Release: Leap Homebrew Engine, a Multiplatform Visual Programming Game/App Engine

Release: Leap Homebrew Engine

The first complete multiplatform visual programming game and software engine for homebrewers. Full IDE, no programming required, 2D and 3D graphics.
Supports building to Nintendo Switch, Wii, Wii U, Gamecube, Sony PSP, PS Vita, Windows, Linux and more soon!

Retrocompatibility with PS Vita (PSP mode with Adrenaline) and Wii U (Wii mode)

Try today: https://leapengine.idpowered.com/
🙏 Donate: https://opencollective.com/gen7-engine


Lp_thumb.png

📖 Documentation: https://iyenal.github.io/gen7engine-docs/#/
💬 Discord: https://discord.gg/pXdeUqb

Succeeding Gen7 Engine, in development since 2018!

Gen7 Engine: https://gbatemp.net/threads/gen7-1-...tch-wii-and-windows-new-major-edition.534418/



🕹️Discover a new way to create homebrews
Leap Homebrew Engine opens a new page for easy homebrew development! Main features:

✨ Visual programming experience
Create your entire application or game using only logic blocks and without needing any programming knowledge background. And extend with new custom blocks thanks to the plugin system.

💻 Complete Software Development Kit
Enjoy a complete SDK with all the development tools integrated to take care of deploying your project on your wanted platforms without any hassle. Interoperability with SpriteFonts, Blender, Tiled editors.

🎮 Create Once, Play Everywhere
Thanks to versatile technologies such as visual programming, Python scripting and support for the most popular assets formats, create once your project and know it’ll run and look on all the platforms (almost) same.


1751176967159.png


⏯️ Checkout the tutorials and documentation!

- Documentation: https://iyenal.github.io/gen7engine-docs/#/
- Visual Programming tutorial: https://iyenal.github.io/gen7engine-docs/#/tutorials_procedural
- Scripting tutorials: https://iyenal.github.io/gen7engine-docs/#/script_examples
- YouTube Walkthrough tutorial:



Support and updates releases: https://discord.gg/pXdeUqb in #📟|leap-general
GitHub repository for issues reporting: https://github.com/iyenal/Gen7EngineBugReporting
FAQ and all the links are on the website! Reading all the documentation is highly recommended before to start.
Info: it's still an open beta program.
FAQ 2: The only reason the project isn't open source is that I share some code between this project and proprietary projects, so licences wouldn't be compatible. However at some point I'll open the most components possible. Leap Homebrew Engine is free and will stay free forever.

Have fun and share your feedback!
 
Last edited by iyenal,
Aside from not being open source—this is really cool!

I hope we get 3DS support soon

3DS support is a bit tricky, because of the 2-screen system that would require either a large overhaul of the preview/editor system, or losing the usage of one of the screens. Both of the options aren't great
 
3DS support is a bit tricky, because of the 2-screen system that would require either a large overhaul of the preview/editor system, or losing the usage of one of the screens. Both of the options aren't great
I'd be ok with losing one screen personally
 
Last edited by UsernamesAreWeird,
3DS support is a bit tricky, because of the 2-screen system that would require either a large overhaul of the preview/editor system, or losing the usage of one of the screens. Both of the options aren't great
Why not just OPT to open another preview/editor window just for the 3ds for its second screen? That should be pretty simple in python and would avoid you having to overhaul any of the UI
 
Does it support you using a Programming Language if you want?
If it does, What languages? Is it limited to Python?

What if I wanted to say, Port a game over from Game Maker what would the difficulty in translating something like that be? (Yes I know its obviously not a straight conversion)
 
Does it support you using a Programming Language if you want?
If it does, What languages? Is it limited to Python?

What if I wanted to say, Port a game over from Game Maker what would the difficulty in translating something like that be? (Yes I know its obviously not a straight conversion)

Leap Homebrew Engine only supports Python for its scripting system. I don't use Game Maker so I can't really tell how easy it could be.
 
Does it support you using a Programming Language if you want?
If it does, What languages? Is it limited to Python?

What if I wanted to say, Port a game over from Game Maker what would the difficulty in translating something like that be? (Yes I know its obviously not a straight conversion)
It's been literal decades since I've touched GameMaker. We're talking I was 11 or 12 years old, but I remember its syntax being extremely C-like with some sort-of object oriented bits like accessing variables of objects with object.variable and stuff like that. I haven't taken a look at this beyond seeing Python used, but I can't imagine it being too difficult. That's just me though. Everyone is different.
 
  • Like
Reactions: iyenal
Release: Leap Homebrew Engine

The first complete multiplatform visual programming game and software engine for homebrewers. Full IDE, no programming required, 2D and 3D graphics.
Supports building to Nintendo Switch, Wii, Wii U, Gamecube, Sony PSP, PS Vita, Windows, Linux and more soon!

Retrocompatibility with PS Vita (PSP mode with Adrenaline) and Wii U (Wii mode)

Try today: https://leapengine.idpowered.com/
🙏 Donate: https://opencollective.com/gen7-engine


View attachment 513718

📖 Documentation: https://iyenal.github.io/gen7engine-docs/#/
💬 Discord: https://discord.gg/pXdeUqb

Succeeding Gen7 Engine, in development since 2018!

Gen7 Engine: https://gbatemp.net/threads/gen7-1-...tch-wii-and-windows-new-major-edition.534418/



🕹️Discover a new way to create homebrews
Leap Homebrew Engine opens a new page for easy homebrew development! Main features:

✨ Visual programming experience
Create your entire application or game using only logic blocks and without needing any programming knowledge background. And extend with new custom blocks thanks to the plugin system.

💻 Complete Software Development Kit
Enjoy a complete SDK with all the development tools integrated to take care of deploying your project on your wanted platforms without any hassle. Interoperability with SpriteFonts, Blender, Tiled editors.

🎮 Create Once, Play Everywhere
Thanks to versatile technologies such as visual programming, Python scripting and support for the most popular assets formats, create once your project and know it’ll run and look on all the platforms (almost) same.




⏯️ Checkout the tutorials and documentation!

- Documentation: https://iyenal.github.io/gen7engine-docs/#/
- Visual Programming tutorial: https://iyenal.github.io/gen7engine-docs/#/tutorials_procedural
- Scripting tutorials: https://iyenal.github.io/gen7engine-docs/#/script_examples
- YouTube Walkthrough tutorial:







Have fun and share your feedback!

My friend wont touch propper programming and only uses Scratch, I bet we’re gonna see some cool stuff out of this
 
Wow... I am literally working on the same thing lol, even down to the exact same target platforms. Congratulations on the release, I know this is a lot of work to pull off!

I tried running one of the sample projects on my linux machine, but it seems like input isn't working. I got stuck on the menu, but other than that it seems to have loaded fine. I gotta explore this more and play around with it, but so far I'm blown away by the features. This is really impressive work!

I usually reach for Godot when it's game jam time, but maybe I'll use this next time LD comes around :D
 
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I’ve toyed with dozens of “no coding” game engines, clickteam, construct, rpg makers (also their retro game maker) and will be trying this out.

I actually have taken programming classes sense but, always wanted to design some games, might be a nice start
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I’ve toyed with dozens of “no coding” game engines, clickteam, construct, rpg makers (also their retro game maker) and will be trying this out.

I actually have taken programming classes sense but, always wanted to design some games, might be a nice start
 
Wow... I am literally working on the same thing lol, even down to the exact same target platforms. Congratulations on the release, I know this is a lot of work to pull off!

I tried running one of the sample projects on my linux machine, but it seems like input isn't working. I got stuck on the menu, but other than that it seems to have loaded fine. I gotta explore this more and play around with it, but so far I'm blown away by the features. This is really impressive work!

I usually reach for Godot when it's game jam time, but maybe I'll use this next time LD comes around :D
Windows has the same bug with inputs not working

Can confirm
 
Wow... I am literally working on the same thing lol, even down to the exact same target platforms. Congratulations on the release, I know this is a lot of work to pull off!

I tried running one of the sample projects on my linux machine, but it seems like input isn't working. I got stuck on the menu, but other than that it seems to have loaded fine. I gotta explore this more and play around with it, but so far I'm blown away by the features. This is really impressive work!

I usually reach for Godot when it's game jam time, but maybe I'll use this next time LD comes around :D

Windows has the same bug with inputs not working

Can confirm

The inputs should be WASD for controls plus POML for additional buttons (corresponds to XYAB ) for desktop, sorry for the confusion as I had to find a correct setup standard with consoles as well. That's now clarified in the documentation as well.
Please let me know if you still experience an issue.
 
Awesome! I also think (3)DS support would be great. If this gains significant traction, it could really boost the appeal of old consoles both for playing and developing!
 
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Release: Leap Homebrew Engine

The first complete multiplatform visual programming game and software engine for homebrewers. Full IDE, no programming required, 2D and 3D graphics.
Supports building to Nintendo Switch, Wii, Wii U, Gamecube, Sony PSP, PS Vita, Windows, Linux and more soon!

Retrocompatibility with PS Vita (PSP mode with Adrenaline) and Wii U (Wii mode)

Try today: https://leapengine.idpowered.com/
🙏 Donate: https://opencollective.com/gen7-engine


View attachment 513718

📖 Documentation: https://iyenal.github.io/gen7engine-docs/#/
💬 Discord: https://discord.gg/pXdeUqb

Succeeding Gen7 Engine, in development since 2018!

Gen7 Engine: https://gbatemp.net/threads/gen7-1-...tch-wii-and-windows-new-major-edition.534418/



🕹️Discover a new way to create homebrews
Leap Homebrew Engine opens a new page for easy homebrew development! Main features:

✨ Visual programming experience
Create your entire application or game using only logic blocks and without needing any programming knowledge background. And extend with new custom blocks thanks to the plugin system.

💻 Complete Software Development Kit
Enjoy a complete SDK with all the development tools integrated to take care of deploying your project on your wanted platforms without any hassle. Interoperability with SpriteFonts, Blender, Tiled editors.

🎮 Create Once, Play Everywhere
Thanks to versatile technologies such as visual programming, Python scripting and support for the most popular assets formats, create once your project and know it’ll run and look on all the platforms (almost) same.




⏯️ Checkout the tutorials and documentation!

- Documentation: https://iyenal.github.io/gen7engine-docs/#/
- Visual Programming tutorial: https://iyenal.github.io/gen7engine-docs/#/tutorials_procedural
- Scripting tutorials: https://iyenal.github.io/gen7engine-docs/#/script_examples
- YouTube Walkthrough tutorial:







Have fun and share your feedback!

What ever happened to LEAP IDE?
 

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