Gaming Kid Icarus Uprising - Weapon modding

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No values? Also lack of any negative modifiers on most of those is disturbing.
And the ones you do use are pretty crippling... I realize od-4 isn't a bad modifier, especially on range only weapons. But it just seems random when you're not actually avoiding anything with it. Just use IPAB-4 or one of the specific attack negs.

Here's my eyetracks:

Value: 299

6 Range

Shot Range +3
Shot Homing +3
Fwd. Dash Ch. Shot +4
Full-Health Boost +4
In-peril Attack Boost -4.

Only got it a few days ago, and haven't tried it in FFA yet. Mainly trying to turn it into a phosphora bow to see if it can actually OHKO if i give it enough buffs.
 
Most of them 1 hit kill just fine so i don't see the reason to trade off a negative trait for lower value and more stars.
You get more points in FFA / People get less points for killing you. As well as having room for other mods which increase your overall killing power. (Excluding just pure damage, which is easy to attain by itself) Or your ability to survive. Which is more useful in LvD than FFA though.

Or of course just plain versatility with speed mod, effect duration, and the like.

Edit: Yay, when i get home i can make a 6 Range Dash Ch. Shot +4 SR+3 SH+3 IPAB-4 Palutena bow. I've had a 5 star version for a while now, made it just for a cycle but realized it had amazing range, decent homing, and could ohko at distant ranges. Been wanting a 6 star ever since. And I'll have it soon
 
So far, my Taurus Arm with 5 melee stars and melee combo +3 and melee dash +2 has been doing spectacular in both FFA and LvD. It can OHKO with both, although the melee dash is significantly harder to aim with...
gRzVR.jpg
 
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So far, my Taurus Arm with 5 melee stars and melee combo +3 and melee dash +2 has been doing spectacular in both FFA and LvD. It can OHKO with both, although the melee dash is significantly harder to aim with...
gRzVR.jpg
Yeah. You kept kicking my ass with it last night :/
 
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No values? Also lack of any negative modifiers on most of those is disturbing.
And the ones you do use are pretty crippling... I realize od-4 isn't a bad modifier, especially on range only weapons. But it just seems random when you're not actually avoiding anything with it. Just use IPAB-4 or one of the specific attack negs.

Here's my eyetracks:

Value: 299

6 Range

Shot Range +3
Shot Homing +3
Fwd. Dash Ch. Shot +4
Full-Health Boost +4
In-peril Attack Boost -4.

Only got it a few days ago, and haven't tried it in FFA yet. Mainly trying to turn it into a phosphora bow to see if it can actually OHKO if i give it enough buffs.
I'm surprised you fused it. Seriously. These eyetracks are very good. I guess you don't know the 'secret potential' of them.
 
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Most of them 1 hit kill just fine so i don't see the reason to trade off a negative trait for lower value and more stars.
You get more points in FFA / People get less points for killing you. As well as having room for other mods which increase your overall killing power. (Excluding just pure damage, which is easy to attain by itself) Or your ability to survive. Which is more useful in LvD than FFA though.

Or of course just plain versatility with speed mod, effect duration, and the like.

Edit: Yay, when i get home i can make a 6 Range Dash Ch. Shot +4 SR+3 SH+3 IPAB-4 Palutena bow. I've had a 5 star version for a while now, made it just for a cycle but realized it had amazing range, decent homing, and could ohko at distant ranges. Been wanting a 6 star ever since. And I'll have it soon
 
So far, my Taurus Arm with 5 melee stars and melee combo +3 and melee dash +2 has been doing spectacular in both FFA and LvD. It can OHKO with both, although the melee dash is significantly harder to aim with...
gRzVR.jpg
Then add freezing or pretification. Because easier to aim with.
dscn0230xq.jpg

You don't know how much times I killed people with these. They never let me down. Drops are good., but fused weapons are best imo. XD
 
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No values? Also lack of any negative modifiers on most of those is disturbing.
And the ones you do use are pretty crippling... I realize od-4 isn't a bad modifier, especially on range only weapons. But it just seems random when you're not actually avoiding anything with it. Just use IPAB-4 or one of the specific attack negs.

Here's my eyetracks:

Value: 299

6 Range

Shot Range +3
Shot Homing +3
Fwd. Dash Ch. Shot +4
Full-Health Boost +4
In-peril Attack Boost -4.

Only got it a few days ago, and haven't tried it in FFA yet. Mainly trying to turn it into a phosphora bow to see if it can actually OHKO if i give it enough buffs.
I'm surprised you fused it. Seriously. These eyetracks are very good. I guess you don't know the 'secret potential' of them.
Are you just talking about their inherent power? Because I'm well aware eyetracks are one of the best weapons in the game. I used nothing but them for about a month until i decided to challenge myself with other weapons for a while.
Most of them 1 hit kill just fine so i don't see the reason to trade off a negative trait for lower value and more stars.
You get more points in FFA / People get less points for killing you. As well as having room for other mods which increase your overall killing power. (Excluding just pure damage, which is easy to attain by itself) Or your ability to survive. Which is more useful in LvD than FFA though.

Or of course just plain versatility with speed mod, effect duration, and the like.

Edit: Yay, when i get home i can make a 6 Range Dash Ch. Shot +4 SR+3 SH+3 IPAB-4 Palutena bow. I've had a 5 star version for a while now, made it just for a cycle but realized it had amazing range, decent homing, and could ohko at distant ranges. Been wanting a 6 star ever since. And I'll have it soon
 
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And no, higher value does not make a weapon better, or able to kill better. A weapon with high killing ability generally has a high value to balance it out, it isn't the value which determines how good a weapon is. It's more of a check if anything.
THANK YOU!! I've said this before, and was basically laughed at.

And on the subject of low-valued weapons that are really good, I happened upon a lower-valued Kraken Arm while playing together mode just a few days ago, and it's surprisingly really good. It's really fast, and great for running circles around your opponents. It's kinda funny, because I initially chose it because I was trying to be "fair" while playing against my girlfriend (who hasn't played her copy of Uprising as much, and hence didn't have weapons or powers anywhere near as good), but it ended up being massively overpowered against her. LOL! I haven't tried it out in campaign, but against other players and CPUs in together mode, it works great!

Kraken Arm
Ranged: 1.5 stars
Melee: 0.0 stars
Value: 209

Overall defense +1
Weakening +2
Shot range +1
Running speed +4
 
No values? Also lack of any negative modifiers on most of those is disturbing.
And the ones you do use are pretty crippling... I realize od-4 isn't a bad modifier, especially on range only weapons. But it just seems random when you're not actually avoiding anything with it. Just use IPAB-4 or one of the specific attack negs.

Here's my eyetracks:

Value: 299

6 Range

Shot Range +3
Shot Homing +3
Fwd. Dash Ch. Shot +4
Full-Health Boost +4
In-peril Attack Boost -4.

Only got it a few days ago, and haven't tried it in FFA yet. Mainly trying to turn it into a phosphora bow to see if it can actually OHKO if i give it enough buffs.
I'm surprised you fused it. Seriously. These eyetracks are very good. I guess you don't know the 'secret potential' of them.
Are you just talking about their inherent power? Because I'm well aware eyetracks are one of the best weapons in the game. I used nothing but them for about a month until i decided to challenge myself with other weapons for a while.

My answer: Not everything is about power in this game. Far from it. I'm talking about it's hidden potential for mass killing. If you know which powers to use than you know what I'm talking about.
Most of them 1 hit kill just fine so i don't see the reason to trade off a negative trait for lower value and more stars.
You get more points in FFA / People get less points for killing you. As well as having room for other mods which increase your overall killing power. (Excluding just pure damage, which is easy to attain by itself) Or your ability to survive. Which is more useful in LvD than FFA though.

Or of course just plain versatility with speed mod, effect duration, and the like.

Edit: Yay, when i get home i can make a 6 Range Dash Ch. Shot +4 SR+3 SH+3 IPAB-4 Palutena bow. I've had a 5 star version for a while now, made it just for a cycle but realized it had amazing range, decent homing, and could ohko at distant ranges. Been wanting a 6 star ever since. And I'll have it soon
 
And no, higher value does not make a weapon better, or able to kill better. A weapon with high killing ability generally has a high value to balance it out, it isn't the value which determines how good a weapon is. It's more of a check if anything.
THANK YOU!! I've said this before, and was basically laughed at.

And on the subject of low-valued weapons that are really good, I happened upon a lower-valued Kraken Arm while playing together mode just a few days ago, and it's surprisingly really good. It's really fast, and great for running circles around your opponents. It's kinda funny, because I initially chose it because I was trying to be "fair" while playing against my girlfriend (who hasn't played her copy of Uprising as much, and hence didn't have weapons or powers anywhere near as good), but it ended up being massively overpowered against her. LOL! I haven't tried it out in campaign, but against other players and CPUs in together mode, it works great!

Kraken Arm
Ranged: 1.5 stars
Melee: 0.0 stars
Value: 209

Overall defense +1
Weakening +2
Shot range +1
Running speed +4
 
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no offense gamefan, but calm down? you're a player like the rest of us... it shouldn't offend/threaten you that someone else has a different idea of what makes a good weapon in a simple video game, and voices said idea. you can voice your opinion, but so can others, provided they're respectful. just saying. :-)

as for your second post, thanks for the tip
 
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Still trying to figure this fusion thing out, I can't seem to find a second batch of weapons to give the good stuff off to, should I take a hit or hold on to it till I do get the abilities set up?
 
no offense gamefan, but calm down? you're a player like the rest of us... it shouldn't offend/threaten you that someone else has a different idea of what makes a good weapon in a simple video game, and voices said idea. you can voice your opinion, but so can others, provided they're respectful. just saying. :-)
Sorry, I took it in another way! Like saying that high valued weapons are suckish. Which are not. I never said that lower valued weapons aren't good. I just want him to know that the value of a weapon isn't what determines the match of a game. Sure he can get killed like 5 times becoming the angel. That's an advantage, sure I get that. But who says that It,s the only advantage in this game. It'sn not. That's what I wanted to point out. What determines the match is how your weapons are customized and the powers you give it. Not the value itself.

Sorry, Isaac I took it in another offensive way. I don't have anything against your point. But you shouldn't dismiss those with higher valued weapons. You may get a rather nasty surprise in the end.


 
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So my initial assumptions were correct, just wanted to think otherwise, thanks. In another day or two I should have a full set of weapons then, just a matter of finding one I like most. Clubs are fun for multiplayer but that's about it.
 
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So my initial assumptions were correct, just wanted to think otherwise, thanks. In another day or two I should have a full set of weapons then, just a matter of finding one I like most. Clubs are fun for multiplayer but that's about it.
Good luck!. The fusion calculator can be quite evil.
 
High value weapons are fine, never said anything bad about them. However all weapons without a negative modifier, and have 5 or less modifiers will be overall better with some sort of negative modifier. Often you'll find that not only does it make fusion overall easier, but certain combinations of negative modifiers help certain weapons more than just in lowering their value.

(Ex. Flint Lock and a negative Shot Range mod to increase damage at closer distances)

Also 6/6 weapons are garbage. Even weapons adept in both melee, and ranged benefit more from modifiers to increase power after a certain point. I personally find it very lazy to just keep fusing upward for starts instead of trying to get modifiers. You can get those in drops from some chapters.
 

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