yeah my bad i should've specified, while i have the yellow 256gb, it works fine but id suggest going for no larger than 32gb as you'll suffer slowdown with the 256gb, also make sure it's formatted to FAT32 using a program called "GUI Format" and make sure the cluster size while in the program is set to "32KB"
I doubt Nintendo has their own facility for producing SD cards, An SD card from Nintendo is probably functionally indistinguishable from cards from other brands – aside from the price, of course.
Just make sure you test whatever card you get with h2testw before you start using it.
What is this wizardry that the 16GB that doesn't work on my New 3DS, can't do anything with the Nintendo 3DS folder as I tried to copy without luck, but the SD card works on my old 3DS XL. I don't understand.
You're using the card in a microSD->SD adapter in your 3DS XL, aren't you? Possibly something in the adapter is making better contact with the SD card than the SD card slot in your New 3DS.
yeah my bad i should've specified, while i have the yellow 256gb, it works fine but id suggest going for no larger than 32gb as you'll suffer slowdown with the 256gb, also make sure it's formatted to FAT32 using a program called "GUI Format" and make sure the cluster size while in the program is set to "32KB"
I copied my Nintendo 3DS folder that was used on my other SD card to my working SD card using the copier, but Super Mario Maker 3DS still gives the error message another SD card has been linked so every level will be deleted...
I doubt Nintendo has their own facility for producing SD cards, An SD card from Nintendo is probably functionally indistinguishable from cards from other brands – aside from the price, of course.
Just make sure you test whatever card you get with h2testw before you start using it.
You're using the card in a microSD->SD adapter in your 3DS XL, aren't you? Possibly something in the adapter is making better contact with the SD card than the SD card slot in your New 3DS.
Yes, that could be. I don't know. The Nintendo 3DS folder was really corrupted though, so the 3DS menu and games wouldn't read the SD card, but the Homebrew Launcher could.
Edit - the 3DS created another string of numbers inside the 3DS folder when I inserted it on my old XL back then. Oh well. Let's see how long I can use the 8GB car then.
I copied my Nintendo 3DS folder that was used on my other SD card to my working SD card using the copier, but Super Mario Maker 3DS still gives the error message another SD card has been linked so every level will be deleted...
What does it check for then?
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Yes, that could be. I don't know. The Nintendo 3DS folder was really corrupted though, so the 3DS menu and games wouldn't read the SD card, but the Homebrew Launcher could.
Edit - the 3DS created another string of numbers inside the 3DS folder when I inserted it on my old XL back then. Oh well. Let's see how long I can use the 8GB car then.
from what i can gather the 3ds encrypts Mario Makers files so you can't share them between multiple systems so the only way to transfer it is a full system transfer in the system settings, i don't doubt that it's possible via some method that involves having a modded system but i also can't say that I'm sure unless it's existence is brought to my attention.
It is better off to use 64kb cluster if you have a larger SD card like 256GB, 512GB. There is a differences in booting with 32kb vs 64 kb cluster even though 64kb slightly take up more space. As for Nintendo logo SD card why waste extra money on something you are not going to look at, no point of wasting extra money just for some logo on the SD card.
It is better off to use 64kb cluster if you have a larger SD card like 256GB, 512GB. There is a differences in booting with 32kb vs 64 kb cluster even though 64kb slightly take up more space. As for Nintendo logo SD card why waste extra money on something you are not going to look at, no point of wasting extra money just for some logo on the SD card.
I copied my Nintendo 3DS folder that was used on my other SD card to my working SD card using the copier, but Super Mario Maker 3DS still gives the error message another SD card has been linked so every level will be deleted...
It uses some variety of Anti Savegame Restore, aka Secure Value – basically synchronizing the save data with a value stored in the NAND. I'm not entirely sure what the best way to correct it would be. Usually you would just have to back up and restore the save data with Checkpoint, or alternatively delete the secure value in the NAND using FBI. But OCDM is probably the first thing to try: https://gbatemp.net/threads/ocdm-mario-maker-3ds-course-manager.451621/
Yes, that could be. I don't know. The Nintendo 3DS folder was really corrupted though, so the 3DS menu and games wouldn't read the SD card, but the Homebrew Launcher could.
It uses some variety of Anti Savegame Restore, aka Secure Value – basically synchronizing the save data with a value stored in the NAND. I'm not entirely sure what the best way to correct it would be. Usually you would just have to back up and restore the save data with Checkpoint, or alternatively delete the secure value in the NAND using FBI. But OCDM is probably the first thing to try: https://gbatemp.net/threads/ocdm-mario-maker-3ds-course-manager.451621/
At the risk of stating the obvious, the Homebrew Launcher doesn't touch the "Nintendo 3DS" folder.
Thank you. I actually just went ahead before this was posted and it seems the course data from official worlds even shown in the course bot are saved on the cartridge. I was just afraid to lose those.
I haven't made any courses on the 3DS anyways. But yes, I'll keep this in mind.
Nintendo really makes it confusing which data is saved on cartridges and which data is only SD. Oh well...
Is there a basic tutorial on finding cheats on 3DS? Like how do we do memory dumps or RAM searches to find pointers and other interesting addresses for games?
Is there any reason NOT to hack a 3DS now? I got two 3DS systems, one with homebrew and one untouched. I kept it like this in case nintendo ever found a way to crack down on modded systems with one of the updates and locked me out of online play, but we aren't getting updates anymore and online play is dead. Realistically, the only thing that could break is Pokemon Bank, but even that seems unlikely. So is there any reason to not mod my other 3DS at this point that I can't think of?
Hi! Sorry if I sound like a n00b at this, but it's been a month since I am trying to get a certain GodMode9 plugin to work. It is called GBAVCSM and is found HERE. https://gbatemp.net/threads/release-godmode9-scripts-megathread.482150/page-10#post-8790663
But the author is gone since long ago... so I can't ask him what's wrong with my 3DS or GodMode9 itself. I made a thread a while ago, but it got buried over other threads and is now too old to reply in it, so I'm asking here. What is the cause of the error when I try to boot GBAVCSM? I use the latest version of GodMode9 and version 1.3 of GBAVCSM. Both my consoles are OLD versions (O3DS) Here's the error in question:
I'm asking this since both my O3DS and O2DS shows the same error and that GodMode9 DOES NOT show the ''agbsave.bin'' thing... it is because GBAVCSM is exclusive to N3DS users? I was going to ask on Reddit, but someone hacked my account and they *banned* me for ''security reasons''... I really need help.
When playing the EUR version of etrian odissey V downloaded from the hshop on my new 2ds XL i've encountered the first enemy after retrieving a lost bag , the upper screen became all black and the screen below with the map Froze along with the 3ds...
No luma error popped up , but i had to reboot manually since even with using the luma hotkeys nothing happened...
When playing the EUR version of etrian odissey V downloaded from the hshop on my new 2ds XL i've encountered the first enemy after retrieving a lost bag , the upper screen became all black and the screen below with the map Froze along with the 3ds...
No luma error popped up , but i had to reboot manually since even with using the luma hotkeys nothing happened...
my guess is this is one of the main reasons people suggest obtaining a legal copy of a game rather than using hshop besides piracy, as you have no idea where those roms were obtained from, as i've heard a similar thing happened with someone who downloaded the debug build of pokemon X on there
Is there a functional difference between a old 3dsXL and a new 3dsXL battery replacement? They both take the spr-003 type, right?
Trying to search for new 3ds xl battery replacement is surprisingly frustrating. You get results for, well, new o3dsxl batteries, but I don't know if those are the same for a n3dsxl.
Also, those "high capacity 3000 whatever maH batteies" are rubbish, right? The nominal capacity should be 1750maH for the replacement, no? Do these higher capacity batteries actually work as advertised?
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