Nintendo Wii U: New Nintendo Patent Adds

LightyKD

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Now THIS, could be interesting! I'll be damned if I have to use a standard controller on a Nintendo system for first person shooters. I deal with it on OnLive because it's my only option but I refuse to loose pointer controls on the Wii-U
 

Costello

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Wiimote
nunchuk
Motion+
Wiimote+ (?)
Sensor bar
Wiiriscope
Wiifit

does Nintendo make more off games or accessories?

I like my 360 with my wireless controller :ninja:
 

spinal_cord

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It seems more likely to me that this device would look more like that uDraw tablet than that crazy drawing...

500xudraw.jpg


It probably works exactly the same way (touch pad attached to wiimote)
 

Veho

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It seems more likely to me that this device would look more like that uDraw tablet than that crazy drawing...

*pic*

It probably works exactly the same way (touch pad attached to wiimote)
Yes but not a standard touchpad. The attachment doesn't have any electronics apart from an IR LED. The touch surface is semitransparent, and illuminated from the inside by an IR LED. When you touch the surface, the Wiimote sees the light reflected off your finger, and that's how it knows what part of the pad you're touching.

image16.png


And the Wiimote will have to be in a fixed position relative to the touch surface.


Looks like Nintendo is trying to give all players touchpads without requiring every player to buy a Wii pad controller, but why would every player have a touchpad? The Wiimote has a pointer function, why not just point? Apart from drawing I can't imagine where a touch pad couldn't be replaced by other Wiimote functions, but what game asks all four players to draw stuff at the same time? I doubt there's that much demand for a simultaneous Pictionary game.
 
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Foxi4

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Now that's... incredibly pointless.

Infrared sensors work perfectly fine as the mouse controllers, why improve on something that doesn't need improvement?

As far as a drawing pad is concerned, uDraw, anyone?



FAR better shape for this particular use.
 

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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
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    It does that when I edit a post.
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    never had that i don't think
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    @Psionic Roshambo i may try that with my dead sd cards
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    It's always worth a shot
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    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
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