yeah, I dont mind the static bars in games like Mario Party - apart from burn in issues, at least the game looks correct on screen, others don't add the static bars resulting in a warped image. I must be addicted to shitty games it seems....
The reason for the graphics on the side in games like Mario Party is to reduce the chance of burn in. On an LCD you get burn in problems on black bars as that is when all the pixels are fully on (it's the opposite way round to a CRT).
My LCD has the option of setting the colour to use for the bars added to avoid damaging the TV.
How different does it look?
I dont know what kind of TV you have, but if I set my TV to 4:3, or any resolution smaller than its native (no upscaling), it turns OFF the unused pixels.
You cant get a burn in when something is turned off, its when a TV have to display the exact same thing for longer periods of time.
Also, black is the color thats least likely to cause a burn in.
Upscaling happens on ALL flatpanels. Only if the input signal image is higher than the TV'native res ( Higest res possible for the TV ) is the image downscaled.
Upscaling simply means "streched to fill the screen"
Only the highest resolution your panel your panel can handle is called Native. it simply means 1:1 pixels that is.
All input with a lower res than the panels Native res, is upscaled by the TV's hardware/ software.
There's nothing "native" about 4:3 the Wii 's signal is simply scaled up in 4:3.
The square ( 4:3 ) that is visible will burn in, not the added bars. Take a look in your tv's manual.
Watching4:3 displayed content on a Widescreen TV can result in a burn in if the image in displayed for long periods of time.
Also, adding the option to switch to 4:3 upon loading a game via the Loaders is a very cool option IMHO.
A LOT OF game benifit from this mode. Also the 4:3 image of games that support this mode is a lot better in my experience.
After testing myself I clearly understand what the OP means.
Make it happen it would be very cool!
Games I tested in 4:3 are:
Mario Galaxy 1 & 2 resulted in far better picture quality
Monterhunter Tri looks awesome in 4:3, especially the fonts were a lot clearer. Has an in game setting for 4:3
Zelda TP , better difinition a lot less "blurry".
Zelda SS Has a letterbox as this game is meant to play in Widescreen. It gets sharper but this is because the picture itself is a lot smaller...
Mario party 8, clearly how it's meant to be played.
Metroid P Trilogy, BETTER picture, though not fully 4:3.Very small bar on top and bottom.
Resident evil 4 Wii ed. Letterboxed, but better definition all around.
Resident evil archives, meant to be played in 4:3 and it's obvious
Tatsunoko vs Capcom, results in a better image quality in4:3
WarioLand shake dimension Meant to be played in 4:3 and it shows.
Nsmb Wii has no benifits from 4:3 at all, the images switch between 4:3 and letterbox overall the characters get to small imo when playing the levels.
This is a cool feature if implemented in future loader as it can improve the image quality for a lot of games that support 4:3