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It'll probably be new software only. A good test drive would be a firmware update that updates the AR games to include a demo/minigame that uses this.
And the 2nd image will involve attaching a conical mirror to the front camera. this essentially moves the interaction range to within an inch from the top screen, enabling closer interactions rather than floating interactions.
however, with the image skewed by the conical mirror... i wonder how accurate it'll be? the image picked up by the camera will be curved... they'll need some serious algorithms for the software to recognize the marker with circular skewing involved. maybe the marker is electronic in nature? light emitting perhaps, so that the camera can pick it up much easier? or some bold color that's easy to recognize even with the grainy image?
And the 2nd image will involve attaching a conical mirror to the front camera. this essentially moves the interaction range to within an inch from the top screen, enabling closer interactions rather than floating interactions.
however, with the image skewed by the conical mirror... i wonder how accurate it'll be? the image picked up by the camera will be curved... they'll need some serious algorithms for the software to recognize the marker with circular skewing involved. maybe the marker is electronic in nature? light emitting perhaps, so that the camera can pick it up much easier? or some bold color that's easy to recognize even with the grainy image?












