OCDM - Mario Maker 3DS course manager

OCDM stands for Online Course Database Manager

Features*:
  • import and export courses, both** 3DS and WiiU
  • cryptofix saves (if the game marked your save as "corrupted")
    • Note: this will overwrite the LockoutID in your courses, not in the save file, so please be fair and don't reupload others' courses :)
  • make/apply save snapshots (exports all files which are used in the save)
    • Note: please format your save data before restoring your save otherwise the game could mark your save as "corrupted", and this one is not cryptofixable
  • browse SMMDB
    • download courses
    • discontinued

*: these features are in the latest build at the time of editing this post, so functionality in the public build could differ
**: due to differences in the 3DS and the WiiU version, importing a converted course file on a foreign platform could crash the game on loading the course

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[Download] (not supported anymore)​
 
Last edited by Sono,

jaku

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OCDM stands for Online Course Database Manager


Features:
  • export save data to SDCard
  • convert 3DS saves to WiiU-compatible saves (thanks to smb123w64gb!)
Almost implemented features:
  • restore saves from SDCard
  • online course database manager
Planned features:
  • probably WiiU->3DS save conversion
  • GUI with thumbnails of the levels

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[3dsx] [no source code yet]​

Sorry for the empty and unformatted post, but I didn't know what else to put here.

This is amazing work. I have a website that does some work with Super Mario Maker called https://makersofmario.com we already have our own ratings, tagging and comment system working with the exisitng WiiU levels. When SMM3DS was announced without online play we planned to try and add support with our site as well. I know you mentioned online support almost completed but we would love to help in anyway we can and maybe combine forces if possible. Let me know and we can try and work together!
 

Sono

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This is amazing work. I have a website that does some work with Super Mario Maker called https://makersofmario.com we already have our own ratings, tagging and comment system working with the exisitng WiiU levels. When SMM3DS was announced without online play we planned to try and add support with our site as well. I know you mentioned online support almost completed but we would love to help in anyway we can and maybe combine forces if possible. Let me know and we can try and work together!

Sounds nice! Sadly, I doubt most of the functions can be implemented because of the lack of online services (like records, completion times, and CourseIDs), but I/we'll try the best to recreate as much stuff as possible.
I'm on Discord, if you give an username/server, I'll get in touch :P

Can't wait to see this expanded upon.... And actually have a cia....

Ah, I always forget to enable the cia building in the Makefile :P

Id love to manage my OCD lol Jokes aside this looks interesting

To be honest, there's a bit of an intentional punniness in the application name, it's not a coincidence :P It's not to joke on others (why would I do that?), so I hope nobody picks it up as an insult.
 

CeeDee

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Does the save conversion convert your whole save? It'd be amazing if a tool could be made to inject individual levels into the Wii U's save.

And while I'm at it, maybe someone can look into unlocking all mystery mushrooms in the Wii U save too? Expert 100 Mario Challenge is awful
 

Sono

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Also i was gonna ask, how do you actually upload levels?

Nohow, because it's unfinished yet :P

Does the save conversion convert your whole save? It'd be amazing if a tool could be made to inject individual levels into the Wii U's save.

And while I'm at it, maybe someone can look into unlocking all mystery mushrooms in the Wii U save too? Expert 100 Mario Challenge is awful

I/we still need to figure out the save file's structure, but I'm able to export both the main and the sublevel.

Also, WiiU->3DS conversion looks awfully difficult, considering that the thumbnail file format is different from what is used in the WiiU version (which is a checksum + something-prefixed JFIF)

Does this actually let you import other peoples save files into the game since the game itself makes it so you can only use the save you create?

I haven't tested it, but I have a feeling it'll be more difficult than I expected, mainly because the slot number looks like to be stored in the file itself, not the filename.
 

Giodude

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Nohow, because it's unfinished yet :P



I/we still need to figure out the save file's structure, but I'm able to export both the main and the sublevel.

Also, WiiU->3DS conversion looks awfully difficult, considering that the thumbnail file format is different from what is used in the WiiU version (which is a checksum + something-prefixed JFIF)



I haven't tested it, but I have a feeling it'll be more difficult than I expected, mainly because the slot number looks like to be stored in the file itself, not the filename.
Thanks, lastly, how would we inject into the wii u version? Do we need to use wuphax, saviine and an external application, or is there a save manager already?
 

Polarise

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Thanks! This would help. I have a plan on making a site to share levels that you could upload and download levels.
 

jaku

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Sounds nice! Sadly, I doubt most of the functions can be implemented because of the lack of online services (like records, completion times, and CourseIDs), but I/we'll try the best to recreate as much stuff as possible.
I'm on Discord, if you give an username/server, I'll get in touch :P

I'm Jaku#5640 send me a PM and I can get you on a server. Also I wasn't planning on getting ratings and tags into SMM3DS just saying we have that on our site already do people could easily do that on the site and maybe we could allow something through your app to search/sort by tags and ratings.
 

ihaveahax

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Thanks, lastly, how would we inject into the wii u version? Do we need to use wuphax, saviine and an external application, or is there a save manager already?
Ask someone else, I don't even have a WiiU :sad:
use saviine or some iosu stuff (like ftpiiu everywhere, requires fw.img with /dev/iosuhax).
 
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