And I'll have it soon <3
It depends. Sometimes it is SMART to keep the negative stats to have better stats AND/OR stars in a lower value. Because is generally becomes hard to up the value when you fuse since it gets rounded pretty quickly. Not only that, it because hard to pass your favorite stats in higher value because many possibilities and combinations can be done with them .
Oh and btw for thw bold part, it's true but be smart about what you say. When you have a higher value weapon, it mostly becomes easier to kill those with lower valued weapons. Meaning you can kill them repeatedly for the most part. It's not that much of a disadvantage.

It doesn't depend. It isn't sometimes. It's always better to have a negative value except when you need the slot it's using for something else. (which is very rare)
And no, higher value does not make a weapon better, or able to kill better. A weapon with high killing ability generally has a high value to balance it out, it isn't the value which determines how good a weapon is. It's more of a check if anything.

My take: I know That, I never said IT DID. A value determines what kind of stats and stars it can take generally. And again reread what I said:
When you got a higher valued weapon, you're normally supposed to have a BETTER SURVIVAL RATE. If all the stats and stars you put are rather not good, than of course you're at a disadvantage. That's why you get more points when you kill in FFA and lose more points when you die in LvD.
And read the post again, I said SOMETIMES it's better to have a negative stat! Why should it always be better to have one? I'm pretty sure I don't want to have Dash ch shot -2 for a weapon that uses a powerful one -_-'.


Having less value than the opponent is an advantage. A big one. And it only gets bigger as the gap increases, and the length of the match goes up.
A lot of you don't see it because you play with the faraway people who are 95% garbage and can beat them with even the least bit coherently fused weapon. But start playing competent players, and you'll understand why lower value is so precious. I can die 5 times with my Value 140 OHKO running speed +4 upperdash and only kill you and your 300+ value weapon once, and still win.

My take: I'm laughing at this because you seem to go for the minimum. And that'S ok with that. It works for a lot of weapons. But trust me, the way you can stack the stats and stars in a particular way. It may exceed the 300 value. It's a price to pay but it gets the job done quicker if you do it right. (And I do know what I'm talking about.). I played with a lot that aim for the lower values, there's a huge difference between lower values and higher ones in terms of weapon performance. That,s why in LvD, the lower values are allowed to die more times than the 300+ values. Again, people prefer to use 300+ weapons (like me) and others lower and that's ok with that. But me, I prefer finding a way to really make my weapon special and useful. Oh snd about the length of a match? I don't kno with who you played, but me and my teammates usually end my matches very quickly against the lower valued w. users.
Btw, you seem to think that I only play with suckish people... eh? Well let's see... I play in a clan full of people, we make tournaments, and oh I don't know, I fought very powerful people who knows what they're doing. So don't go screaming that statement to me.


Obviously sacrificing that advantage to increase your weapon's inherent abilities is completely acceptable, and really neccessary for most ranged weapons. But don't ever think a weapon with 5 or less mods wouldn't be much better without some sort of negative mod.
My take: I never said that.
dscn0228bf.jpg

I like using negative mods to allow more stats in it.


So far, my Taurus Arm with 5 melee stars and melee combo +3 and melee dash +2 has been doing spectacular in both FFA and LvD. It can OHKO with both, although the melee dash is significantly harder to aim with...
gRzVR.jpg
Then add freezing or pretification. Because easier to aim with.
dscn0230xq.jpg

You don't know how much times I killed people with these. They never let me down. Drops are good., but fused weapons are best imo. XD

Petrification/Freezing doesn't make it easier to aim in the least. It just gives you a second way to set the opponent up for the dash attack.
As for the raptors, a lot of wasted value. You could make a far more devastating pair for about 230 value, and have running speed/speed. They're fine for faraway though.
No it's makes you easier to AIM in GENERAL. For god sake, melee weapons aren't the only ones that can inhereit this. Try using other weapon types with freezing or petrify, when they're in place IT'S EASIER TO AIM!
Raptors? A wasted value? Are you kidding me? They make 230 dmg for each melee combo and 144 dmg. Yeah you want me to make like 6 stars in melee, no range? for 230?
Uhhh... no. I put all the stats that will assist me. I know why I put freezing +3 and Stamina +4. It lets me run and slash without EVER getting tired and I persue the angel easily especially when they're tired. A bit or ranged stars? Sure. why not, Helps me set off a good situation for close combat. It's devastating in it's own right. I don't need 6 stars in melee because Freezing sets me up for another combo. If that doesn't help, I make sure it does by using the power set came specifically for claw weapons.é
And let me tell you, it GETS the job done. You can critisize my weapons, I don't care, but saying that it's not good at all ticks me off, because I know how to set my weapons thank you very much. If the value is high for it, then so be it. It's not the value that's so important (although it's a factor), It's how you use your weapons to overcome your hurdles.

I don't think you quite understand the difference between a set-up, and actually aiming.

Also, there is wasted value. There's no denying it. Those claws would be better with heart bonus -3 at the very least. And i never said it wasn't good. I said it was fine, didn't I? Please read. I must have redone the post 4 times to avoid stepping on any toes.

I also never said anything about needing 6 melee. Not sure where you're getting that.

But back to petr/freeze. That is not aiming, that is setting up. You have to aim like usual to get it off, it's not physically helping you aim. It's helping you get more hits, and sets up kills, but it isn't helping you aim. I was only differentiating between the two so you wouldn't confuse people.

And the neg values is not about minimizing value. It's about increasing the potential of weapons. Don't be confused.
A negative value isn't used to just lower value, it's used to make room for more modifiers/stars.

My take: Omg Take a look at my post. That's EXACTLY WHAT I'VE JUST SAID!

Any 300+ weapon without 6 modifiers would be better with a negative mod. Had it been only 4 or less, it can be put at the same value with another modifier to make it even STRONGER.
Never forget the sheer power and neccesity of negative mods. Almost every best version of any weapon will use a negative mod of some sort.
-_-. I said all of this. I'm done arguing.


 
That's fine if you don't feel like taking the extra mile to strengthen your weapon. But do try not to act as if it's negligible, as negative mods bring a LOT to the table. They also are easier to add than you might think, although without streetpass abusing I can't imagine it being as simple as it is for me.

There is also no perhaps. They would be better.

As for the negative values, It was in reference to you thinking i was talking about minimizing value overall. And you didn't quite understand it. This isn't about low value weapons vs high value weapons, it's about making the same weapons overall, and universally BETTER for no cost.
 
Im trying to build a good rushing weapon, I know I already want to be a Magnus club but can anyone give me pointers on what mods I should look for?
Define what you want exactly and I'll give an opinion of what you should do.

Ok, sometimes I see people online somehow manage to work together (I know its wierd right?) and build a good defensive. However I want to be able to bash right though them and take out the angel.
For example. One match I was playing had this sniper who was behind a reflect barrier. Normally no problem since im a melee fighter anyway. But then a guy pops out of nowhere with a Tarus Arm and bashes me. Meanwhile the other teams angel is finishing off ours. I dont exactly want to be able to get hit by T.Arm with a melee dash +4 and come out fine. But I do want to be able to atleast survive it and counter or run or tank for our angel or something. I want to use a Magnus club because im more of a melee kind of person.
 
That's fine if you don't feel like taking the extra mile to strengthen your weapon. But do try not to act as if it's negligible, as negative mods bring a LOT to the table. They also are easier to add than you might think, although without streetpass abusing I can't imagine it being as simple as it is for me.

There is also no perhaps. They would be better.

As for the negative values, It was in reference to you thinking i was talking about minimizing value overall. And you didn't quite understand it. This isn't about low value weapons vs high value weapons, it's about making the same weapons overall, and universally BETTER for no cost.
.
They would be better if you want to increase your own stats and number of stars, therefore making it 'better'. But sometimes, you'll want to have another stat instead of that negative stat. Again, it all depends on what you want for a weapon.
And not only that, I didn't say that it's negligeable, but it's not easy. If I get something doable, than i'll take it. The rest will be done according to the power set I use.
However, I know what you've said and it's also an advantage and I KNOW of it. That's the beauty of negative mods, it reduces the costs of the weapon but at the same time it allows to have a powerful one if done right.
So far I'm rather interested in challenging you. Can we trade FC?
 
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That's fine if you don't feel like taking the extra mile to strengthen your weapon. But do try not to act as if it's negligible, as negative mods bring a LOT to the table. They also are easier to add than you might think, although without streetpass abusing I can't imagine it being as simple as it is for me.

There is also no perhaps. They would be better.

As for the negative values, It was in reference to you thinking i was talking about minimizing value overall. And you didn't quite understand it. This isn't about low value weapons vs high value weapons, it's about making the same weapons overall, and universally BETTER for no cost.
.
They would be better if you want to increase your own stats and number of stars, therefore making it 'better'. But sometimes, you'll want to have another stat instead of that negative stat. Again, it all depends on what you want for a weapon.
And not only that, I didn't say that it's negligeable, but it's not easy. If I get something doable, than i'll take it. The rest will be done according to the power set I use.

Nope, not just that either. But getting more points in FFA, and people getting less for killing you too. Making them better. You could make the argument of two more mods being more needed than a negative mod, but those are so rare and obscene that it isn't even worth bringing up. Also, we're talking about those specific raptors. Not any random strawman weapon.

Like I've said before, only 6 modifier weapons are the ones which MIGHT not benefit from a negative mod. Everything 5 and below, will. Like those raptors.

3ds FC: 3DS FC: 3308-4781-6052

I'm off to bed though. Work tomorrow.
 
That's fine if you don't feel like taking the extra mile to strengthen your weapon. But do try not to act as if it's negligible, as negative mods bring a LOT to the table. They also are easier to add than you might think, although without streetpass abusing I can't imagine it being as simple as it is for me.

There is also no perhaps. They would be better.

As for the negative values, It was in reference to you thinking i was talking about minimizing value overall. And you didn't quite understand it. This isn't about low value weapons vs high value weapons, it's about making the same weapons overall, and universally BETTER for no cost.
.
They would be better if you want to increase your own stats and number of stars, therefore making it 'better'. But sometimes, you'll want to have another stat instead of that negative stat. Again, it all depends on what you want for a weapon.
And not only that, I didn't say that it's negligeable, but it's not easy. If I get something doable, than i'll take it. The rest will be done according to the power set I use.

Nope, not just that either. But getting more points in FFA, and people getting less for killing you too. Making them better. You could make the argument of two more mods being more needed than a negative mod, but those are so rare and obscene that it isn't even worth bringing up. Also, we're talking about those specific raptors. Not any random strawman weapon.

Like I've said before, only 6 modifier weapons are the ones which MIGHT not benefit from a negative mod. Everything 5 and below, will. Like those raptors.

3ds FC: 3DS FC: 3308-4781-6052

I'm off to bed though. Work tomorrow.
First part of what you said is a good point.
Second: 2 more mods instead of a negative mod is an impossibily. It,s either you replace a negative mod with a positive one in the slot or vice-versa.
Third: If you're talking about my raptors than yeah, you make a good point. So I'll make an extra pair if I got the time.
 

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