I've been using this VC injector to try and get a decent version of Pokemon Stadium 1 & 2 but have run into some challenges and have some questions about some functions this tool has. I read through the entire thread and documentation on github.io and couldn't find exact answer for these so I'll ask them here:
- All of the online functions of this program produce a 404 error. Is there some configuration needed client side for this to work?
- What is the difference between ROMC0 and ROMC1? I also noticed some base wads only allow for ROMC1, or have some of the 'injection method' options disabled. Is it worth trying each compression method when trying to create a VC inject?
- What does "Allocate ROM size" do? Should this be enabled or not?
- How does "Fix Crashes" work, and is it OK to just keep that enabled with no repercussion?
- For games larger than 56MB, is there any solution to create a wad? Pokemon Stadium 2 is 64MB and creating a wad produces a size limit error. I saw on page 7 or so this is expected, but maybe there's an update in the future for it?
- Pokemon Snap is in the base wad list but when I use it via import I get this error: "The wad you have selected (title id: NAKE) is invalid." There's 3 possible reasons but I don't believe any of them hold true for the wad file I'm using, and I've tried 3 different sources.
- Are there file size and length limits for adding your own start up sound? I tried using a 12 second .wav, 1.2MB but it's not played on startup though it does work in the program when I use the 'test' function.
- Given the discovery in this post,
https://gbatemp.net/threads/release-friishproduce-multiplatform-wad-injector.632028/post-10209240, it'd be a nice QoL change if the program informed the user of the same. Maybe asterisk the base wads that carry unique VC emulators so that we know to only try 3 - 4 base wads instead of trying all 12?
- I noticed for games that crash in Wii64 or Not64, this VC Injector can give them a second chance. For example Battle Tanx crashes in emulators but you can get it working using the VC Injector (though Home button didn't work), so that's nice to know.
Unfortunately I tried every which way to get Pokemon Stadium 1 to work but at best I'd get a working inject with texture issues. The Battle Tanx discovery was quite nice, and I've been using the forwarder function to great success for every game so far.
Side note - the compatibility chart here seems inaccurate:
https://wiki.gbatemp.net/wiki/Wii_VC_Injections_Compatibility_List. It says Pokemon Stadium is pretty much good with "some minor graphical glitches" but (1) The texture bugs I see are not something anyone would really want to play with and (2) "Bomberman Hero" is recommended for a base wad but there's no audio when using that. I can't remember the result for using Ogre Battle but was similar to Bomberman Hero. Mario Party 2 is the best base wad as it has no audio issues, smooth gameplay, but does still have texture issues.