Review cover Astro Bot GBAtemp review
PlayStation 5

Product Information:

  • Release Date (NA): September 6, 2024
  • Release Date (EU): September 6, 2024
  • Release Date (JP): September 6, 2024
  • Publisher: Sony
  • Developer: Team ASOBI
  • Genres: Platformer

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Astro Bot is back, and this time in his very own, full length, self titled game! Today we take a look at the latest PlayStation 5 platformer, Astro Bot!

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I don't think there's a single PlayStation 5 owner who doesn't know Astro Bot; Sony's de facto mascot has technically been around since 2013 with the Playroom VR demo, but found proper success with his subsequent VR game, Astro Bot Rescue Mission, and the beloved PS5 tech demo, and love letter to all things PlayStation, Astro's Playroom. Now the lovable little android is back with another full-length game to celebrate the PlayStation's 30th anniversary, and to bring some classic, platforming fun to the console! Does Astro Bot give us an experience worthy of Astro's, and the PlayStation's, legacy? Lets jump in, and take a look!

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A Grand Adventure Unfolds

Astro's latest adventure begins with the PS5 Mothership being attacked by the returning Space Bully, Nebulax. Nebulax steals the CPU of the mothership, causing massive damage and forcing a crash landing on a desert planet; scattering the various PS5 hardware components, and Astro's crew of 300 bots, across the galaxy. Armed only with his skills, his trusty Dual Speeder, and some friends made along the way, it's up to Astro to travel the galaxy, rescue his crew, and reclaim all of the hardware necessary to repair the mothership. All in a day's work for our adorable little Bot. 

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A Gameplay Blast from the Past

This inciting incident is what frames the gameplay of Astro Bot. Your main objective is to traverse the galaxy, and collect all 300 Bots that have been scattered throughout the 80 levels, along with coins, puzzle pieces, and unlocking the occasional lost galaxy portal or two. All the fine tenants of a traditional 3D platformer, which is what the game is at its core. You jump around, find your collectables, solve puzzles, smash enemies, beat up bosses, take on challenge stages, and have fun along the way. It's simple, but in the best way. I found that, as tends to happen with platformers, the level difficulty ranges from “hilariously easy” to “punishingly difficult,” with many of the optional challenge levels really putting your accuracy, sense of timing, and inevitably (because of how often you’ll die), pattern recognition to the test. With that said though, I never found any of the levels in Astro Bot to be impossibly difficult, just some that are more challenging than others. It really is a consistent, scaling, and fair level of difficulty for the most part, and for the majority of the 80 levels this game has to offer, the focus is definitely on fun more so than being overly challenging; which I’m all in on. This is especially apparent in the lack of a life counter, meaning that death is only a temporary setback, and your ability to overcome any challenge or level is really only limited to how patient and ready to put in the work you are.

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Those in-level collectables directly tie into the progression of the game, as with all great platformers; certain areas and levels are directly locked until you have enough bots to help you out, puzzle pieces unlock new areas in the primary hub such as a Gacha machine, and spots where you can change Astro’s costume and glider color. Coins, meanwhile, can be used to unlock new additions to your hub world, as well as matching props for the various VIP bots, which are special bots that are designed after iconic characters from PlayStation history. In a lot of ways, this gameplay makes Astro Bot incredibly reminiscent of many of the great platformers of days gone; Super Mario Bros, Spyro the Dragon, Banjo-Kazooie and the like. The focus is on that classic style of collection and gameplay that just hooks you, and leaves you enthralled for hours, especially with the fun and interesting level designs that are almost 100% interactive and filled with fun little moments and easter eggs. 

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Those who played Astro's Playroom (which I would hope is all of you PS5 owners out there), may notice that Astro Bot looks and plays remarkably similarly to its predecessor; and this is true, at the core, though with slightly different story circumstances between the two games. This rings true for the most part, though there are a few areas where they differ; beyond just simply having more to do and an element of exploration added outside of each level, the different suits that Astro can wear to get past specific level obstacles have been replaced with companions that give Astro whole new abilities, each of which correlate to the gimmick of that level. This setup not only gives Astro some new buddies to play with, but adds some much needed variety to the levels, ensuring that there's always something shaken up to avoid monotony. Another addition to the game is Bird Bot, a new resident of each world you've completed once; pay 200 coins, and Bird Bot will help you hone in on any collectibles you’ve missed… by leading you directly to them. I'm sure there are those who will decry this as a terrible addition that makes the game too easy, but honestly? I found it extremely helpful, partially because I'm a busy adult who doesn't want to spend hours combing through the same level because I missed one little item. It's functionally the same as looking up a guide anyway, just baked into the game. It's also entirely optional, for those who just simply aren't interested in the help. 

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A final note I wanna touch on with the gameplay front is the integration of the DuelSense controller. In addition to the standard methods of control shared across most every game, Astro Bot takes full advantage of the full scope of possibilities from the DualSense in a way that most other games don't. Whether you're using the mic to whip up a wind storm, using the gyroscopes to steer the Dual Speeder, or just enjoying the rumble of haptic feedback and correlating sounds as Astro traverses across different types of landscape, Astro Bot takes full advantage of everything this controller can do, and does so in a way that feels far beyond gimmicky - rather, the integration helps me get immersed in the game. Even something as simple as walking across a metal plate, with each step giving a small rumble that coincides with the sound of feet on metal through the speaker, just adds so much to each level. And while the motion controls aren't perfect, and can in fact be a bit tough to manipulate, I'm unable to deny that it's a net positive addition. 

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A Love Letter to a Legacy    

Something that Astro Bot wears on its sleeve is an absolute love for PlayStation, and rightfully so; the game does, after all, coincide with the brand’s 30th anniversary. But the level of that love runs super deep. The game is filled to the brim with references, easter eggs, collectables, and just overall love that all focuses on PlayStation. I touched on the VIP bots a bit earlier, but 173 of the collectable bots are dressed as gaming characters integral to the history and legacy of PlayStation, with many of them having further unlockable props that give them a little scene in the hub world that just adds so much fun and personality to their inclusion. Each galaxy even ends with a special level based on iconic PlayStation games, where Astro takes the role (and receives the abilities) of that game's protagonist as he explores these special levels, and takes down the final boss to each galaxy. Even the obvious, like the PS5 Mothership and Astro’s DualSense glider just feel like such an intentional and welcomed choice to celebrate the brand.

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All of this is to say that, fitting as it is for one of the few PS5 exclusive titles, Astro Bot feels just as much like a love letter to Sony and the PlayStation brand, as it does a return to form as a classic platformer. The game is functionally a giant 30th birthday party for the brand, with so many classic and favorite characters here to help us celebrate. In a lot of ways, for those who grew up playing the older PlayStation systems, Astro Bot is more than just a fun, classic style platformer; it’s a blast from the past, and a reminder of just what made you love these systems in the first place. 

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Ultimately, Astro Bot may not be the most complicated game. It may not have the most advanced graphics, or a huge number of dialogue choices and branching storylines. But it’s just purely joyful and, importantly, fun. It’s a blast of a game that stuffed itself full of approachable but appropriately challenging gameplay. It’s keeping one of the most classic genres of video games alive in such a great way, and it does so with open love and celebration for Sony and the PlayStation. I mentioned before how the game feels reminiscent of those classic platformers of the past, but at the end of the day, Astro Bot is just as fun, if not more fun, than those platformers we all grew up playing. And Astro himself has easily become a mascot worthy of sitting amongst the giants, such as Mario and Sonic themselves. I’m desperate for more games that just want to be a source of unfiltered fun like this, and can’t wait for my next adventure with Astro and his crew.

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Verdict

What We Liked ...
  • Insanely fun gameplay
  • Immersive use of the DualSense controller's features
  • Great love letter and anniversary gift to PlayStation
What We Didn't Like ...
  • Motion controls sometimes finicky
10
Gameplay
I can really only describe this as fun. Pure fun from start to finish, and manages to avoid feeling overly repetetive, or cruelly unfair.
9
Presentation
The stylized graphics look great, the music is bumping, the levels are creatively designed, and each VIP bot gives a cool as hell reimagining of classic gaming characters from PlayStation history.
9
Lasting Appeal
With 300 bots, 120 puzzle pieces, 10 secret levels, and 80 total planets, Astro Bot is jam packed with collectables to keep you busy and exploring.
9.5
out of 10

Overall

With fine tuned and fun-focused gameplay, a ton of collectables to find, and plenty of galaxies to explore, Astro Bot delivers high quality fun in a way that few PlayStation games do.
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Great to hear.. To me platformers need to be brought back, in fact they should've never left. the rise of 3rd/1st person shooters in the mid 00's by then started to saturate the market and suddenly platformers were a thing of the past (obv excluding Nintendo with Mario etc). They left a hole in the video game market that was never really filled by anything ever since..
 
Smashed 160 bots so far, loving every second!

There are some cheeky nods to Mario games (and Luigi games) and an amazing feel good vibe.

My only quibble is it feels too easy so far. Hopefully there’s some post game stuff :)
 
The first PS5 game I'm really jealous due to not being able to play it and don't see myself ever getting a PS5. It looks phenomenal from the videos I've seen so far and is basically the Mario Galaxy 3 that I always wanted. I'll patiently wait for the PS5 emulator to mature and play it in 10 years on the Steam Deck 3. :rofl2:

really hoping it makes its way to PC down the line
While stuff like God of War and Horizon Zero Dawn eventually landet on PC, this particular game here screams "exclusive" more than any game I've ever seen. The spaceship is literally a PS5, controllers are part of the levels and so on. I highly doubt it'll ever come to PC. I'll gladly take it if it comes though. :D
 
I feel like I'm taking crazy pills. Everyone is praising this game to high heaven and while I did enjoy it (100% it) I found the game just to be ok. A solid 7/10 it really does nothing special besides being really cute and easy to control.
 
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I'm skeptical of it being so kind blowing, but all the praise has me interested! At the very least this has gotten me to try out the first game
 
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Just an fyi, there aren't 300 bots as stated in the review.

There are 301 😉

It's an absolutely fantastic platformer but aimed towards younger gamers so is quite easy, I've managed to get the platinum trophy and it only took around 10 hours
 
Smashed 160 bots so far, loving every second!

There are some cheeky nods to Mario games (and Luigi games) and an amazing feel good vibe.

My only quibble is it feels too easy so far. Hopefully there’s some post game stuff :)
There's a 4 hidden levels in the last 4 galaxies each, you have to find them but god damn some of them are tricky.
 
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Just started it yesterday and it's great. I have been waiting so long for a full-fledged, non-VR Astro Bot game. The one thing I'm disappointed in is the game seemingly lacks new music (even though the score is still stellar), and the sound quiality of the music is quite odd.
 
I love me a quality platformer, but the design of the character will take me some getting used to as he looks a tad generic.

This ought to be a good filler game until Mario Odyssey 2 is out.
 
Incredible game. Wish I had the time to review it myself. Genuine sadness when the game ended. Best game I've played since Sonic Mania.
How many hours to complete the game as much as possible?

I don't care about the platinum trophy stuff.
 
While stuff like God of War and Horizon Zero Dawn eventually landet on PC, this particular game here screams "exclusive" more than any game I've ever seen. The spaceship is literally a PS5, controllers are part of the levels and so on. I highly doubt it'll ever come to PC. I'll gladly take it if it comes though. :D
Yeah I do agree with you there. I decided I'd buy a PS5 if Sony managed to get five games on the system that I couldn't play anywhere else. After Demon's Souls this makes two, so let's see what the future brings I suppose!
 
I cant help, but it looks from the pictures like a Skylanders game. I mean the artstyle is somewhat similar. So i like it.
Sad that its a bit short, but its a plattformer. They are always kind of short.
But i dont think its enough to buy a ps5 now. For that low amount of games, its a waste of money.
Overall this console Generation is kind of bad.
 
I finished it and got the platinum in around 8 hours but it was fun the whole way through. I love platformers and adored this although I’d understand if some would rather wait for a sale first.
 
Meh, I don't really get the hype for this game much. And I'm all for colorful 3d platformers.
I'm not saying the game's bad, but, at least to me, it just looks... Really bland.
Like, there really isn't anything that stands out, imo. It looks so generic and "corporate safe".
I don't really like the design of the main character either, like, it's just... A really generic cutesy robot.

Also, I really don't like how the game is basically Sony flaunting all the (dead) IPs they posses.
It's like they're teasing people that want a new game of a series that's basically dead.
"Hey, remember Ape Escape or Parappa? Look, we also do! What's that, you want a new game of them? Ahah, no, fuck you!"
 
Meh, I don't really get the hype for this game much. And I'm all for colorful 3d platformers.
I'm not saying the game's bad, but, at least to me, it just looks... Really bland.
Like, there really isn't anything that stands out, imo. It looks so generic and "corporate safe".
I don't really like the design of the main character either, like, it's just... A really generic cutesy robot.

Also, I really don't like how the game is basically Sony flaunting all the (dead) IPs they posses.
It's like they're teasing people that want a new game of a series that's basically dead.
"Hey, remember Ape Escape or Parappa? Look, we also do! What's that, you want a new game of them? Ahah, no, fuck you!"
Ape Escape... That didn't even get a PS3 release. What a shame there was so much potential.
 
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The game is very reliant on the features of the Dualsense controller so I definitely wouldnt bet on it.
I'm fairly sure the DualSense controller is fully functional on Steam nowadays, so it's not out of the question. I do agree it feels like a game that won't leave the system, but on the other hand a lot of people wouldn't have believed Sony big hitters like God of War or Horizon would've left the platform. Anything is possible.
 
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I'm fairly sure the DualSense controller is fully functional on Steam nowadays, so it's not out of the question. I do agree it feels like a game that won't leave the system, but on the other hand a lot of people wouldn't have believed Sony big hitters like God of War or Horizon would've left the platform. Anything is possible.
If they wanted to do a port they would basically have to force people to exclusively use their controller just due to the game's reliance on it.
 
If they wanted to do a port they would basically have to force people to exclusively use their controller just due to the game's reliance on it.
That is true. I doubt there would be an issue with that as long as it's clearly communicated prior to people buying.
 
This is BY FAR the best Nintendo game Sony has ever made! :P
In fact, Alex @ Digital Foundry claims its the best game Sony has ever made period. A lone bright spot in a dark year for Sony brought about by a lack of good games and stunningly poor decisions.
 
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The game is very reliant on the features of the Dualsense controller so I definitely wouldnt bet on it.
The first game is very reliant on those DualSense features. This game isn't. And Sony is now very reliant on making PC ports. This one will certainly come to PC. Bet your life on it.



"And Astro himself has easily become a mascot worthy of sitting amongst the giants, such as Mario and Sonic themselves."
Uh, yeah. About that. Let's let Astro live to see a third title that isn't just a rehash before we start comparing him to the the GOATs of the gaming world, okay?
 
This is the 1st Sony game that i really want to play.

I think Sony finally got a mascot with this game.
 
I don't really get the hype for this game much.

Is a good if short cute platformer exclusive for the PS5.

The game really should be cheaper by how short it is but besides that if I had a PS5 I would wishlist it and buy it in sale digitally.

I have way too many plataformers I haven't finished yet.
 
This is the 1st Sony game that i really want to play.

I think Sony finally got a mascot with this game.
Sony has had multiple mascots.

PS1
Crash & Spyro

PS2
Jak and Daxter
Killzone (it was marketed as the Halo of PS2)

PS3
Drake
Kratos

PS4
Knack

PS5
Astro Bot
 
Great game! I'm at about 253 bots now, and working towards the platinum. My PS5 hadn't been touched in months so it's nice to actually have something fun to play.
 
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I'm fairly sure the DualSense controller is fully functional on Steam nowadays, so it's not out of the question. I do agree it feels like a game that won't leave the system, but on the other hand a lot of people wouldn't have believed Sony big hitters like God of War or Horizon would've left the platform. Anything is possible.
It absolutely is. I remember when I bought one specifically to play Returnal on steam and was fully blown away by the tech. Amazing controller. You can find a list on reddit with all the games that take advantage of it (that are also on PC).
 
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I'm seeing a number of comments from people stating "this game is expensive and should have been longer."

I can understand it feels like you're paying too much for a short experience, I would invite you to review how the experience itself was, not how long it was, and whether it was memorable.


I've played so many indie games that were shorter lengths than the completion of this, and they were so great, and ingrained in my head, that I would have gladly paid mainstream gaming prices for it.
 
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I finished it today, it's a great game. I don't see why the controller would stop it coming to pc though.

Motion control can be disabled and you use the analog stick instead, the few sections that require you to blow into a microphone happen automatically if you have the mic muted, I don't remember anything else that would be a dealbreaker without the Dualsense.
 
I finished it today, it's a great game. I don't see why the controller would stop it coming to pc though.

Motion control can be disabled and you use the analog stick instead, the few sections that require you to blow into a microphone happen automatically if you have the mic muted, I don't remember anything else that would be a dealbreaker without the Dualsense.
"Blow into the mic" that reminds me of Mario 3D on the Wii U where I did that with the bulky tablet.
 
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Sony has had multiple mascots.

PS1
Crash & Spyro

PS2
Jak and Daxter
Killzone (it was marketed as the Halo of PS2)

PS3
Drake
Kratos

PS4
Knack

PS5
Astro Bot

Well both Crash and Spyro were not made by a Sony studio so i never counted them as PS mascots (like Sonic or Mario) (also it does not help that i always saw Crash as a illegitimate child of a love affair between Mario and Sonic :lol::rofl2: ).

Jak and Daxter were a good mascots but where are they now?

Drake and Kratos are not really mascot material imo, not like, again Mario and Sonic (the same way i don't consider Master Chief the Xbox mascot but simply a exclusive Xbox character).

Knack? Sorry that one i don't know (and i'm too lazy to search :P)

Astro Bot i see being the de facto mascot of PS, along side with Mario and Sonic.
 
I had the most fun I've had with a game in a long time. I can see how a lot of people would find it a bit easy so a difficulty option would be good.

Got 302 bots out of 304 and the disc has gone to the shelf. There are 2 levels (well, 3) that are infuriating and I bet it's easy to guess which ones I mean
 
Wow, I never knew about Knack. I looked it up and there's also Knack 2.
Might give them a try.
I guess Knack never really took off which is sad as it'd be cool to see a trilogy of it.

I'm gonna play Knack 2 even though I've never played the original.
 
Great to hear.. To me platformers need to be brought back, in fact they should've never left. the rise of 3rd/1st person shooters in the mid 00's by then started to saturate the market and suddenly platformers were a thing of the past (obv excluding Nintendo with Mario etc). They left a hole in the video game market that was never really filled by anything ever since..
Not true. They didn't saturate the market. We had every genre except platformers because they were hard to make and Nintendo raised the bar way too high. It's been like that and will probably stay that way.
 
I am also hoping for a PC release but I can understand if it's too unfitting considering the nature of the game

I am just glad to see a great Non Nintendo platformer. This genre deserves so many more like this.
 
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I am also hoping for a PC release but I can understand if it's too unfitting considering the nature of the game

I am just glad to see a great Non Nintendo platformer. This genre deserves so many more like this.
Marsupilami is a pretty good platforming game too, it honestly feels like a DKC clone, but it's so much fun no one cares.

 
This game is fun but sometimes it's pretty challenging. I have 100% Astro's Playroom, I'm on the fence of 100%ing this game too.
 
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Review cover
Product Information:
  • Release Date (NA): September 6, 2024
  • Release Date (EU): September 6, 2024
  • Release Date (JP): September 6, 2024
  • Publisher: Sony
  • Developer: Team ASOBI
  • Genres: Platformer
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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