No values? Also lack of any negative modifiers on most of those is disturbing.
And the ones you do use are pretty crippling... I realize od-4 isn't a bad modifier, especially on range only weapons. But it just seems random when you're not actually avoiding anything with it. Just use IPAB-4 or one of the specific attack negs.
Here's my eyetracks:
Value: 299
6 Range
Shot Range +3
Shot Homing +3
Fwd. Dash Ch. Shot +4
Full-Health Boost +4
In-peril Attack Boost -4.
Only got it a few days ago, and haven't tried it in FFA yet. Mainly trying to turn it into a phosphora bow to see if it can actually OHKO if i give it enough buffs.
I'm surprised you fused it. Seriously. These eyetracks are very good. I guess you don't know the 'secret potential' of them.
Are you just talking about their
inherent power? Because I'm well aware eyetracks are one of the best weapons in the game. I used nothing but them for about a month until i decided to challenge myself with other weapons for a while.
My answer: Not everything is about power in this game.
Far from it. I'm talking about it's hidden potential for mass killing. If you know which powers to use than you know what I'm talking about.
Most of them 1 hit kill just fine so i don't see the reason to trade off a negative trait for lower value and more stars.
You get more points in FFA / People get less points for killing you. As well as having room for other mods which increase your overall killing power. (Excluding just pure damage, which is easy to attain by itself) Or your ability to survive. Which is more useful in LvD than FFA though.
Or of course just plain versatility with speed mod, effect duration, and the like.
Edit: Yay, when i get home i can make a 6 Range Dash Ch. Shot +4 SR+3 SH+3 IPAB-4 Palutena bow. I've had a 5 star version for a while now, made it just for a cycle but realized it had amazing range, decent homing, and could ohko at distant ranges. Been wanting a 6 star ever since. And I'll have it soon <3
It depends. Sometimes it is SMART to keep the negative stats to have better stats AND/OR stars in a lower value. Because is generally becomes hard to up the value when you fuse since it gets rounded pretty quickly. Not only that, it because hard to pass your favorite stats in higher value because many possibilities and combinations can be done with them .
Oh and btw for thw bold part, it's true but be smart about what you say. When you have a higher value weapon, it mostly becomes easier to kill those with lower valued weapons. Meaning you can kill them repeatedly for the most part. It's not that much of a disadvantage.
It doesn't depend. It isn't sometimes. It's
always better to have a negative value except when you need the slot it's using for something else. (which is very rare)
And no, higher value does not make a weapon better, or able to kill better. A weapon with high killing ability generally has a high value to balance it out, it isn't the value which determines how good a weapon is. It's more of a check if anything.
My take: I know That, I never said IT DID. A value determines what kind of stats and stars it can take generally. And again reread what I said:
When you got a higher valued weapon, you're
normally supposed to have a BETTER SURVIVAL RATE. If all the stats and stars you put are rather not good, than of course you're at a disadvantage. That's why you get more points when you kill in FFA and lose more points when you die in LvD.
And read the post again, I said
SOMETIMES it's better to have a negative stat! Why should it always be better to have one? I'm pretty sure I don't want to have Dash ch shot -2 for a weapon that uses a powerful one -_-'.
Having less value than the opponent is an advantage. A big one. And it only gets bigger as the gap increases, and the length of the match goes up.
A lot of you don't see it because you play with the faraway people who are 95% garbage and can beat them with even the least bit coherently fused weapon. But start playing competent players, and you'll understand why lower value is so precious. I can die 5 times with my Value 140 OHKO running speed +4 upperdash and only kill you and your 300+ value weapon once, and still win.
My take: I'm laughing at this because you seem to go for the minimum. And that'S ok with that. It works for a lot of weapons. But trust me, the way you can stack the stats and stars in a particular way. It may exceed the 300 value. It's a price to pay but it gets the job done quicker if you do it right. (And I do know what I'm talking about.). I played with a lot that aim for the lower values, there's a huge difference between lower values and higher ones in terms of weapon performance. That,s why in LvD, the lower values are allowed to die more times than the 300+ values. Again, people prefer to use 300+ weapons (like me) and others lower and that's ok with that. But me, I prefer finding a way to really make my weapon special and useful. Oh snd about the length of a match? I don't kno with who you played, but me and my teammates usually end my matches very quickly against the lower valued w. users.
Btw, you seem to think that I only play with suckish people... eh? Well let's see... I play in a clan full of people, we make tournaments, and oh I don't know, I fought very powerful people who knows what they're doing. So don't go screaming that statement to me.
Obviously sacrificing that advantage to increase your weapon's inherent abilities is completely acceptable, and really neccessary for most ranged weapons. But don't
ever think a weapon with 5 or less mods wouldn't be much better without some sort of negative mod.
My take: I never said that.
I like using negative mods to allow more stats in it.
So far, my Taurus Arm with 5 melee stars and melee combo +3 and melee dash +2 has been doing spectacular in both FFA and LvD. It can OHKO with both, although the
melee dash is significantly harder to aim with...
Then add freezing or pretification. Because easier to aim with.
You don't know how much times I killed people with these. They never let me down. Drops are good., but fused weapons are best imo. XD
Petrification/Freezing doesn't
make it easier to aim in the least. It just gives you a second way to set the opponent up for the dash attack.
As for the raptors, a lot of wasted value. You could make a far more devastating pair for about 230 value, and have running speed/speed. They're fine for faraway though.