'Death Stranding 2: On The Beach' PC requirements revealed

ds2 2.jpg

In less than a month's time, Death Stranding 2: On The Beach will launch on PC after its timed PS5 exclusivity period. The PC edition has been developed in partnership with Nixxes Software, and the team has today shared the details on PC system requirements via a PlayStation Blog article. An overview with the hardware recommendations for a variety of presets and resolutions can be found below:

ds2 sys req.jpg

In addition, a few more details about this new version of the game were shared in the blog post:

  • Performance-enhancing options:

    The PC edition of Death Stranding 2 launches with support for NVIDIA DLSS 4, AMD FSR 4 and Intel XESS 2. Both upscaling and frame generation options are available for all technologies.

    For the first time on PC, you’ll find Pico as an option in Upscale Settings. This “Progressive Image Compositor” is developed by Guerrilla for the Decima engine and is the same upscaling technology that’s used for Death Stranding 2 on PS5. Pico upscaling can be used with all supported graphics cards and can be combined with the various options for frame generation offered in the game.

    All upscaling options can be used in combination with Dynamic Resolution Scaling, or with an upscaling quality setting of choice to improve performance. Native AA options are also available for maximum fidelity.

  • Ultrawide views:
    Sam’s second adventure can be enjoyed on PC with ultrawide aspect ratios. All cutscenes in Death Stranding 2 are meticulously crafted to be displayed in a 21:9 aspect ratio, for a true cinematic experience. Gameplay extends even further, filling up the whole screen when using a 32:9 display.

    An ultrawide monitor is not required for an ultrawide experience: players with high-resolution 16:9 monitors, can enable widescreen aspect ratios in the Display Settings, to experience the broader field of view. An option to play Death Stranding 2 in 21:9 ultrawide aspect ratios is also coming to PS5 via an update at the same time as the PC release.

  • PlayStation logo inspired Porter wear:
    The previously announced Porter Suit: Link and Patch: Link, both inspired by the PlayStation logo, will be rewarded to all PS5 Porters via an update when the PC version launches. PC Porters will get access to these items as a bonus reward for connecting their account for PlayStation.
Death Stranding 2: On the Beach makes its way to PCs on March 19. It is now available for pre-purchase on Steam and the Epic Games Store.

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Weird that they bump the cpu requirements just for resolution. Doesn't really make sense, upping the res normally just loads up the gpu more, if it was a bump in fps as well from 60 to 120 fair play, but 60-60 with a res bump doesn't normally put any extra strain on the cpu.

That aside, after endless UE5 slop games that want upscaling at 1080p and still run like shit, it's nice to see something that actually appears to be decently optimised based on specs.
 
Weird that they bump the cpu requirements just for resolution. Doesn't really make sense, upping the res normally just loads up the gpu more, if it was a bump in fps as well from 60 to 120 fair play, but 60-60 with a res bump doesn't normally put any extra strain on the cpu.

That aside, after endless UE5 slop games that want upscaling at 1080p and still run like shit, it's nice to see something that actually appears to be decently optimised based on specs.
I don't think it's that... 1st it's from 30FPS to next step 60fps then visuals also change from low to mid to high to very high beside the increase of resolution.

Some settings being increased still affect more the CPU than GPU even though the majority totally affect more the GPU.

So 4K low settings it's likely to still work fine with the lowest recommended CPU for 4K 30FPS, but I doubt anyone will want to play that way and off course would still need a much better GPU than the one recommended for 1080 30FPS to handle...
 
Last edited by guily6669,
I'm very glad the walking simulator requires 1/10th of my hard disk space, for all those damn textures occluded and obscured by 16gb of Ram's worth of lighting effects.
 
... the subtitle is "On The Beach"?
on the FUCKING beach?

THAT is the name of the game?
i cant even tell if that is lazy or cryptic.
That sounds either atrociously boring or completely insane... and im not sure which it is.
God damn Kojima man, i can NOT figure that guy out.
 
Can't say I've been interested with Death Stranding, but I couldn't help but notice the system requirements for the sequel. I literally don't meet any of the processor or graphics card requirements for this game lol. I know there are other games that my machine couldn't handle, it's just kind of funny when I look at these requirements, knowing that there was a point when the hardware you've been utilizing for a long while, could handle tons of future titles as they came. Obviously there's always a point when your hardware just doesn't cut it anymore. It's just hard to process the idea that what you have doesn't even cut it for the bare minimum, essentially, you are classified as "outmoded" without being told so. You normally meet at least one major requirement listed in many cases. I don't inherently count RAM too much in that mix, considering 8-16 GB has been a standard for a while now, and DDR4 is still pretty decent of a standard to use. Likewise for storage, which I don't think I need to explain that one.
 
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hideo kojima is full of himself. the only way to play death stranding and actually have fun is to use a trainer and remove 90% of the garbage hideo designed for him to feel like he was building realism into it.

the story is cool and i look forward to playing the sequel once i can use a trainer and remove the dumb garbage hideo puts in it.

hopefully this time you can actually play the music in the game while playing the game. probably the stupidest part of the original that hideo should have made an option to change from his stupid idea.
 
Wild to see the hate from people lol. If its not for you, then don't play it. Pretty simple. For me, I loved the first game. And I'm looking forward to playing the sequel.
 

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