“Cuphead” loading screen tells me nothing, do you mean the splash that shows the logo in the TV and Cuphead & Mugman on the Gamepad?can't get it to work, is stuck at "cuphead" loading screen.
using v 1.20 port and v 1.3.4 Cuphead_Data
That’s how the game works, the easy difficulty just cuts a phase of the battle and you still have to beat the normal version to progress on the gameEdit: sorry I think difficulty setting has no impact. I choose the easy difficulty but fight difficulty is still hard.
In other words: it's one of those "git gud games" like Hollow Knight or Sekiro. Not for everybody, but a real diamond for pro gamerThat’s how the game works, the easy difficulty just cuts a phase of the battle and you still have to beat the normal version to progress on the game
Yeah pretty muchIn other words: it's one of those "git gud games" like Hollow Knight or Sekiro. Not for everybody, but a real diamond for pro gamer
Now you are just asking for stuff that doesn't make sense havingSo does this actually have unique Gamepad features, are those planned, or what?
Not asking for stylus or gyro. But perhaps having the progress bar that shows when you fail always be visible on the gamepad, or have hotswappable equips without needing to pause on the map screen. Or hell, display the entire overworld map screen on the gamepad.Now you are just asking for stuff that doesn't make sense having
Yes, let's add stylus controls and gyro to Cuphead
Fucking genius!
Bro already went thru the trouble of porting the game

Wow, I'm so glad this port supports multilanguage now!Added support for French, Italian, German, Spanish (both EU and LATAM), Korean, Russian, Polish, Portuguese, Chinese, Japanese
The messages are translated, we just worked with Source Macchiato's translators (developers of the FNaF port), although Korean, Russian, Polish, Chinese and Japanese were reliant on a big spreadsheet to help translate basic stuff for the game (except for the controllers name which I just took from Wikipedia)But were there any messages exclusive to this port that needed to be translated? I'm asking as I ultimately wasn't able to help with translation of texts.
I think the game doesn't need more features. It is perfect as it is. For me it would be interesting to know if it's possible to add the dlc (the delicious last course) in the future or would that mean to port a whole new game from scratch?Not asking for stylus or gyro. But perhaps having the progress bar that shows when you fail always be visible on the gamepad, or have hotswappable equips without needing to pause on the map screen. Or hell, display the entire overworld map screen on the gamepad.
None of these things would be big improvements, but they would make the port more interesting (maybe even the definitive version).

Oh. Then I wonder if the messages in other languages were translated correctly. You know why you'd need a native speaker for each language to proofread.The messages are translated, we just worked with Source Macchiato's translators (developers of the FNaF port), although Korean, Russian, Polish, Chinese and Japanese were reliant on a big spreadsheet to help translate basic stuff for the game (except for the controllers name which I just took from Wikipedia)
Yeah, it’s something we should’ve checked before, especially since someone already said the Chinese translation had an issue (although they didn’t specify what issues it had). We’ll probably get proper translators for 1.30Then I wonder if the messages in other languages were translated correctly. You know why you'd need a native speaker for each language to proofread.
It’s kinda like porting another game entirely since versions 1.3 onwards more or less started building a dependency on AssetBundles which are a pain to work with, specially with how Studio MDHR used them, but it’s also possible to reassign the textures and audio of AssetBundles with ones that won’t randomly disappear for no reasonFor me it would be interesting to know if it's possible to add the dlc (the delicious last course) in the future or would that mean to port a whole new game from scratch?



