A hit on the Switch 2, a miss on the Switch - A weekend of playing The Rogue Prince of Persia

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At the tail end of last week I was sent a physical copy of The Rogue Prince of Persia to cover. Being in the midst of a house move I don’t quite have the time to play a game non-stop at the moment, but I also didn’t want to just let the copy sit idle, so I settled on a compromise. Spend ten or so hours of my weekend playing it and throw my thoughts to paper. It’s not quite a full review, but in my mind it’s a long enough amount of time to be able to say whether I’ll continue on later, and a format like this has a chance of pushing me to play more games in the future, if only a little at a time.

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The Rogue Prince of Persia isn’t exactly a new game, and the entire reason the publisher is doing the rounds with it is because it’s just got its physical release on Switch, Switch 2, and PS5. Either way we’ve not covered it and I’ve not played it, so it did seem a good opportunity. I was sent the Switch version of the game physically, alongside a digital copy of the Switch 2 version on request, and played both on my Switch 2 console in a mixture of handheld and docked modes. This is my first look at the series as a whole, and I can say I’m not disappointed.

The story seems fairly easy to grasp even for a newcomer. You are the titular Prince of Persia, and the city is being invaded by the Huns. You lose a fight against the head honcho Hun at the start of the game who seems to be possessed by some evil energy, leaving you stranded outside the city, and forcing you to face a series of randomly-generated levels to make it back and pick up the pieces. From what I understand, this particular entry isn’t exactly typical to the series in its random level design, but as a big fan of the roguelike genre, it’s hard to hold it against the game.

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At its core, we’re looking at Dead Cells with a fresh coat of paint. This isn’t necessarily a bad thing, especially when that fresh coat of paint layers more intricate movement options on top of an already-winning formula. And when you factor in that this is the actual development team behind Dead Cells (or at least its DLC), you can better piece together the game as an evolution more than a knock off.

The game thrives above all in fast-paced movement. It’s incredibly easy to grasp, and moving through the stages with speed feels phenomenal, with you getting buffs for various feats of acrobatics as you play. I’ve never really gotten on with Sonic games, but I can imagine this is how those more versed in the series feel as they’re able to blast through the stages at speed. Everything feels responsive and the game feels fair in its hitboxes and enemy attacks. At least when playing on the Switch 2.

Having both the Switch and Switch 2 versions to hand, I really thought the game would just run at a lower framerate and maybe look a little blurrier when playing the Switch 1 release. Annoyingly the issues go much deeper, with that version seeming to have some horrific input delay that seriously detracts from the core gameplay. It’s possible this is a side effect of playing the Switch 1 version on the Switch 2 and there being some quirk of the translation layer, but I could see some people wanting to go this route if they’re in search of a physical release and aren’t fond of Game Key Cards. I’ll give this advice to you now: it isn’t worth it. I did find myself adapting to that perceived input delay given a few hours on the Switch 1 version, but coming over to Switch 2 was like night and day.

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The boss encounters are really a highlight on each run.

With The Rogue Prince of Persia being a roguelike under the hood, progression is measured in a few ways. At its simplest you have progression in a given run, where you go from stage to stage, fight a few bosses, and aim to reach the end before dying. In terms of meta progression, the progress you make that will make future runs easier, there’s a good bit to dive into. Most of this boils down to collecting Spirit Glimmers when playing, and then redeeming them at the Oasis for permanent upgrades. You might get an increase to your max health, a better assortment of weapons to pick from, or even a few chances to cheat death. It all adds up nicely in a way where you’ll naturally be making more and more progress through both your character getting stronger, and you generally getting better at the game and adjusting to its various threats. Most of this feels fairly typical when looking at its Dead Cells roots, but it’s still implemented well and is fun to keep coming back to. I certainly will be coming back to the game in the coming days and weeks; I’ve not managed to beat it yet and I’m hankering for that win.

Now with the general game thoughts out of the way, I do want to take a moment to talk about the physical options for the game. It is the reason I’m looking at it in the first place after all. For players on Switch and Switch 2 I don’t think it’s an amazing time. As I touched on before, the Switch 1 version of the game feels vastly compromised when compared to its Switch 2 counterpart, and the physical Switch 2 release is limited to a Game Key Card. And a Game Key Card you’re expected to pay £5 than its digital counterpart for at that. The real winners in this release are the PS5 players. From what I can tell the game is all there on the disc, and if the game is running well on Switch 2, I’d be shocked to see it being any worse on that side of the fence.

If you can stomach a Game Key Card, the Immortal Edition might be worth considering just for the nice steelbook and small assortment of goodies, but you’ll be paying more money on top of that already more expensive physical release. It’ll be worth it to some, but again I feel like the PS5 version is the one to shoot for if a physical copy is your end goal. This is a fantastic game, and one I’m happy to have on my shelf. Even if it is unlikely I’ll touch that Switch 1 version again.

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It's a nice box, but it's not worth playing the Nintendo Switch version to have.

I’m still in the process of moving, so time remains strapped for me. Regardless, I’m trying to fit in some Astro Bot this weekend. I just picked up a PS5 and having played the first level I’m very excited to dive in and play more, so keep an eye out next week for a post on that if things don't get too hectic for me. If you somehow missed out on the hype, we do already have a review that you can check out in the meantime. If you have any games you think are worth checking out, or are just playing something fun yourself this weekend, let us know!
 
It's unsurprising the port was rushed and the performance sucks, considering it's Ubislop, but there's still no performance patch? Absolutely shameful.
 
As a die hard fan of the old Prince of Persia 1 & 2 games as well as Dead Cells, I thought this would be a perfect pick for me. So I got it on Steam and it plays well on the Steam Deck.
However, tbh it seemed a little too complicated with all the moves, wall climbing and so on so after I hadn't had time for 2 or 3 weeks to play it again (due to real life stuff, u know), I didn't feel the... "hunger" to launch it again.
Of course I will, when I have more spare time but I'll probably start over just to learn all the moves again.

tl;dr: I wish, this would have just been more of a 1:1 Dead Cells clone with a PoP skin rather than the expanded moves and tricks that it has gotten instead. Maybe it'll be fun once it's merged into my brain but currently it's a downer.
 
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What I don't understand was why they didn't allow Switch 2 upgrades. I would hard ordered the game long ago if that was an option, but it isn't.
My long-running theory on this is because they want a physical release for each version, and also want a Game Key Card. Based on what we've seen so far is that you can't have a "Nintendo Switch 2 Edition" title as a Game Key Card, so in using Nintendo's official upgrade path, they're locking themselves into a full cartridge release. There are obviously workarounds like we've seen in games like Hogwarts Legacy and Skyrim, but they're convoluted and confusing. And when the Switch 2 version costs the same as the Switch 1 version, would be fairly easy to exploit if they went the way of free Switch 2 download for owners of the Switch 1 version.

That's my two cents anyway, no real way to know it's right.
 
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My long-running theory on this is because they want a physical release for each version, and also want a Game Key Card. Based on what we've seen so far is that you can't have a "Nintendo Switch 2 Edition" title as a Game Key Card, so in using Nintendo's official upgrade path, they're locking themselves into a full cartridge release. There are obviously workarounds like we've seen in games like Hogwarts Legacy and Skyrim, but they're convoluted and confusing. And when the Switch 2 version costs the same as the Switch 1 version, would be fairly easy to exploit if they went the way of free Switch 2 download for owners of the Switch 1 version.

That's my two cents anyway, no real way to know it's right.

I would still prefer something like Hogwarts did.
 
If Ubisoft can't release a proper Prince of Persia they should just sell the IP.
Not sure anybody would be interested in buying, given the cost of developing 3D AAA games these days. And 3D platformers in particular you really can't expect much RoI from. Rogue Prince is probably the best we're gonna get, and may end up being the last entry in the series altogether.
 
Not sure anybody would be interested in buying, given the cost of developing 3D AAA games these days. And 3D platformers in particular you really can't expect much RoI from. Rogue Prince is probably the best we're gonna get, and may end up being the last entry in the series altogether.
Platinum Games could for sure make an awesome Prince of Persia game, but sadly their games aren't that profitable.

I'm honestly tired of the "retro" looking games, just want something newer... Still hoping for PoP 2008: Part 2.
 
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Not the game I was expecting for on Switch.

Played the demo and deleted it less than 15 minutes after game play.

Controller lacks precision and misses inputs very often, to the point of having to try again some movements to get them done.

Screen is way too small and the lettering even more, making it impossible to read it on the Switch Lite.

Game play gets boring way too fast, as its very repetitive.

Definitely I won't buy the physical release.
 
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I can hardly wait for Limited Run games to make real cartridge versions of all this keycard nonsense. They'd be foolish to miss out on all that money.
LRG is not in it's best place it's been sadly.

But totally agreed this should have been a Switch 2 physical for damn sure.
Currently I'm conflicted on buying Switch1 games with physicals who have a Switch2 counterpart ... but are keycard crap.
It all could have been so much better regarding the whole what is or is not a game key card for Switch 2.
I still think it will hinder the Switch2 popularity in the long run.
 
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Nintendo probably has some say in it and will probably block it because it makes them look bad for selling a key card themselves and letting a third party do a real physical.

Yeah 100% doubt Pokopia will see a Non Nintendo physical.
But who knows perhaps we get a Switch 2 master edition once everyone is done playing it ... that would be the type of shit Nintendo pulls.
 
Last edited by PatrickD85,
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