I’ve been working on the German patch for Yo-Kai Watch Busters 2 for about five days now, translating dialogues, Yo-kai names, system texts, and more. But I keep running into the same problem with Kuriimuu1: European glyphs like ä, ö, ü, or ß are immediately replaced by a, o, u, or s as soon as I save and reopen the file. This makes some dialogues/names strange or even nonsensical.
I also tried modifying the font files, since they aren’t really suited for German (for example the “¥” symbol), but that resulted in an error. After a while I asked an AI (Copilot) how to fix this, and Copilot told me that it can only be solved through ASM modding / reverse engineering.
I’m not very experienced with reverse engineering, so maybe someone here knows another way to avoid this fallback behavior.
I also tried modifying the font files, since they aren’t really suited for German (for example the “¥” symbol), but that resulted in an error. After a while I asked an AI (Copilot) how to fix this, and Copilot told me that it can only be solved through ASM modding / reverse engineering.
I’m not very experienced with reverse engineering, so maybe someone here knows another way to avoid this fallback behavior.






